mirror of https://github.com/OpenTTD/OpenTTD
(svn r2973) Move a function declaration somewhere where it belongs
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afcb9f0d60
commit
313fcfbd83
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ai/ai.c
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ai/ai.c
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@ -6,6 +6,7 @@
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#include "../command.h"
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#include "../command.h"
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#include "../network.h"
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#include "../network.h"
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#include "ai.h"
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#include "ai.h"
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#include "default/default.h"
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/**
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/**
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* Dequeues commands put in the queue via AI_PutCommandInQueue.
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* Dequeues commands put in the queue via AI_PutCommandInQueue.
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@ -17,6 +17,7 @@
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#include "../../airport.h"
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#include "../../airport.h"
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#include "../../depot.h"
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#include "../../depot.h"
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#include "../../variables.h"
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#include "../../variables.h"
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#include "default.h"
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// remove some day perhaps?
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// remove some day perhaps?
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static Player *_cur_ai_player;
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static Player *_cur_ai_player;
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@ -0,0 +1,8 @@
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/* $Id$ */
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#ifndef DEFAULT_H
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#define DEFAULT_H
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void AiDoGameLoop(Player*);
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#endif
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1
player.h
1
player.h
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@ -197,7 +197,6 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player);
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void GetNameOfOwner(PlayerID owner, TileIndex tile);
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void GetNameOfOwner(PlayerID owner, TileIndex tile);
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int64 CalculateCompanyValue(Player *p);
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int64 CalculateCompanyValue(Player *p);
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void InvalidatePlayerWindows(Player *p);
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void InvalidatePlayerWindows(Player *p);
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void AiDoGameLoop(Player *p);
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void UpdatePlayerMoney32(Player *p);
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void UpdatePlayerMoney32(Player *p);
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#define FOR_ALL_PLAYERS(p) for(p=_players; p != endof(_players); p++)
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#define FOR_ALL_PLAYERS(p) for(p=_players; p != endof(_players); p++)
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