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Codechange: replace crashlog filenames with std::string in Crashlog

pull/10853/head
Rubidium 2023-05-20 20:04:43 +02:00 committed by rubidium42
parent 19304bd3d5
commit 30b9e02dd9
4 changed files with 59 additions and 99 deletions

View File

@ -315,20 +315,18 @@ void CrashLog::LogRecentNews(std::back_insert_iterator<std::string> &output_iter
/**
* Create a timestamped filename.
* @param filename The begin where to write at.
* @param filename_last The last position in the buffer to write to.
* @param ext The extension for the filename.
* @param with_dir Whether to prepend the filename with the personal directory.
* @return the number of added characters.
* @return The filename
*/
int CrashLog::CreateFileName(char *filename, const char *filename_last, const char *ext, bool with_dir) const
std::string CrashLog::CreateFileName(const char *ext, bool with_dir) const
{
static std::string crashname;
if (crashname.empty()) {
crashname = fmt::format("crash{:%Y%m%d%H%M%S}", fmt::gmtime(time(nullptr)));
}
return seprintf(filename, filename_last, "%s%s%s", with_dir ? _personal_dir.c_str() : "", crashname.c_str(), ext);
return fmt::format("{}{}{}", with_dir ? _personal_dir : std::string{}, crashname, ext);
}
/**
@ -361,28 +359,24 @@ void CrashLog::FillCrashLog(std::back_insert_iterator<std::string> &output_itera
/**
* Write the crash log to a file.
* @note On success the filename will be filled with the full path of the
* crash log file. Make sure filename is at least \c MAX_PATH big.
* @param buffer The begin of the buffer to write to the disk.
* @param filename Output for the filename of the written file.
* @param filename_last The last position in the filename buffer.
* @note The filename will be written to \c crashlog_filename.
* @return true when the crash log was successfully written.
*/
bool CrashLog::WriteCrashLog(const char *buffer, char *filename, const char *filename_last) const
bool CrashLog::WriteCrashLog()
{
this->CreateFileName(filename, filename_last, ".log");
this->crashlog_filename = this->CreateFileName(".log");
FILE *file = FioFOpenFile(filename, "w", NO_DIRECTORY);
FILE *file = FioFOpenFile(this->crashlog_filename, "w", NO_DIRECTORY);
if (file == nullptr) return false;
size_t len = strlen(buffer);
size_t written = fwrite(buffer, 1, len, file);
size_t len = this->crashlog.size();
size_t written = fwrite(this->crashlog.data(), 1, len, file);
FioFCloseFile(file);
return len == written;
}
/* virtual */ int CrashLog::WriteCrashDump(char *filename, const char *filename_last) const
/* virtual */ int CrashLog::WriteCrashDump()
{
/* Stub implementation; not all OSes support this. */
return 0;
@ -390,13 +384,10 @@ bool CrashLog::WriteCrashLog(const char *buffer, char *filename, const char *fil
/**
* Write the (crash) savegame to a file.
* @note On success the filename will be filled with the full path of the
* crash save file. Make sure filename is at least \c MAX_PATH big.
* @param filename Output for the filename of the written file.
* @param filename_last The last position in the filename buffer.
* @note The filename will be written to \c savegame_filename.
* @return true when the crash save was successfully made.
*/
bool CrashLog::WriteSavegame(char *filename, const char *filename_last) const
bool CrashLog::WriteSavegame()
{
/* If the map doesn't exist, saving will fail too. If the map got
* initialised, there is a big chance the rest is initialised too. */
@ -405,10 +396,10 @@ bool CrashLog::WriteSavegame(char *filename, const char *filename_last) const
try {
_gamelog.Emergency();
this->CreateFileName(filename, filename_last, ".sav");
this->savegame_filename = this->CreateFileName(".sav");
/* Don't do a threaded saveload. */
return SaveOrLoad(filename, SLO_SAVE, DFT_GAME_FILE, NO_DIRECTORY, false) == SL_OK;
return SaveOrLoad(this->savegame_filename, SLO_SAVE, DFT_GAME_FILE, NO_DIRECTORY, false) == SL_OK;
} catch (...) {
return false;
}
@ -416,21 +407,17 @@ bool CrashLog::WriteSavegame(char *filename, const char *filename_last) const
/**
* Write the (crash) screenshot to a file.
* @note On success the filename will be filled with the full path of the
* screenshot. Make sure filename is at least \c MAX_PATH big.
* @param filename Output for the filename of the written file.
* @param filename_last The last position in the filename buffer.
* @return true when the crash screenshot was successfully made.
* @note The filename will be written to \c screenshot_filename.
* @return std::nullopt when the crash screenshot could not be made, otherwise the filename.
*/
bool CrashLog::WriteScreenshot(char *filename, const char *filename_last) const
bool CrashLog::WriteScreenshot()
{
/* Don't draw when we have invalid screen size */
if (_screen.width < 1 || _screen.height < 1 || _screen.dst_ptr == nullptr) return false;
this->CreateFileName(filename, filename_last, "", false);
std::string filename = this->CreateFileName("", false);
bool res = MakeScreenshot(SC_CRASHLOG, filename);
filename[0] = '\0';
if (res) strecpy(filename, _full_screenshot_name, filename_last);
if (res) this->screenshot_filename = _full_screenshot_name;
return res;
}
@ -447,55 +434,53 @@ void CrashLog::SendSurvey() const
* information like paths to the console.
* @return true when everything is made successfully.
*/
bool CrashLog::MakeCrashLog() const
bool CrashLog::MakeCrashLog()
{
/* Don't keep looping logging crashes. */
static bool crashlogged = false;
if (crashlogged) return false;
crashlogged = true;
char filename[MAX_PATH];
std::string buffer;
buffer.reserve(65536);
auto output_iterator = std::back_inserter(buffer);
crashlog.reserve(65536);
auto output_iterator = std::back_inserter(crashlog);
bool ret = true;
fmt::print("Crash encountered, generating crash log...\n");
this->FillCrashLog(output_iterator);
fmt::print("{}\n", buffer);
fmt::print("{}\n", crashlog);
fmt::print("Crash log generated.\n\n");
fmt::print("Writing crash log to disk...\n");
bool bret = this->WriteCrashLog(buffer.c_str(), filename, lastof(filename));
bool bret = this->WriteCrashLog();
if (bret) {
fmt::print("Crash log written to {}. Please add this file to any bug reports.\n\n", filename);
fmt::print("Crash log written to {}. Please add this file to any bug reports.\n\n", this->crashlog_filename);
} else {
fmt::print("Writing crash log failed. Please attach the output above to any bug reports.\n\n");
ret = false;
}
/* Don't mention writing crash dumps because not all platforms support it. */
int dret = this->WriteCrashDump(filename, lastof(filename));
int dret = this->WriteCrashDump();
if (dret < 0) {
fmt::print("Writing crash dump failed.\n\n");
ret = false;
} else if (dret > 0) {
fmt::print("Crash dump written to {}. Please add this file to any bug reports.\n\n", filename);
fmt::print("Crash dump written to {}. Please add this file to any bug reports.\n\n", this->crashdump_filename);
}
fmt::print("Writing crash savegame...\n");
bret = this->WriteSavegame(filename, lastof(filename));
bret = this->WriteSavegame();
if (bret) {
fmt::print("Crash savegame written to {}. Please add this file and the last (auto)save to any bug reports.\n\n", filename);
fmt::print("Crash savegame written to {}. Please add this file and the last (auto)save to any bug reports.\n\n", this->savegame_filename);
} else {
ret = false;
fmt::print("Writing crash savegame failed. Please attach the last (auto)save to any bug reports.\n\n");
}
fmt::print("Writing crash screenshot...\n");
bret = this->WriteScreenshot(filename, lastof(filename));
bret = this->WriteScreenshot();
if (bret) {
fmt::print("Crash screenshot written to {}. Please add this file to any bug reports.\n\n", filename);
fmt::print("Crash screenshot written to {}. Please add this file to any bug reports.\n\n", this->screenshot_filename);
} else {
ret = false;
fmt::print("Writing crash screenshot failed.\n\n");

View File

@ -65,31 +65,34 @@ protected:
void LogGamelog(std::back_insert_iterator<std::string> &output_iterator) const;
void LogRecentNews(std::back_insert_iterator<std::string> &output_iterator) const;
int CreateFileName(char *filename, const char *filename_last, const char *ext, bool with_dir = true) const;
std::string CreateFileName(const char *ext, bool with_dir = true) const;
public:
/** Stub destructor to silence some compilers. */
virtual ~CrashLog() = default;
std::string crashlog;
std::string crashlog_filename;
std::string crashdump_filename;
std::string savegame_filename;
std::string screenshot_filename;
void FillCrashLog(std::back_insert_iterator<std::string> &output_iterator) const;
bool WriteCrashLog(const char *buffer, char *filename, const char *filename_last) const;
bool WriteCrashLog();
/**
* Write the (crash) dump to a file.
* @note On success the filename will be filled with the full path of the
* crash dump file. Make sure filename is at least \c MAX_PATH big.
* @param filename Output for the filename of the written file.
* @param filename_last The last position in the filename buffer.
* @note Sets \c crashdump_filename when there is a successful return.
* @return if less than 0, error. If 0 no dump is made, otherwise the dump
* was successful (not all OSes support dumping files).
*/
virtual int WriteCrashDump(char *filename, const char *filename_last) const;
bool WriteSavegame(char *filename, const char *filename_last) const;
bool WriteScreenshot(char *filename, const char *filename_last) const;
virtual int WriteCrashDump();
bool WriteSavegame();
bool WriteScreenshot();
void SendSurvey() const;
bool MakeCrashLog() const;
bool MakeCrashLog();
/**
* Initialiser for crash logs; do the appropriate things so crashes are

View File

@ -40,10 +40,6 @@ class CrashLogOSX : public CrashLog {
/** Signal that has been thrown. */
int signum;
char filename_log[MAX_PATH]; ///< Path of crash.log
char filename_save[MAX_PATH]; ///< Path of crash.sav
char filename_screenshot[MAX_PATH]; ///< Path of crash.(png|bmp|pcx)
void LogOSVersion(std::back_insert_iterator<std::string> &output_iterator) const override
{
int ver_maj, ver_min, ver_bug;
@ -149,12 +145,7 @@ public:
* A crash log is always generated by signal.
* @param signum the signal that was caused by the crash.
*/
CrashLogOSX(int signum) : signum(signum)
{
filename_log[0] = '\0';
filename_save[0] = '\0';
filename_screenshot[0] = '\0';
}
CrashLogOSX(int signum) : signum(signum) {}
/** Show a dialog with the crash information. */
void DisplayCrashDialog() const
@ -162,14 +153,13 @@ public:
static const char crash_title[] =
"A serious fault condition occurred in the game. The game will shut down.";
char message[1024];
seprintf(message, lastof(message),
std::string message = fmt::format(
"Please send the generated crash information and the last (auto)save to the developers. "
"This will greatly help debugging. The correct place to do this is https://github.com/OpenTTD/OpenTTD/issues.\n\n"
"Generated file(s):\n%s\n%s\n%s",
this->filename_log, this->filename_save, this->filename_screenshot);
"Generated file(s):\n{}\n{}\n{}",
this->crashlog_filename, this->savegame_filename, this->screenshot_filename);
ShowMacDialog(crash_title, message, "Quit");
ShowMacDialog(crash_title, message.c_str(), "Quit");
}
};

View File

@ -39,33 +39,17 @@ class CrashLogWindows : public CrashLog {
void LogModules(std::back_insert_iterator<std::string> &output_iterator) const override;
public:
#if defined(_MSC_VER)
int WriteCrashDump(char *filename, const char *filename_last) const override;
int WriteCrashDump() override;
void AppendDecodedStacktrace(std::back_insert_iterator<std::string> &output_iterator) const;
#else
void AppendDecodedStacktrace(std::back_insert_iterator<std::string> &output_iterator) const {}
#endif /* _MSC_VER */
/** Buffer for the generated crash log */
std::string crashlog;
/** Buffer for the filename of the crash log */
char crashlog_filename[MAX_PATH];
/** Buffer for the filename of the crash dump */
char crashdump_filename[MAX_PATH];
/** Buffer for the filename of the crash screenshot */
char screenshot_filename[MAX_PATH];
/**
* A crash log is always generated when it's generated.
* @param ep the data related to the exception.
*/
CrashLogWindows(EXCEPTION_POINTERS *ep = nullptr) :
ep(ep)
{
this->crashlog.reserve(65536);
this->crashlog_filename[0] = '\0';
this->crashdump_filename[0] = '\0';
this->screenshot_filename[0] = '\0';
}
CrashLogWindows(EXCEPTION_POINTERS *ep = nullptr) : ep(ep) {}
/**
* Points to the current crash log.
@ -90,7 +74,6 @@ public:
os.dwBuildNumber,
os.szCSDVersion
);
}
/* virtual */ void CrashLogWindows::LogError(std::back_insert_iterator<std::string> &output_iterator, const std::string_view message) const
@ -466,7 +449,7 @@ void CrashLogWindows::AppendDecodedStacktrace(std::back_insert_iterator<std::str
fmt::format_to(output_iterator, "\n*** End of additional info ***\n");
}
/* virtual */ int CrashLogWindows::WriteCrashDump(char *filename, const char *filename_last) const
/* virtual */ int CrashLogWindows::WriteCrashDump()
{
int ret = 0;
DllLoader dbghelp(L"dbghelp.dll");
@ -478,8 +461,8 @@ void CrashLogWindows::AppendDecodedStacktrace(std::back_insert_iterator<std::str
CONST PMINIDUMP_CALLBACK_INFORMATION);
MiniDumpWriteDump_t funcMiniDumpWriteDump = dbghelp.GetProcAddress("MiniDumpWriteDump");
if (funcMiniDumpWriteDump != nullptr) {
this->CreateFileName(filename, filename_last, ".dmp");
HANDLE file = CreateFile(OTTD2FS(filename).c_str(), GENERIC_WRITE, 0, nullptr, CREATE_ALWAYS, 0, 0);
this->crashdump_filename = this->CreateFileName(".dmp");
HANDLE file = CreateFile(OTTD2FS(this->crashdump_filename).c_str(), GENERIC_WRITE, 0, nullptr, CREATE_ALWAYS, 0, 0);
HANDLE proc = GetCurrentProcess();
DWORD procid = GetCurrentProcessId();
MINIDUMP_EXCEPTION_INFORMATION mdei;
@ -550,10 +533,10 @@ static LONG WINAPI ExceptionHandler(EXCEPTION_POINTERS *ep)
CrashLogWindows::current = log;
auto output_iterator = std::back_inserter(log->crashlog);
log->FillCrashLog(output_iterator);
log->WriteCrashDump(log->crashdump_filename, lastof(log->crashdump_filename));
log->WriteCrashDump();
log->AppendDecodedStacktrace(output_iterator);
log->WriteCrashLog(log->crashlog.c_str(), log->crashlog_filename, lastof(log->crashlog_filename));
log->WriteScreenshot(log->screenshot_filename, lastof(log->screenshot_filename));
log->WriteCrashLog();
log->WriteScreenshot();
log->SendSurvey();
/* Close any possible log files */
@ -715,9 +698,8 @@ static INT_PTR CALLBACK CrashDialogFunc(HWND wnd, UINT msg, WPARAM wParam, LPARA
ExitProcess(2);
case 13: // Emergency save
wchar_t filenamebuf[MAX_PATH * 2];
char filename[MAX_PATH];
if (CrashLogWindows::current->WriteSavegame(filename, lastof(filename))) {
convert_to_fs(filename, filenamebuf, lengthof(filenamebuf));
if (CrashLogWindows::current->WriteSavegame()) {
convert_to_fs(CrashLogWindows::current->savegame_filename, filenamebuf, lengthof(filenamebuf));
size_t len = lengthof(_save_succeeded) + wcslen(filenamebuf) + 1;
static wchar_t text[lengthof(_save_succeeded) + MAX_PATH * 2 + 1];
_snwprintf(text, len, _save_succeeded, filenamebuf);