mirror of https://github.com/OpenTTD/OpenTTD
Codechange: replace crashlog filenames with std::string in Crashlog
parent
19304bd3d5
commit
30b9e02dd9
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@ -315,20 +315,18 @@ void CrashLog::LogRecentNews(std::back_insert_iterator<std::string> &output_iter
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/**
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* Create a timestamped filename.
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* @param filename The begin where to write at.
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* @param filename_last The last position in the buffer to write to.
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* @param ext The extension for the filename.
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* @param with_dir Whether to prepend the filename with the personal directory.
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* @return the number of added characters.
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* @return The filename
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*/
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int CrashLog::CreateFileName(char *filename, const char *filename_last, const char *ext, bool with_dir) const
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std::string CrashLog::CreateFileName(const char *ext, bool with_dir) const
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{
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static std::string crashname;
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if (crashname.empty()) {
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crashname = fmt::format("crash{:%Y%m%d%H%M%S}", fmt::gmtime(time(nullptr)));
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}
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return seprintf(filename, filename_last, "%s%s%s", with_dir ? _personal_dir.c_str() : "", crashname.c_str(), ext);
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return fmt::format("{}{}{}", with_dir ? _personal_dir : std::string{}, crashname, ext);
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}
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/**
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@ -361,28 +359,24 @@ void CrashLog::FillCrashLog(std::back_insert_iterator<std::string> &output_itera
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/**
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* Write the crash log to a file.
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* @note On success the filename will be filled with the full path of the
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* crash log file. Make sure filename is at least \c MAX_PATH big.
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* @param buffer The begin of the buffer to write to the disk.
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* @param filename Output for the filename of the written file.
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* @param filename_last The last position in the filename buffer.
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* @note The filename will be written to \c crashlog_filename.
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* @return true when the crash log was successfully written.
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*/
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bool CrashLog::WriteCrashLog(const char *buffer, char *filename, const char *filename_last) const
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bool CrashLog::WriteCrashLog()
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{
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this->CreateFileName(filename, filename_last, ".log");
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this->crashlog_filename = this->CreateFileName(".log");
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FILE *file = FioFOpenFile(filename, "w", NO_DIRECTORY);
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FILE *file = FioFOpenFile(this->crashlog_filename, "w", NO_DIRECTORY);
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if (file == nullptr) return false;
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size_t len = strlen(buffer);
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size_t written = fwrite(buffer, 1, len, file);
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size_t len = this->crashlog.size();
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size_t written = fwrite(this->crashlog.data(), 1, len, file);
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FioFCloseFile(file);
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return len == written;
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}
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/* virtual */ int CrashLog::WriteCrashDump(char *filename, const char *filename_last) const
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/* virtual */ int CrashLog::WriteCrashDump()
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{
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/* Stub implementation; not all OSes support this. */
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return 0;
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@ -390,13 +384,10 @@ bool CrashLog::WriteCrashLog(const char *buffer, char *filename, const char *fil
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/**
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* Write the (crash) savegame to a file.
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* @note On success the filename will be filled with the full path of the
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* crash save file. Make sure filename is at least \c MAX_PATH big.
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* @param filename Output for the filename of the written file.
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* @param filename_last The last position in the filename buffer.
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* @note The filename will be written to \c savegame_filename.
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* @return true when the crash save was successfully made.
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*/
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bool CrashLog::WriteSavegame(char *filename, const char *filename_last) const
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bool CrashLog::WriteSavegame()
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{
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/* If the map doesn't exist, saving will fail too. If the map got
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* initialised, there is a big chance the rest is initialised too. */
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@ -405,10 +396,10 @@ bool CrashLog::WriteSavegame(char *filename, const char *filename_last) const
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try {
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_gamelog.Emergency();
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this->CreateFileName(filename, filename_last, ".sav");
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this->savegame_filename = this->CreateFileName(".sav");
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/* Don't do a threaded saveload. */
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return SaveOrLoad(filename, SLO_SAVE, DFT_GAME_FILE, NO_DIRECTORY, false) == SL_OK;
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return SaveOrLoad(this->savegame_filename, SLO_SAVE, DFT_GAME_FILE, NO_DIRECTORY, false) == SL_OK;
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} catch (...) {
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return false;
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}
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@ -416,21 +407,17 @@ bool CrashLog::WriteSavegame(char *filename, const char *filename_last) const
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/**
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* Write the (crash) screenshot to a file.
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* @note On success the filename will be filled with the full path of the
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* screenshot. Make sure filename is at least \c MAX_PATH big.
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* @param filename Output for the filename of the written file.
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* @param filename_last The last position in the filename buffer.
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* @return true when the crash screenshot was successfully made.
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* @note The filename will be written to \c screenshot_filename.
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* @return std::nullopt when the crash screenshot could not be made, otherwise the filename.
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*/
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bool CrashLog::WriteScreenshot(char *filename, const char *filename_last) const
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bool CrashLog::WriteScreenshot()
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{
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/* Don't draw when we have invalid screen size */
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if (_screen.width < 1 || _screen.height < 1 || _screen.dst_ptr == nullptr) return false;
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this->CreateFileName(filename, filename_last, "", false);
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std::string filename = this->CreateFileName("", false);
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bool res = MakeScreenshot(SC_CRASHLOG, filename);
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filename[0] = '\0';
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if (res) strecpy(filename, _full_screenshot_name, filename_last);
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if (res) this->screenshot_filename = _full_screenshot_name;
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return res;
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}
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@ -447,55 +434,53 @@ void CrashLog::SendSurvey() const
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* information like paths to the console.
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* @return true when everything is made successfully.
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*/
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bool CrashLog::MakeCrashLog() const
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bool CrashLog::MakeCrashLog()
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{
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/* Don't keep looping logging crashes. */
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static bool crashlogged = false;
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if (crashlogged) return false;
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crashlogged = true;
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char filename[MAX_PATH];
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std::string buffer;
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buffer.reserve(65536);
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auto output_iterator = std::back_inserter(buffer);
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crashlog.reserve(65536);
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auto output_iterator = std::back_inserter(crashlog);
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bool ret = true;
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fmt::print("Crash encountered, generating crash log...\n");
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this->FillCrashLog(output_iterator);
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fmt::print("{}\n", buffer);
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fmt::print("{}\n", crashlog);
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fmt::print("Crash log generated.\n\n");
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fmt::print("Writing crash log to disk...\n");
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bool bret = this->WriteCrashLog(buffer.c_str(), filename, lastof(filename));
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bool bret = this->WriteCrashLog();
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if (bret) {
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fmt::print("Crash log written to {}. Please add this file to any bug reports.\n\n", filename);
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fmt::print("Crash log written to {}. Please add this file to any bug reports.\n\n", this->crashlog_filename);
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} else {
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fmt::print("Writing crash log failed. Please attach the output above to any bug reports.\n\n");
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ret = false;
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}
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/* Don't mention writing crash dumps because not all platforms support it. */
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int dret = this->WriteCrashDump(filename, lastof(filename));
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int dret = this->WriteCrashDump();
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if (dret < 0) {
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fmt::print("Writing crash dump failed.\n\n");
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ret = false;
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} else if (dret > 0) {
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fmt::print("Crash dump written to {}. Please add this file to any bug reports.\n\n", filename);
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fmt::print("Crash dump written to {}. Please add this file to any bug reports.\n\n", this->crashdump_filename);
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}
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fmt::print("Writing crash savegame...\n");
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bret = this->WriteSavegame(filename, lastof(filename));
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bret = this->WriteSavegame();
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if (bret) {
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fmt::print("Crash savegame written to {}. Please add this file and the last (auto)save to any bug reports.\n\n", filename);
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fmt::print("Crash savegame written to {}. Please add this file and the last (auto)save to any bug reports.\n\n", this->savegame_filename);
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} else {
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ret = false;
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fmt::print("Writing crash savegame failed. Please attach the last (auto)save to any bug reports.\n\n");
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}
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fmt::print("Writing crash screenshot...\n");
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bret = this->WriteScreenshot(filename, lastof(filename));
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bret = this->WriteScreenshot();
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if (bret) {
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fmt::print("Crash screenshot written to {}. Please add this file to any bug reports.\n\n", filename);
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fmt::print("Crash screenshot written to {}. Please add this file to any bug reports.\n\n", this->screenshot_filename);
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} else {
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ret = false;
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fmt::print("Writing crash screenshot failed.\n\n");
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@ -65,31 +65,34 @@ protected:
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void LogGamelog(std::back_insert_iterator<std::string> &output_iterator) const;
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void LogRecentNews(std::back_insert_iterator<std::string> &output_iterator) const;
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int CreateFileName(char *filename, const char *filename_last, const char *ext, bool with_dir = true) const;
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std::string CreateFileName(const char *ext, bool with_dir = true) const;
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public:
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/** Stub destructor to silence some compilers. */
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virtual ~CrashLog() = default;
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std::string crashlog;
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std::string crashlog_filename;
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std::string crashdump_filename;
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std::string savegame_filename;
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std::string screenshot_filename;
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void FillCrashLog(std::back_insert_iterator<std::string> &output_iterator) const;
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bool WriteCrashLog(const char *buffer, char *filename, const char *filename_last) const;
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bool WriteCrashLog();
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/**
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* Write the (crash) dump to a file.
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* @note On success the filename will be filled with the full path of the
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* crash dump file. Make sure filename is at least \c MAX_PATH big.
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* @param filename Output for the filename of the written file.
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* @param filename_last The last position in the filename buffer.
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* @note Sets \c crashdump_filename when there is a successful return.
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* @return if less than 0, error. If 0 no dump is made, otherwise the dump
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* was successful (not all OSes support dumping files).
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*/
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virtual int WriteCrashDump(char *filename, const char *filename_last) const;
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bool WriteSavegame(char *filename, const char *filename_last) const;
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bool WriteScreenshot(char *filename, const char *filename_last) const;
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virtual int WriteCrashDump();
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bool WriteSavegame();
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bool WriteScreenshot();
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void SendSurvey() const;
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bool MakeCrashLog() const;
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bool MakeCrashLog();
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/**
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* Initialiser for crash logs; do the appropriate things so crashes are
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@ -40,10 +40,6 @@ class CrashLogOSX : public CrashLog {
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/** Signal that has been thrown. */
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int signum;
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char filename_log[MAX_PATH]; ///< Path of crash.log
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char filename_save[MAX_PATH]; ///< Path of crash.sav
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char filename_screenshot[MAX_PATH]; ///< Path of crash.(png|bmp|pcx)
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void LogOSVersion(std::back_insert_iterator<std::string> &output_iterator) const override
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{
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int ver_maj, ver_min, ver_bug;
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@ -149,12 +145,7 @@ public:
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* A crash log is always generated by signal.
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* @param signum the signal that was caused by the crash.
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*/
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CrashLogOSX(int signum) : signum(signum)
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{
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filename_log[0] = '\0';
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filename_save[0] = '\0';
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filename_screenshot[0] = '\0';
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}
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CrashLogOSX(int signum) : signum(signum) {}
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/** Show a dialog with the crash information. */
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void DisplayCrashDialog() const
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@ -162,14 +153,13 @@ public:
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static const char crash_title[] =
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"A serious fault condition occurred in the game. The game will shut down.";
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char message[1024];
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seprintf(message, lastof(message),
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std::string message = fmt::format(
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"Please send the generated crash information and the last (auto)save to the developers. "
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"This will greatly help debugging. The correct place to do this is https://github.com/OpenTTD/OpenTTD/issues.\n\n"
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"Generated file(s):\n%s\n%s\n%s",
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this->filename_log, this->filename_save, this->filename_screenshot);
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"Generated file(s):\n{}\n{}\n{}",
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this->crashlog_filename, this->savegame_filename, this->screenshot_filename);
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ShowMacDialog(crash_title, message, "Quit");
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ShowMacDialog(crash_title, message.c_str(), "Quit");
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}
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};
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@ -39,33 +39,17 @@ class CrashLogWindows : public CrashLog {
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void LogModules(std::back_insert_iterator<std::string> &output_iterator) const override;
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public:
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#if defined(_MSC_VER)
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int WriteCrashDump(char *filename, const char *filename_last) const override;
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int WriteCrashDump() override;
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void AppendDecodedStacktrace(std::back_insert_iterator<std::string> &output_iterator) const;
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#else
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void AppendDecodedStacktrace(std::back_insert_iterator<std::string> &output_iterator) const {}
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#endif /* _MSC_VER */
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/** Buffer for the generated crash log */
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std::string crashlog;
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/** Buffer for the filename of the crash log */
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char crashlog_filename[MAX_PATH];
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/** Buffer for the filename of the crash dump */
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char crashdump_filename[MAX_PATH];
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/** Buffer for the filename of the crash screenshot */
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char screenshot_filename[MAX_PATH];
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/**
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* A crash log is always generated when it's generated.
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* @param ep the data related to the exception.
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*/
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CrashLogWindows(EXCEPTION_POINTERS *ep = nullptr) :
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ep(ep)
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{
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this->crashlog.reserve(65536);
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this->crashlog_filename[0] = '\0';
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this->crashdump_filename[0] = '\0';
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this->screenshot_filename[0] = '\0';
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}
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CrashLogWindows(EXCEPTION_POINTERS *ep = nullptr) : ep(ep) {}
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/**
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* Points to the current crash log.
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@ -90,7 +74,6 @@ public:
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os.dwBuildNumber,
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os.szCSDVersion
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);
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}
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/* virtual */ void CrashLogWindows::LogError(std::back_insert_iterator<std::string> &output_iterator, const std::string_view message) const
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@ -466,7 +449,7 @@ void CrashLogWindows::AppendDecodedStacktrace(std::back_insert_iterator<std::str
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fmt::format_to(output_iterator, "\n*** End of additional info ***\n");
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}
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/* virtual */ int CrashLogWindows::WriteCrashDump(char *filename, const char *filename_last) const
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/* virtual */ int CrashLogWindows::WriteCrashDump()
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{
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int ret = 0;
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DllLoader dbghelp(L"dbghelp.dll");
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@ -478,8 +461,8 @@ void CrashLogWindows::AppendDecodedStacktrace(std::back_insert_iterator<std::str
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CONST PMINIDUMP_CALLBACK_INFORMATION);
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MiniDumpWriteDump_t funcMiniDumpWriteDump = dbghelp.GetProcAddress("MiniDumpWriteDump");
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if (funcMiniDumpWriteDump != nullptr) {
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this->CreateFileName(filename, filename_last, ".dmp");
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HANDLE file = CreateFile(OTTD2FS(filename).c_str(), GENERIC_WRITE, 0, nullptr, CREATE_ALWAYS, 0, 0);
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this->crashdump_filename = this->CreateFileName(".dmp");
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HANDLE file = CreateFile(OTTD2FS(this->crashdump_filename).c_str(), GENERIC_WRITE, 0, nullptr, CREATE_ALWAYS, 0, 0);
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HANDLE proc = GetCurrentProcess();
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DWORD procid = GetCurrentProcessId();
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MINIDUMP_EXCEPTION_INFORMATION mdei;
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@ -550,10 +533,10 @@ static LONG WINAPI ExceptionHandler(EXCEPTION_POINTERS *ep)
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CrashLogWindows::current = log;
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auto output_iterator = std::back_inserter(log->crashlog);
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log->FillCrashLog(output_iterator);
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log->WriteCrashDump(log->crashdump_filename, lastof(log->crashdump_filename));
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log->WriteCrashDump();
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log->AppendDecodedStacktrace(output_iterator);
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log->WriteCrashLog(log->crashlog.c_str(), log->crashlog_filename, lastof(log->crashlog_filename));
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log->WriteScreenshot(log->screenshot_filename, lastof(log->screenshot_filename));
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log->WriteCrashLog();
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log->WriteScreenshot();
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log->SendSurvey();
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/* Close any possible log files */
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@ -715,9 +698,8 @@ static INT_PTR CALLBACK CrashDialogFunc(HWND wnd, UINT msg, WPARAM wParam, LPARA
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ExitProcess(2);
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case 13: // Emergency save
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wchar_t filenamebuf[MAX_PATH * 2];
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char filename[MAX_PATH];
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if (CrashLogWindows::current->WriteSavegame(filename, lastof(filename))) {
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convert_to_fs(filename, filenamebuf, lengthof(filenamebuf));
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if (CrashLogWindows::current->WriteSavegame()) {
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convert_to_fs(CrashLogWindows::current->savegame_filename, filenamebuf, lengthof(filenamebuf));
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size_t len = lengthof(_save_succeeded) + wcslen(filenamebuf) + 1;
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static wchar_t text[lengthof(_save_succeeded) + MAX_PATH * 2 + 1];
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_snwprintf(text, len, _save_succeeded, filenamebuf);
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