mirror of https://github.com/OpenTTD/OpenTTD
Feature: Auto-restart loads the original resources again
If the game was started loading a savegame or scenario, auto-restart will load a new random map. This is inconsistent with the case in which a heightmap was loaded, as in that case the heightmap is kept as a basis for a new game. This proposal solves this heterogeneity be considering the originally loaded resource shall be kept, hence savegames & scenarios shall be reloadedpull/7936/head
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@ -1589,7 +1589,20 @@ static void NetworkCheckRestartMap()
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if (_settings_client.network.restart_game_year != 0 && _cur_year >= _settings_client.network.restart_game_year) {
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DEBUG(net, 0, "Auto-restarting map. Year %d reached", _cur_year);
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StartNewGameWithoutGUI(GENERATE_NEW_SEED);
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_settings_newgame.game_creation.generation_seed = GENERATE_NEW_SEED;
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switch(_file_to_saveload.abstract_ftype) {
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case FT_SAVEGAME:
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case FT_SCENARIO:
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_switch_mode = SM_LOAD_GAME;
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break;
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case FT_HEIGHTMAP:
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_switch_mode = SM_START_HEIGHTMAP;
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break;
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default:
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_switch_mode = SM_NEWGAME;
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}
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}
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}
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