mirror of https://github.com/OpenTTD/OpenTTD
(svn r4269) We don't use GNU indentation style
parent
4e743232de
commit
2ecfed2fad
62
water_cmd.c
62
water_cmd.c
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@ -281,47 +281,49 @@ static int32 ClearTile_Water(TileIndex tile, byte flags)
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if (flags & DC_EXEC) DoClearSquare(tile);
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return _price.clear_water;
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case WATER_COAST:
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{
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uint slope = GetTileSlope(tile, NULL);
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// Make sure no vehicle is on the tile
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if (!EnsureNoVehicle(tile)) return CMD_ERROR;
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case WATER_COAST: {
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uint slope = GetTileSlope(tile, NULL);
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// Make sure it's not an edge tile.
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if (!IS_INT_INSIDE(TileX(tile), 1, MapMaxX() - 1) ||
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!IS_INT_INSIDE(TileY(tile), 1, MapMaxY() - 1)) {
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return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP);
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}
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// Make sure no vehicle is on the tile
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if (!EnsureNoVehicle(tile)) return CMD_ERROR;
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if (flags & DC_EXEC) DoClearSquare(tile);
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if (slope == 8 || slope == 4 || slope == 2 || slope == 1) {
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return _price.clear_water;
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} else {
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return _price.purchase_land;
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}
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// Make sure it's not an edge tile.
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if (!IS_INT_INSIDE(TileX(tile), 1, MapMaxX() - 1) ||
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!IS_INT_INSIDE(TileY(tile), 1, MapMaxY() - 1)) {
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return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP);
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}
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case WATER_LOCK:
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{
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static const TileIndexDiffC _shiplift_tomiddle_offs[] = {
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{ 0, 0}, {0, 0}, { 0, 0}, {0, 0}, // middle
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{-1, 0}, {0, 1}, { 1, 0}, {0, -1}, // lower
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{ 1, 0}, {0, -1}, {-1, 0}, {0, 1}, // upper
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};
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if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
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if (_current_player == OWNER_WATER) return CMD_ERROR;
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// move to the middle tile..
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return RemoveShiplift(tile + ToTileIndexDiff(_shiplift_tomiddle_offs[GetSection(tile)]), flags);
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if (flags & DC_EXEC) DoClearSquare(tile);
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if (slope == 8 || slope == 4 || slope == 2 || slope == 1) {
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return _price.clear_water;
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} else {
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return _price.purchase_land;
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}
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}
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case WATER_LOCK: {
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static const TileIndexDiffC _shiplift_tomiddle_offs[] = {
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{ 0, 0}, {0, 0}, { 0, 0}, {0, 0}, // middle
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{-1, 0}, {0, 1}, { 1, 0}, {0, -1}, // lower
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{ 1, 0}, {0, -1}, {-1, 0}, {0, 1}, // upper
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};
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if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
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if (_current_player == OWNER_WATER) return CMD_ERROR;
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// move to the middle tile..
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return RemoveShiplift(tile + ToTileIndexDiff(_shiplift_tomiddle_offs[GetSection(tile)]), flags);
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}
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case WATER_DEPOT:
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if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
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return RemoveShipDepot(tile, flags);
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default: NOT_REACHED();
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}
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return 0; // useless but silences warning
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default:
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NOT_REACHED();
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return 0;
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}
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}
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// return true if a tile is a water tile.
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