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(svn r15708) -Feature [FS#2728]: Pop up the AI Debug Window if one of the AIs crashed and show a message that the user should report the crash.

release/0.7
yexo 2009-03-14 01:32:04 +00:00
parent 0ca92a47a2
commit 2e6e2457f1
4 changed files with 20 additions and 7 deletions

View File

@ -688,16 +688,21 @@ struct AIDebugWindow : public Window {
}
}
void ChangeToAI(CompanyID show_ai)
{
this->RaiseWidget(ai_debug_company + AID_WIDGET_COMPANY_BUTTON_START);
ai_debug_company = show_ai;
this->LowerWidget(ai_debug_company + AID_WIDGET_COMPANY_BUTTON_START);
this->SetDirty();
}
virtual void OnClick(Point pt, int widget)
{
/* Check which button is clicked */
if (IsInsideMM(widget, AID_WIDGET_COMPANY_BUTTON_START, AID_WIDGET_COMPANY_BUTTON_END + 1)) {
/* Is it no on disable? */
if (!this->IsWidgetDisabled(widget)) {
this->RaiseWidget(ai_debug_company + AID_WIDGET_COMPANY_BUTTON_START);
ai_debug_company = (CompanyID)(widget - AID_WIDGET_COMPANY_BUTTON_START);
this->LowerWidget(ai_debug_company + AID_WIDGET_COMPANY_BUTTON_START);
this->SetDirty();
ChangeToAI((CompanyID)(widget - AID_WIDGET_COMPANY_BUTTON_START));
}
}
if (widget == AID_WIDGET_RELOAD_TOGGLE && !this->IsWidgetDisabled(widget)) {
@ -770,10 +775,12 @@ static const WindowDesc _ai_debug_desc = {
_ai_debug_widgets
};
void ShowAIDebugWindow()
void ShowAIDebugWindow(CompanyID show_company)
{
if (!_networking || _network_server) {
AllocateWindowDescFront<AIDebugWindow>(&_ai_debug_desc, 0);
AIDebugWindow *w = (AIDebugWindow *)BringWindowToFrontById(WC_AI_DEBUG, 0);
if (w == NULL) w = new AIDebugWindow(&_ai_debug_desc, 0);
if (show_company != INVALID_COMPANY) w->ChangeToAI(show_company);
} else {
ShowErrorMessage(INVALID_STRING_ID, STR_AI_DEBUG_SERVER_ONLY, 0, 0);
}

View File

@ -5,7 +5,7 @@
#ifndef AI_GUI_HPP
#define AI_GUI_HPP
void ShowAIDebugWindow();
void ShowAIDebugWindow(CompanyID show_company = INVALID_COMPANY);
void ShowAIConfigWindow();
#endif /* AI_GUI_HPP */

View File

@ -7,6 +7,7 @@
#include "../settings_type.h"
#include "../vehicle_base.h"
#include "../saveload/saveload.h"
#include "../gui.h"
#include "table/strings.h"
#include <squirrel.h>
@ -20,6 +21,7 @@
#include "ai_info.hpp"
#include "ai_storage.hpp"
#include "ai_instance.hpp"
#include "ai_gui.hpp"
/* Convert all AI related classes to Squirrel data.
* Note: this line a marker in squirrel_export.sh. Do not change! */
@ -251,6 +253,9 @@ void AIInstance::Died()
delete this->engine;
this->instance = NULL;
this->engine = NULL;
ShowAIDebugWindow(_current_company);
ShowErrorMessage(INVALID_STRING_ID, STR_AI_PLEASE_REPORT_CRASH, 0, 0);
}
void AIInstance::GameLoop()

View File

@ -3583,6 +3583,7 @@ STR_AI_RANDOM_AI :Random AI
STR_AI_SETTINGS_CAPTION :{WHITE}AI Parameters
STR_AI_AUTHOR :Author:
STR_AI_VERSION :Version:
STR_AI_PLEASE_REPORT_CRASH :{WHITE}One of the running AIs crashed. Please report this to the AI author with a screenshot of the AI Debug Window.
########
############ town controlled noise level