mirror of https://github.com/OpenTTD/OpenTTD
(svn r6771) -Codechange: Replace two macros with functions. IS_HUMAN_PLAYER and
IS_INTERACTIVE_PLAYERrelease/0.5
parent
91ac1fa186
commit
2dcdeb985d
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@ -3773,7 +3773,7 @@ static void AiHandleTakeover(Player *p)
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AskExitToGameMenu();
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return;
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}
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if (IS_HUMAN_PLAYER(_current_player)) return;
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if (IsHumanPlayer(_current_player)) return;
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}
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if (p->bankrupt_asked == 255) return;
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@ -3809,7 +3809,7 @@ static void AiHandleTakeover(Player *p)
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ShowBuyCompanyDialog(_current_player);
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return;
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}
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if (IS_HUMAN_PLAYER(best_pl->index)) return;
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if (IsHumanPlayer(best_pl->index)) return;
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// Too little money for computer to buy it?
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if (best_pl->player_money >> 1 >= p->bankrupt_value) {
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@ -3866,7 +3866,7 @@ void AiDoGameLoop(Player *p)
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// or in %
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_ai_service_interval = _patches.servint_ispercent?80:180;
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if (IS_HUMAN_PLAYER(_current_player)) return;
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if (IsHumanPlayer(_current_player)) return;
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AiAdjustLoan(p);
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AiBuildCompanyHQ(p);
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@ -627,7 +627,7 @@ int32 CmdRefitAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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_returned_refit_capacity = pass;
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cost = 0;
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if (IS_HUMAN_PLAYER(v->owner) && new_cid != v->cargo_type) {
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if (IsHumanPlayer(v->owner) && new_cid != v->cargo_type) {
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cost = GetRefitCost(v->engine_type);
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}
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@ -28,7 +28,7 @@ static void DisasterClearSquare(TileIndex tile)
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switch (GetTileType(tile)) {
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case MP_RAILWAY:
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if (IS_HUMAN_PLAYER(GetTileOwner(tile)) && !IsRailWaypoint(tile)) {
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if (IsHumanPlayer(GetTileOwner(tile)) && !IsRailWaypoint(tile)) {
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PlayerID p = _current_player;
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_current_player = OWNER_WATER;
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DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
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@ -188,7 +188,7 @@ static void DisasterTick_Zeppeliner(Vehicle *v)
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if (IsValidTile(tile) &&
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IsTileType(tile, MP_STATION) &&
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IsAirport(tile) &&
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IS_HUMAN_PLAYER(GetTileOwner(tile))) {
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IsHumanPlayer(GetTileOwner(tile))) {
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v->current_order.dest = 1;
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v->age = 0;
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@ -213,7 +213,7 @@ static void DisasterTick_Zeppeliner(Vehicle *v)
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if (IsValidTile(tile) &&
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IsTileType(tile, MP_STATION) &&
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IsAirport(tile) &&
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IS_HUMAN_PLAYER(GetTileOwner(tile))) {
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IsHumanPlayer(GetTileOwner(tile))) {
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st = GetStationByTile(tile);
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CLRBITS(st->airport_flags, RUNWAY_IN_block);
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}
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@ -255,7 +255,7 @@ static void DisasterTick_Zeppeliner(Vehicle *v)
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if (IsValidTile(tile) &&
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IsTileType(tile, MP_STATION) &&
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IsAirport(tile) &&
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IS_HUMAN_PLAYER(GetTileOwner(tile))) {
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IsHumanPlayer(GetTileOwner(tile))) {
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st = GetStationByTile(tile);
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SETBITS(st->airport_flags, RUNWAY_IN_block);
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}
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@ -289,7 +289,7 @@ static void DisasterTick_UFO(Vehicle *v)
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v->current_order.dest = 1;
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FOR_ALL_VEHICLES(u) {
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if (u->type == VEH_Road && IS_HUMAN_PLAYER(u->owner)) {
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if (u->type == VEH_Road && IsHumanPlayer(u->owner)) {
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v->dest_tile = u->index;
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v->age = 0;
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return;
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@ -595,7 +595,7 @@ static void DisasterTick_4(Vehicle *v)
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do {
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if (IsTileType(tile, MP_RAILWAY) &&
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IsPlainRailTile(tile) &&
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IS_HUMAN_PLAYER(GetTileOwner(tile))) {
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IsHumanPlayer(GetTileOwner(tile))) {
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break;
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}
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tile = TILE_MASK(tile+1);
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@ -726,7 +726,7 @@ static void Disaster0_Init(void)
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FOR_ALL_STATIONS(st) {
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if (st->airport_tile != 0 &&
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st->airport_type <= 1 &&
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IS_HUMAN_PLAYER(st->owner)) {
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IsHumanPlayer(st->owner)) {
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x = (TileX(st->xy) + 2) * TILE_SIZE;
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break;
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}
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12
economy.c
12
economy.c
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@ -388,7 +388,7 @@ static void PlayersCheckBankrupt(Player *p)
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case 3: {
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/* XXX - In multiplayer, should we ask other players if it wants to take
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over when it is a human company? -- TrueLight */
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if (IS_HUMAN_PLAYER(owner)) {
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if (IsHumanPlayer(owner)) {
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AddNewsItem( (StringID)(owner + 16),
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NEWS_FLAGS(NM_CALLBACK, 0, NT_COMPANY_INFO, DNC_BANKRUPCY),0,0);
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break;
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@ -415,12 +415,12 @@ static void PlayersCheckBankrupt(Player *p)
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AddNewsItem( (StringID)(owner + 16*3), NEWS_FLAGS(NM_CALLBACK, 0, NT_COMPANY_INFO, DNC_BANKRUPCY),0,0);
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// If the player is human, and it is no network play, leave the player playing
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if (IS_HUMAN_PLAYER(owner) && !_networking) {
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if (IsHumanPlayer(owner) && !_networking) {
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p->bankrupt_asked = 255;
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p->bankrupt_timeout = 0x456;
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} else {
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#ifdef ENABLE_NETWORK
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if (IS_HUMAN_PLAYER(owner) && _network_server) {
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if (IsHumanPlayer(owner) && _network_server) {
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// If we are the server, make sure it is clear that his player is no
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// longer with us!
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NetworkClientInfo *ci;
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@ -436,7 +436,7 @@ static void PlayersCheckBankrupt(Player *p)
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}
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}
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// Make sure the player no longer controls the company
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if (IS_HUMAN_PLAYER(owner) && owner == _local_player) {
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if (IsHumanPlayer(owner) && owner == _local_player) {
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// Switch the player to spectator..
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_local_player = OWNER_SPECTATOR;
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}
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@ -447,9 +447,9 @@ static void PlayersCheckBankrupt(Player *p)
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// Register the player as not-active
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p->is_active = false;
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if (!IS_HUMAN_PLAYER(owner) && (!_networking || _network_server) && _ai.enabled)
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if (!IsHumanPlayer(owner) && (!_networking || _network_server) && _ai.enabled)
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AI_PlayerDied(owner);
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if (IS_HUMAN_PLAYER(owner) && owner == _local_player && _ai.network_client)
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if (IsHumanPlayer(owner) && owner == _local_player && _ai.network_client)
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AI_PlayerDied(owner);
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}
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}
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4
engine.c
4
engine.c
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@ -268,13 +268,13 @@ void EnginesDailyLoop(void)
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continue;
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}
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if (!IS_HUMAN_PLAYER(best_player)) {
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if (!IsHumanPlayer(best_player)) {
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/* XXX - TTDBUG: TTD has a bug here ???? */
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AcceptEnginePreview(e, best_player);
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} else {
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e->flags |= ENGINE_PREVIEWING;
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e->preview_wait = 20;
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if (IS_INTERACTIVE_PLAYER(best_player)) ShowEnginePreviewWindow(i);
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if (IsInteractivePlayer(best_player)) ShowEnginePreviewWindow(i);
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}
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}
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}
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@ -126,7 +126,7 @@ int32 CmdIncreaseLoan(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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if (flags & DC_EXEC) {
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/* Loan the maximum amount or not? */
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int32 loan = (p2) ? _economy.max_loan - p->current_loan : (IS_HUMAN_PLAYER(_current_player) || _patches.ainew_active) ? 10000 : 50000;
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int32 loan = (p2) ? _economy.max_loan - p->current_loan : (IsHumanPlayer(_current_player) || _patches.ainew_active) ? 10000 : 50000;
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p->money64 += loan;
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p->current_loan += loan;
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@ -160,7 +160,7 @@ int32 CmdDecreaseLoan(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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loan = max(loan, 10000);
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loan -= loan % 10000;
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} else {
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loan = min(loan, (IS_HUMAN_PLAYER(_current_player) || _patches.ainew_active) ? 10000 : 50000);
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loan = min(loan, (IsHumanPlayer(_current_player) || _patches.ainew_active) ? 10000 : 50000);
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}
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if (p->player_money < loan) {
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@ -997,7 +997,7 @@ static bool LoadOldPlayer(LoadgameState *ls, int num)
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* really figured out as of now, p->ai.cur_veh; needed for 'sell vehicle'
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* is NULL and the function will crash. To fix this, just change the state
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* to some harmless state, like 'loop vehicle'; 1 */
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if (!IS_HUMAN_PLAYER(num) && p->ai.state == 20) p->ai.state = 1;
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if (!IsHumanPlayer(num) && p->ai.state == 20) p->ai.state = 1;
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if (p->is_ai && (!_networking || _network_server) && _ai.enabled)
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AI_StartNewAI(p->index);
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@ -352,7 +352,7 @@ int32 CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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/* For ships, make sure that the station is not too far away from the
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* previous destination, for human players with new pathfinding disabled */
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if (v->type == VEH_Ship && IS_HUMAN_PLAYER(v->owner) &&
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if (v->type == VEH_Ship && IsHumanPlayer(v->owner) &&
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sel_ord != 0 && GetVehicleOrder(v, sel_ord - 1)->type == OT_GOTO_STATION
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&& !_patches.new_pathfinding_all) {
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13
player.h
13
player.h
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@ -248,6 +248,16 @@ static inline bool HasRailtypeAvail(const Player *p, RailType Railtype)
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return HASBIT(p->avail_railtypes, Railtype);
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}
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static inline bool IsHumanPlayer(PlayerID pi)
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{
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return !GetPlayer(pi)->is_ai;
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}
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static inline bool IsInteractivePlayer(PlayerID pi)
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{
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return pi == _local_player;
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}
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/* Validate functions for rail building */
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static inline bool ValParamRailtype(uint32 rail) { return HASBIT(GetPlayer(_current_player)->avail_railtypes, rail);}
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@ -265,9 +275,6 @@ static inline RailType GetBestRailtype(const Player* p)
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return RAILTYPE_RAIL;
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}
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#define IS_HUMAN_PLAYER(p) (!GetPlayer(p)->is_ai)
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#define IS_INTERACTIVE_PLAYER(p) ((p) == _local_player)
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typedef struct HighScore {
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char company[100];
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StringID title; // NO_SAVE, has troubles with changing string-numbers.
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@ -341,7 +341,7 @@ set_name:;
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MarkWholeScreenDirty();
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if (!IS_HUMAN_PLAYER(p->index)) {
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if (!IsHumanPlayer(p->index)) {
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SetDParam(0, t->index);
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AddNewsItem(p->index + (4 << 4), NEWS_FLAGS(NM_CALLBACK, NF_TILE, NT_COMPANY_INFO, DNC_BANKRUPCY), p->last_build_coordinate, 0);
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}
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@ -584,7 +584,7 @@ void OnTick_Players(void)
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// index is the next parameter in _decode_parameters to set up
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StringID GetPlayerNameString(PlayerID player, uint index)
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{
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if (IS_HUMAN_PLAYER(player) && player < MAX_PLAYERS) {
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if (IsHumanPlayer(player) && player < MAX_PLAYERS) {
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SetDParam(index, player+1);
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return STR_7002_PLAYER;
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}
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@ -917,7 +917,7 @@ int32 CmdPlayerCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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p = GetPlayer(p2);
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/* Only allow removal of HUMAN companies */
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if (IS_HUMAN_PLAYER(p->index)) {
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if (IsHumanPlayer(p->index)) {
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/* Delete any open window of the company */
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DeletePlayerWindows(p->index);
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@ -1268,7 +1268,7 @@ static void SaveLoad_PLYR(Player* p)
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SlObject(p, _player_desc);
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// Write AI?
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if (!IS_HUMAN_PLAYER(p->index)) {
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if (!IsHumanPlayer(p->index)) {
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SlObject(&p->ai, _player_ai_desc);
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for (i = 0; i != p->ai.num_build_rec; i++) {
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SlObject(&p->ai.src + i, _player_ai_build_rec_desc);
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@ -1804,7 +1804,7 @@ int32 CmdRefitRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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_returned_refit_capacity = capacity;
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cost = 0;
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if (IS_HUMAN_PLAYER(v->owner) && new_cid != v->cargo_type) {
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if (IsHumanPlayer(v->owner) && new_cid != v->cargo_type) {
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cost = GetRefitCost(v->engine_type);
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}
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@ -1089,7 +1089,7 @@ int32 CmdRefitShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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_returned_refit_capacity = capacity;
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cost = 0;
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if (IS_HUMAN_PLAYER(v->owner) && new_cid != v->cargo_type) {
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if (IsHumanPlayer(v->owner) && new_cid != v->cargo_type) {
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cost = GetRefitCost(v->engine_type);
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}
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