mirror of https://github.com/OpenTTD/OpenTTD
(svn r3776) Replace many ints and magic numbers by Direction, DiagDirection and friends
parent
fc1e9c5a92
commit
2d3c28f2b3
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@ -3636,7 +3636,7 @@ pos_3:
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if (IsLevelCrossing(tile)) goto is_rail_crossing;
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if (GetRoadType(tile) == ROAD_DEPOT) {
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uint dir;
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DiagDirection dir;
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// Check if there are any stations around.
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if (IsTileType(tile + TileDiffXY(-1, 0), MP_STATION) &&
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@ -3664,7 +3664,7 @@ pos_3:
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DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
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DoCommandByTile(
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TILE_MASK(tile + TileOffsByDir(dir)),
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8 >> (dir ^ 2),
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DiagDirToRoadBits(ReverseDiagDir(dir)),
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0,
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DC_EXEC,
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CMD_REMOVE_ROAD);
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@ -784,7 +784,7 @@ static void AiNew_State_FindDepot(Player *p)
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// But first we walk through the route see if we can find a depot that is ours
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// this keeps things nice ;)
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int g, i, r;
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uint j;
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DiagDirection j;
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TileIndex tile;
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assert(p->ainew.state == AI_STATE_FIND_DEPOT);
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@ -793,20 +793,16 @@ static void AiNew_State_FindDepot(Player *p)
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for (i=2;i<p->ainew.path_info.route_length-2;i++) {
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tile = p->ainew.path_info.route[i];
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for (j = 0; j < 4; j++) {
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if (IsTileType(tile + TileOffsByDir(j), MP_STREET)) {
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if (GetRoadType(tile + TileOffsByDir(j)) == ROAD_DEPOT) {
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// We found a depot, is it ours? (TELL ME!!!)
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if (IsTileOwner(tile + TileOffsByDir(j), _current_player)) {
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// Now, is it pointing to the right direction.........
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if (GB(_m[tile + TileOffsByDir(j)].m5, 0, 2) == (j ^ 2)) {
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// Yeah!!!
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p->ainew.depot_tile = tile + TileOffsByDir(j);
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p->ainew.depot_direction = j ^ 2; // Reverse direction
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p->ainew.state = AI_STATE_VERIFY_ROUTE;
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return;
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}
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}
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}
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TileIndex t = tile + TileOffsByDir(j);
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if (IsTileType(t, MP_STREET) &&
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GetRoadType(t) == ROAD_DEPOT &&
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IsTileOwner(t, _current_player) &&
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GB(_m[t].m5, 0, 2) == ReverseDiagDir(j)) { // right direction?
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p->ainew.depot_tile = t;
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p->ainew.depot_direction = ReverseDiagDir(j);
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p->ainew.state = AI_STATE_VERIFY_ROUTE;
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return;
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}
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}
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}
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@ -828,27 +824,29 @@ static void AiNew_State_FindDepot(Player *p)
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tile = p->ainew.path_info.route[i];
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for (j = 0; j < 4; j++) {
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TileIndex t = tile + TileOffsByDir(j);
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// It may not be placed on the road/rail itself
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// And because it is not build yet, we can't see it on the tile..
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// So check the surrounding tiles :)
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if (tile + TileOffsByDir(j) == p->ainew.path_info.route[i-1] ||
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tile + TileOffsByDir(j) == p->ainew.path_info.route[i+1])
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if (t == p->ainew.path_info.route[i - 1] ||
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t == p->ainew.path_info.route[i + 1]) {
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continue;
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}
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// Not around a bridge?
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if (p->ainew.path_info.route_extra[i] != 0) continue;
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if (IsTileType(tile, MP_TUNNELBRIDGE)) continue;
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// Is the terrain clear?
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if (IsTileType(tile + TileOffsByDir(j), MP_CLEAR) ||
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IsTileType(tile + TileOffsByDir(j), MP_TREES)) {
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if (IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES)) {
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// If the current tile is on a slope (tileh != 0) then we do not allow this
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if (GetTileSlope(tile, NULL) != 0) continue;
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// Check if everything went okay..
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r = AiNew_Build_Depot(p, tile + TileOffsByDir(j), j ^ 2, 0);
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r = AiNew_Build_Depot(p, t, ReverseDiagDir(j), 0);
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if (CmdFailed(r)) continue;
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// Found a spot!
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p->ainew.new_cost += r;
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p->ainew.depot_tile = tile + TileOffsByDir(j);
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p->ainew.depot_direction = j ^ 2; // Reverse direction
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p->ainew.depot_tile = t;
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p->ainew.depot_direction = ReverseDiagDir(j); // Reverse direction
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p->ainew.state = AI_STATE_VERIFY_ROUTE;
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return;
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}
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@ -34,12 +34,18 @@ static inline DiagDirection ReverseDiagDir(DiagDirection d)
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}
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static inline DiagDirection DirToDiagdir(Direction dir)
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static inline DiagDirection DirToDiagDir(Direction dir)
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{
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return (DiagDirection)(dir >> 1);
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}
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static inline Direction DiagDirToDir(DiagDirection dir)
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{
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return (Direction)(dir * 2 + 1);
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}
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/* the 2 axis */
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typedef enum Axis {
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AXIS_X = 0,
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14
pathfind.c
14
pathfind.c
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@ -127,7 +127,7 @@ static const byte _otherdir_mask[4] = {
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0x2A,
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};
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static void TPFMode2(TrackPathFinder *tpf, TileIndex tile, int direction)
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static void TPFMode2(TrackPathFinder* tpf, TileIndex tile, DiagDirection direction)
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{
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uint bits;
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int i;
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@ -275,7 +275,7 @@ const byte _ffb_64[128] = {
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48,56,56,58,56,60,60,62,
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};
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static void TPFMode1(TrackPathFinder *tpf, TileIndex tile, uint direction)
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static void TPFMode1(TrackPathFinder* tpf, TileIndex tile, DiagDirection direction)
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{
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uint bits;
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int i;
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@ -343,7 +343,7 @@ static void TPFMode1(TrackPathFinder *tpf, TileIndex tile, uint direction)
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return;
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tile = tile_org;
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direction ^= 2;
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direction = ReverseDiagDir(direction);
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bits = GetTileTrackStatus(tile, tpf->tracktype);
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bits |= (bits >> 8);
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@ -370,7 +370,7 @@ static void TPFMode1(TrackPathFinder *tpf, TileIndex tile, uint direction)
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} while (bits != 0);
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}
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void FollowTrack(TileIndex tile, uint16 flags, byte direction, TPFEnumProc *enum_proc, TPFAfterProc *after_proc, void *data)
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void FollowTrack(TileIndex tile, uint16 flags, DiagDirection direction, TPFEnumProc *enum_proc, TPFAfterProc *after_proc, void *data)
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{
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TrackPathFinder tpf;
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@ -506,7 +506,7 @@ static inline void HeapifyDown(NewTrackPathFinder *tpf)
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// mark a tile as visited and store the length of the path.
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// if we already had a better path to this tile, return false.
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// otherwise return true.
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static bool NtpVisit(NewTrackPathFinder *tpf, TileIndex tile, uint dir, uint length)
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static bool NtpVisit(NewTrackPathFinder* tpf, TileIndex tile, DiagDirection dir, uint length)
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{
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uint hash,head;
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HashLink *link, *new_link;
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@ -671,7 +671,7 @@ static const byte _length_of_track[16] = {
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// Tile is the tile the train is at.
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// direction is the tile the train is moving towards.
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static void NTPEnum(NewTrackPathFinder *tpf, TileIndex tile, uint direction)
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static void NTPEnum(NewTrackPathFinder* tpf, TileIndex tile, DiagDirection direction)
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{
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TrackBits bits, allbits;
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uint track;
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@ -912,7 +912,7 @@ start_at:
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// new pathfinder for trains. better and faster.
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void NewTrainPathfind(TileIndex tile, TileIndex dest, byte direction, NTPEnumProc *enum_proc, void *data)
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void NewTrainPathfind(TileIndex tile, TileIndex dest, DiagDirection direction, NTPEnumProc* enum_proc, void* data)
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{
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NewTrackPathFinder tpf;
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@ -3,6 +3,8 @@
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#ifndef PATHFIND_H
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#define PATHFIND_H
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#include "direction.h"
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//#define PF_BENCH // perform simple benchmarks on the train pathfinder (not
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//supported on all archs)
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@ -58,7 +60,7 @@ struct TrackPathFinder {
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TrackPathFinderLink links[0x400]; /* hopefully, this is enough. */
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};
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void FollowTrack(TileIndex tile, uint16 flags, byte direction, TPFEnumProc *enum_proc, TPFAfterProc *after_proc, void *data);
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void FollowTrack(TileIndex tile, uint16 flags, DiagDirection direction, TPFEnumProc* enum_proc, TPFAfterProc* after_proc, void* data);
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typedef struct {
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TileIndex tile;
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@ -66,6 +68,6 @@ typedef struct {
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} FindLengthOfTunnelResult;
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FindLengthOfTunnelResult FindLengthOfTunnel(TileIndex tile, uint direction);
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void NewTrainPathfind(TileIndex tile, TileIndex dest, byte direction, NTPEnumProc *enum_proc, void *data);
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void NewTrainPathfind(TileIndex tile, TileIndex dest, DiagDirection direction, NTPEnumProc* enum_proc, void* data);
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#endif /* PATHFIND_H */
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@ -1755,13 +1755,13 @@ make_red:
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}
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bool UpdateSignalsOnSegment(TileIndex tile, byte direction)
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bool UpdateSignalsOnSegment(TileIndex tile, Direction dir)
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{
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SetSignalsData ssd;
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int result = -1;
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DiagDirection direction = DirToDiagDir(dir);
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ssd.cur_stack = 0;
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direction >>= 1;
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for (;;) {
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// go through one segment and update all signals pointing into that segment.
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@ -309,7 +309,6 @@ static bool EnumRoadSignalFindDepot(TileIndex tile, void* data, int track, uint
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static const Depot* FindClosestRoadDepot(const Vehicle* v)
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{
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TileIndex tile = v->tile;
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int i;
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if (v->u.road.state == 255) tile = GetVehicleOutOfTunnelTile(v);
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@ -327,6 +326,8 @@ static const Depot* FindClosestRoadDepot(const Vehicle* v)
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/* We do not search in two directions here, why should we? We can't reverse right now can we? */
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} else {
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RoadFindDepotData rfdd;
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DiagDirection i;
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rfdd.owner = v->owner;
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rfdd.best_length = (uint)-1;
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@ -1187,14 +1188,14 @@ static void RoadVehController(Vehicle *v)
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if (v->current_order.type == OT_LOADING) return;
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if (v->u.road.state == 254) {
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int dir;
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DiagDirection dir;
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const RoadDriveEntry* rdp;
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byte rd2;
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v->cur_speed = 0;
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dir = GB(_m[v->tile].m5, 0, 2);
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v->direction = dir * 2 + 1;
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v->direction = DiagDirToDir(dir);
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rd2 = _roadveh_data_2[dir];
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rdp = _road_drive_data[(_opt.road_side << 4) + rd2];
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40
train_cmd.c
40
train_cmd.c
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@ -522,7 +522,7 @@ static int32 CmdBuildRailWagon(EngineID engine, TileIndex tile, uint32 flags)
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if (flags & DC_EXEC) {
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Vehicle *u, *w;
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uint dir;
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DiagDirection dir;
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v = vl[0];
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v->spritenum = rvi->image_index;
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@ -541,7 +541,7 @@ static int32 CmdBuildRailWagon(EngineID engine, TileIndex tile, uint32 flags)
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dir = GB(_m[tile].m5, 0, 2);
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v->direction = dir * 2 + 1;
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v->direction = DiagDirToDir(dir);
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v->tile = tile;
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x = TileX(tile) * TILE_SIZE | _vehicle_initial_x_fract[dir];
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@ -694,13 +694,13 @@ int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
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if (flags & DC_EXEC) {
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uint dir;
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DiagDirection dir;
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v->unitnumber = unit_num;
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dir = GB(_m[tile].m5, 0, 2);
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v->direction = dir * 2 + 1;
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v->direction = DiagDirToDir(dir);
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v->tile = tile;
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v->owner = _current_player;
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v->x_pos = (x |= _vehicle_initial_x_fract[dir]);
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@ -1354,7 +1354,7 @@ int32 CmdSellRailWagon(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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return cost;
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}
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static void UpdateTrainDeltaXY(Vehicle *v, int direction)
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static void UpdateTrainDeltaXY(Vehicle *v, Direction direction)
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{
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#define MKIT(a,b,c,d) ((a&0xFF)<<24) | ((b&0xFF)<<16) | ((c&0xFF)<<8) | ((d&0xFF)<<0)
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static const uint32 _delta_xy_table[8] = {
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@ -1744,7 +1744,6 @@ static bool NtpCallbFindDepot(TileIndex tile, TrainFindDepotData *tfdd, int trac
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// crashed!
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static TrainFindDepotData FindClosestTrainDepot(Vehicle *v)
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{
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int i;
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TrainFindDepotData tfdd;
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TileIndex tile = v->tile;
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@ -1782,14 +1781,16 @@ static TrainFindDepotData FindClosestTrainDepot(Vehicle *v)
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}
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} else {
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// search in the forward direction first.
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i = v->direction >> 1;
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if (!(v->direction & 1) && v->u.rail.track != _state_dir_table[i]) i = (i - 1) & 3;
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DiagDirection i;
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i = DirToDiagDir(v->direction);
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if (!(v->direction & 1) && v->u.rail.track != _state_dir_table[i]) i = (i + 3) & 3;
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NewTrainPathfind(tile, 0, i, (NTPEnumProc*)NtpCallbFindDepot, &tfdd);
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if (tfdd.best_length == (uint)-1){
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tfdd.reverse = true;
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// search in backwards direction
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i = (v->direction^4) >> 1;
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if (!(v->direction & 1) && v->u.rail.track != _state_dir_table[i]) i = (i - 1) & 3;
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i = ReverseDiagDir(DirToDiagDir(v->direction));
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if (!(v->direction & 1) && v->u.rail.track != _state_dir_table[i]) i = (i + 3) & 3;
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NewTrainPathfind(tile, 0, i, (NTPEnumProc*)NtpCallbFindDepot, &tfdd);
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}
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}
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@ -2081,7 +2082,7 @@ static unsigned int _declspec(naked) _rdtsc(void)
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/* choose a track */
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static byte ChooseTrainTrack(Vehicle *v, TileIndex tile, int enterdir, TrackdirBits trackdirbits)
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static byte ChooseTrainTrack(Vehicle* v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirbits)
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{
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TrainTrackFollowerData fd;
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uint best_track;
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@ -2496,7 +2497,7 @@ static const byte _new_vehicle_direction_table[11] = {
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2, 3, 4,
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};
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static int GetNewVehicleDirectionByTile(TileIndex new_tile, TileIndex old_tile)
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static Direction GetNewVehicleDirectionByTile(TileIndex new_tile, TileIndex old_tile)
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{
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uint offs = (TileY(new_tile) - TileY(old_tile) + 1) * 4 +
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TileX(new_tile) - TileX(old_tile) + 1;
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@ -2504,7 +2505,7 @@ static int GetNewVehicleDirectionByTile(TileIndex new_tile, TileIndex old_tile)
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return _new_vehicle_direction_table[offs];
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}
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static int GetNewVehicleDirection(const Vehicle *v, int x, int y)
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static Direction GetNewVehicleDirection(const Vehicle *v, int x, int y)
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{
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uint offs = (y - v->y_pos + 1) * 4 + (x - v->x_pos + 1);
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assert(offs < 11);
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@ -2620,7 +2621,7 @@ static const byte _otherside_signal_directions[14] = {
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5, 7, 7, 5, 7, 1,
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};
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static void TrainMovedChangeSignals(TileIndex tile, int dir)
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static void TrainMovedChangeSignals(TileIndex tile, DiagDirection dir)
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{
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if (IsTileType(tile, MP_RAILWAY) && (_m[tile].m5 & 0xC0) == 0x40) {
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uint i = FindFirstBit2x64((_m[tile].m5 + (_m[tile].m5 << 8)) & _reachable_tracks[dir]);
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@ -2751,7 +2752,10 @@ static void TrainController(Vehicle *v)
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Vehicle *prev;
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GetNewVehiclePosResult gp;
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uint32 r, tracks,ts;
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int i, enterdir, newdir, dir;
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int i;
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DiagDirection enterdir;
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Direction dir;
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Direction newdir;
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byte chosen_dir;
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byte chosen_track;
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byte old_z;
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@ -2795,7 +2799,7 @@ static void TrainController(Vehicle *v)
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byte bits;
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/* Determine what direction we're entering the new tile from */
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dir = GetNewVehicleDirectionByTile(gp.new_tile, gp.old_tile);
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enterdir = dir >> 1;
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enterdir = DirToDiagDir(dir);
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assert(enterdir==0 || enterdir==1 || enterdir==2 || enterdir==3);
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/* Get the status of the tracks in the new tile and mask
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@ -2871,7 +2875,7 @@ static void TrainController(Vehicle *v)
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/* Signals can only change when the first
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* (above) or the last vehicle moves. */
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if (v->next == NULL)
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TrainMovedChangeSignals(gp.old_tile, (enterdir) ^ 2);
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TrainMovedChangeSignals(gp.old_tile, ReverseDiagDir(enterdir));
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if (prev == NULL) AffectSpeedByDirChange(v, chosen_dir);
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@ -3117,7 +3121,7 @@ static bool TrainCheckIfLineEnds(Vehicle *v)
|
|||
tile = v->tile;
|
||||
|
||||
// tunnel entrance?
|
||||
if (IsTunnelTile(tile) && GB(_m[tile].m5, 0, 2) * 2 + 1 == v->direction)
|
||||
if (IsTunnelTile(tile) && DiagDirToDir(GB(_m[tile].m5, 0, 2)) == v->direction)
|
||||
return true;
|
||||
|
||||
// depot?
|
||||
|
|
|
@ -427,7 +427,7 @@ not_valid_below:;
|
|||
return cost;
|
||||
}
|
||||
|
||||
static bool DoCheckTunnelInWay(TileIndex tile, uint z, uint dir)
|
||||
static bool DoCheckTunnelInWay(TileIndex tile, uint z, DiagDirection dir)
|
||||
{
|
||||
TileIndexDiff delta = TileOffsByDir(dir);
|
||||
uint height;
|
||||
|
@ -450,10 +450,11 @@ static bool DoCheckTunnelInWay(TileIndex tile, uint z, uint dir)
|
|||
|
||||
bool CheckTunnelInWay(TileIndex tile, int z)
|
||||
{
|
||||
return DoCheckTunnelInWay(tile,z,0) &&
|
||||
DoCheckTunnelInWay(tile,z,1) &&
|
||||
DoCheckTunnelInWay(tile,z,2) &&
|
||||
DoCheckTunnelInWay(tile,z,3);
|
||||
return
|
||||
DoCheckTunnelInWay(tile, z, DIAGDIR_NE) &&
|
||||
DoCheckTunnelInWay(tile, z, DIAGDIR_SE) &&
|
||||
DoCheckTunnelInWay(tile, z, DIAGDIR_SW) &&
|
||||
DoCheckTunnelInWay(tile, z, DIAGDIR_NW);
|
||||
}
|
||||
|
||||
|
||||
|
@ -535,7 +536,7 @@ int32 CmdBuildTunnel(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
|||
_m[end_tile].m3 = GB(p1, 0, 4); // rail type (if any)
|
||||
_m[end_tile].m5 = (GB(p1, 9, 1) << 2) | (direction ^ 2); // transport type and entrance direction
|
||||
|
||||
if (GB(p1, 9, 1) == 0) UpdateSignalsOnSegment(start_tile, direction << 1);
|
||||
if (GB(p1, 9, 1) == 0) UpdateSignalsOnSegment(start_tile, DiagDirToDir(direction));
|
||||
}
|
||||
|
||||
return cost;
|
||||
|
@ -545,7 +546,7 @@ TileIndex CheckTunnelBusy(TileIndex tile, uint *length)
|
|||
{
|
||||
uint z = GetTileZ(tile);
|
||||
byte m5 = _m[tile].m5;
|
||||
int delta = TileOffsByDir(m5 & 3);
|
||||
TileIndexDiff delta = TileOffsByDir(m5 & 3);
|
||||
uint len = 0;
|
||||
TileIndex starttile = tile;
|
||||
Vehicle *v;
|
||||
|
@ -1407,11 +1408,11 @@ static const byte _tunnel_fractcoord_7[4] = {0x52, 0x85, 0x96, 0x49};
|
|||
|
||||
static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y)
|
||||
{
|
||||
int dir, vdir;
|
||||
|
||||
if (GB(_m[tile].m5, 4, 4) == 0) {
|
||||
int z = GetSlopeZ(x, y) - v->z_pos;
|
||||
byte fc;
|
||||
DiagDirection dir;
|
||||
DiagDirection vdir;
|
||||
|
||||
if (myabs(z) > 2) return 8;
|
||||
|
||||
|
@ -1419,7 +1420,7 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y
|
|||
fc = (x & 0xF) + (y << 4);
|
||||
|
||||
dir = GB(_m[tile].m5, 0, 2);
|
||||
vdir = v->direction >> 1;
|
||||
vdir = DirToDiagDir(v->direction);
|
||||
|
||||
if (v->u.rail.track != 0x40 && dir == vdir) {
|
||||
if (IsFrontEngine(v) && fc == _tunnel_fractcoord_1[dir]) {
|
||||
|
@ -1435,7 +1436,7 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y
|
|||
}
|
||||
}
|
||||
|
||||
if (dir == (vdir^2) && fc == _tunnel_fractcoord_3[dir] && z == 0) {
|
||||
if (dir == ReverseDiagDir(vdir) && fc == _tunnel_fractcoord_3[dir] && z == 0) {
|
||||
/* We're at the tunnel exit ?? */
|
||||
v->tile = tile;
|
||||
v->u.rail.track = _exit_tunnel_track[dir];
|
||||
|
@ -1446,7 +1447,7 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y
|
|||
} else if (v->type == VEH_Road) {
|
||||
fc = (x & 0xF) + (y << 4);
|
||||
dir = GB(_m[tile].m5, 0, 2);
|
||||
vdir = v->direction >> 1;
|
||||
vdir = DirToDiagDir(v->direction);
|
||||
|
||||
// Enter tunnel?
|
||||
if (v->u.road.state != 0xFF && dir == vdir) {
|
||||
|
@ -1461,7 +1462,7 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y
|
|||
}
|
||||
}
|
||||
|
||||
if (dir == (vdir ^ 2) && (
|
||||
if (dir == ReverseDiagDir(vdir) && (
|
||||
/* We're at the tunnel exit ?? */
|
||||
fc == _tunnel_fractcoord_6[dir] ||
|
||||
fc == _tunnel_fractcoord_7[dir]
|
||||
|
|
|
@ -284,7 +284,7 @@ void VehicleInTheWayErrMsg(const Vehicle* v);
|
|||
Vehicle *FindVehicleBetween(TileIndex from, TileIndex to, byte z);
|
||||
TileIndex GetVehicleOutOfTunnelTile(const Vehicle *v);
|
||||
|
||||
bool UpdateSignalsOnSegment(TileIndex tile, byte direction);
|
||||
bool UpdateSignalsOnSegment(TileIndex tile, Direction direction);
|
||||
void SetSignalsOnBothDir(TileIndex tile, byte track);
|
||||
|
||||
Vehicle *CheckClickOnVehicle(const ViewPort *vp, int x, int y);
|
||||
|
|
Loading…
Reference in New Issue