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(svn r18620) -Fix: possible deadlock with SDL and changing the resolution in-game

This commit is contained in:
rubidium
2009-12-23 22:41:47 +00:00
parent 8436c3d5fb
commit 2bb5e2de29

View File

@@ -2033,7 +2033,6 @@ static void HandleKeyScrolling()
static void MouseLoop(MouseClick click, int mousewheel)
{
DecreaseWindowCounters();
HandlePlacePresize();
UpdateTileSelection();
@@ -2238,6 +2237,8 @@ void InputLoop()
free(w);
}
DecreaseWindowCounters();
if (_input_events_this_tick != 0) {
/* The input loop is called only once per GameLoop() - so we can clear the counter here */
_input_events_this_tick = 0;