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(svn r18620) -Fix: possible deadlock with SDL and changing the resolution in-game
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@@ -2033,7 +2033,6 @@ static void HandleKeyScrolling()
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static void MouseLoop(MouseClick click, int mousewheel)
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{
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DecreaseWindowCounters();
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HandlePlacePresize();
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UpdateTileSelection();
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@@ -2238,6 +2237,8 @@ void InputLoop()
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free(w);
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}
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DecreaseWindowCounters();
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if (_input_events_this_tick != 0) {
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/* The input loop is called only once per GameLoop() - so we can clear the counter here */
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_input_events_this_tick = 0;
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