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(svn r594) -Fix/Feature: [ 1066121 ] Resetting file name after deleting a file

Thanks to dannys9 for the patch
release/0.4.5
tron 2004-11-14 15:11:25 +00:00
parent 80f787e60a
commit 2b5b1f4e06
1 changed files with 12 additions and 5 deletions

View File

@ -1012,6 +1012,15 @@ static void MakeSortedSaveGameList()
qsort(_fios_list + sort_start, s_amount, sizeof(FiosItem), compare_FiosItems); qsort(_fios_list + sort_start, s_amount, sizeof(FiosItem), compare_FiosItems);
} }
static void GenerateFileName(void)
{
const Player *p = DEREF_PLAYER(_local_player);
SET_DPARAM16(0, p->name_1);
SET_DPARAM32(1, p->name_2);
SET_DPARAM16(2, _date);
GetString(_edit_str_buf, STR_4004);
}
static void SaveLoadDlgWndProc(Window *w, WindowEvent *e) static void SaveLoadDlgWndProc(Window *w, WindowEvent *e)
{ {
const int list_start = 51; const int list_start = 51;
@ -1115,6 +1124,8 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e)
FiosDelete(WP(w,querystr_d).buf); FiosDelete(WP(w,querystr_d).buf);
SetWindowDirty(w); SetWindowDirty(w);
BuildFileList(); BuildFileList();
if (_saveload_mode == SLD_SAVE_GAME)
GenerateFileName(); /* Reset file name to current date */
} else if (HASBIT(w->click_state, 11)) { /* Save button clicked */ } else if (HASBIT(w->click_state, 11)) { /* Save button clicked */
_switch_mode = SM_SAVE; _switch_mode = SM_SAVE;
FiosMakeSavegameName(_file_to_saveload.name, WP(w,querystr_d).buf); FiosMakeSavegameName(_file_to_saveload.name, WP(w,querystr_d).buf);
@ -1188,11 +1199,7 @@ void ShowSaveLoadDialog(int mode)
WP(w,querystr_d).buf = _edit_str_buf; WP(w,querystr_d).buf = _edit_str_buf;
if (mode == SLD_SAVE_GAME) { if (mode == SLD_SAVE_GAME) {
Player *p = &_players[_local_player]; GenerateFileName();
SET_DPARAM16(0, p->name_1);
SET_DPARAM32(1, p->name_2);
SET_DPARAM16(2, _date);
GetString(_edit_str_buf, STR_4004);
} else if (mode == SLD_SAVE_SCENARIO) { } else if (mode == SLD_SAVE_SCENARIO) {
strcpy(_edit_str_buf, "UNNAMED"); strcpy(_edit_str_buf, "UNNAMED");
} }