mirror of https://github.com/OpenTTD/OpenTTD
(svn r17185) -Codechange: Tweak depot gui and vehicle lists, so text overlaps less with vehicle images.
parent
1f3f53f421
commit
2ad4bf74a1
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@ -271,7 +271,7 @@ struct DepotWindow : Window {
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free_wagon = u->IsFreeWagon();
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uint x_space = free_wagon ? TRAININFO_DEFAULT_VEHICLE_WIDTH : 0;
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DrawTrainImage(u, x + 21 + x_space, sprite_y, this->sel, this->hscroll.cap + 4 - x_space, this->hscroll.pos);
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DrawTrainImage(u, x + 24 + x_space, sprite_y - 1, this->sel, this->hscroll.cap - x_space, this->hscroll.pos);
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/* Number of wagons relative to a standard length wagon (rounded up) */
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SetDParam(0, (u->tcache.cached_total_length + 7) / 8);
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@ -322,7 +322,6 @@ public:
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virtual void OnPaint()
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{
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const Owner owner = (Owner)GB(this->window_number, 0, 8);
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int x = this->widget[GRP_WIDGET_LIST_VEHICLE].left + 2;
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int y1 = PLY_WND_PRC__OFFSET_TOP_WIDGET + 2;
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int max;
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int i;
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@ -422,7 +421,7 @@ public:
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this->DrawSortButtonState(GRP_WIDGET_SORT_BY_ORDER, this->vehicles.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
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this->DrawVehicleListItems(x, this->vehicle_sel);
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this->DrawVehicleListItems(this->vehicle_sel);
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}
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virtual void OnClick(Point pt, int widget)
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@ -70,7 +70,7 @@ void DrawTrainImage(const Train *v, int x, int y, VehicleID selection, int max_w
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int highlight_l = 0;
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int highlight_r = 0;
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if (!FillDrawPixelInfo(&tmp_dpi, x - 2, y - 1, max_width + 1, 14)) return;
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if (!FillDrawPixelInfo(&tmp_dpi, x, y, max_width, 14)) return;
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old_dpi = _cur_dpi;
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_cur_dpi = &tmp_dpi;
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@ -793,11 +793,12 @@ static void DrawVehicleImage(const Vehicle *v, int x, int y, VehicleID selection
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/**
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* Draw all the vehicle list items.
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* @param x the position from where to draw the items.
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* @param selected_vehicle the vehicle that is to be selected
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*/
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void BaseVehicleListWindow::DrawVehicleListItems(int x, VehicleID selected_vehicle)
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void BaseVehicleListWindow::DrawVehicleListItems(VehicleID selected_vehicle)
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{
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int left = this->widget[VLW_WIDGET_LIST].left + WD_MATRIX_LEFT;
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int right = this->widget[VLW_WIDGET_LIST].right - WD_MATRIX_RIGHT;
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int y = PLY_WND_PRC__OFFSET_TOP_WIDGET;
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uint max = min(this->vscroll.pos + this->vscroll.cap, this->vehicles.Length());
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for (uint i = this->vscroll.pos; i < max; ++i) {
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@ -807,20 +808,20 @@ void BaseVehicleListWindow::DrawVehicleListItems(int x, VehicleID selected_vehic
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SetDParam(0, v->GetDisplayProfitThisYear());
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SetDParam(1, v->GetDisplayProfitLastYear());
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DrawVehicleImage(v, x + 19, y + 6, selected_vehicle, this->widget[VLW_WIDGET_LIST].right - this->widget[VLW_WIDGET_LIST].left - 20, 0);
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DrawString(x + 19, this->widget[VLW_WIDGET_LIST].right, y + this->resize.step_height - 8, STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR);
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DrawVehicleImage(v, left + 19, y + 5, selected_vehicle, right - left + 1 - 19, 0);
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DrawString(left + 19, right, y + this->resize.step_height - 8, STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR);
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if (v->name != NULL) {
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/* The vehicle got a name so we will print it */
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SetDParam(0, v->index);
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DrawString(x + 19, this->widget[VLW_WIDGET_LIST].right, y, STR_TINY_BLACK_VEHICLE);
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DrawString(left + 19, right, y, STR_TINY_BLACK_VEHICLE);
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} else if (v->group_id != DEFAULT_GROUP) {
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/* The vehicle has no name, but is member of a group, so print group name */
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SetDParam(0, v->group_id);
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DrawString(x + 19, this->widget[VLW_WIDGET_LIST].right, y, STR_TINT_GROUP, TC_BLACK);
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DrawString(left + 19, right, y, STR_TINT_GROUP, TC_BLACK);
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}
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if (this->resize.step_height == PLY_WND_PRC__SIZE_OF_ROW_BIG) DrawSmallOrderList(v, x + 138, this->widget[VLW_WIDGET_LIST].right, y);
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if (this->resize.step_height == PLY_WND_PRC__SIZE_OF_ROW_BIG) DrawSmallOrderList(v, left + 138, right, y);
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if (v->IsInDepot()) {
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str = STR_BLUE_COMMA;
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@ -829,9 +830,9 @@ void BaseVehicleListWindow::DrawVehicleListItems(int x, VehicleID selected_vehic
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}
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SetDParam(0, v->unitnumber);
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DrawString(x, this->widget[VLW_WIDGET_LIST].right, y + 2, str);
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DrawString(left, right, y + 2, str);
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DrawVehicleProfitButton(v, x, y + 13);
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DrawVehicleProfitButton(v, left, y + 13);
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y += this->resize.step_height;
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}
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@ -911,7 +912,6 @@ struct VehicleListWindow : public BaseVehicleListWindow {
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virtual void OnPaint()
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{
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int x = 2;
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const Owner owner = this->owner;
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const uint16 window_type = this->window_number & VLW_MASK;
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const uint16 index = GB(this->window_number, 16, 16);
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@ -991,7 +991,7 @@ struct VehicleListWindow : public BaseVehicleListWindow {
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/* draw arrow pointing up/down for ascending/descending sorting */
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this->DrawSortButtonState(VLW_WIDGET_SORT_ORDER, this->vehicles.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
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this->DrawVehicleListItems(x, INVALID_VEHICLE);
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this->DrawVehicleListItems(INVALID_VEHICLE);
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}
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virtual void OnClick(Point pt, int widget)
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@ -10,9 +10,9 @@
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/** Start of functions regarding vehicle list windows */
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enum {
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PLY_WND_PRC__OFFSET_TOP_WIDGET = 26,
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PLY_WND_PRC__SIZE_OF_ROW_TINY = 13,
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PLY_WND_PRC__SIZE_OF_ROW_SMALL = 26,
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PLY_WND_PRC__SIZE_OF_ROW_BIG = 39,
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PLY_WND_PRC__SIZE_OF_ROW_TINY = 13, ///< Height of rows in group list
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PLY_WND_PRC__SIZE_OF_ROW_SMALL = 26, ///< Height of rows in train/roadvehicle list
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PLY_WND_PRC__SIZE_OF_ROW_BIG = 39, ///< Height of rows in ship/aircraft list
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};
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typedef GUIList<const Vehicle*> GUIVehicleList;
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@ -30,7 +30,7 @@ struct BaseVehicleListWindow: public Window {
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this->vehicles.SetSortFuncs(this->vehicle_sorter_funcs);
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}
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void DrawVehicleListItems(int x, VehicleID selected_vehicle);
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void DrawVehicleListItems(VehicleID selected_vehicle);
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void SortVehicleList();
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void BuildVehicleList(Owner owner, uint16 index, uint16 window_type);
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};
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