mirror of https://github.com/OpenTTD/OpenTTD
(svn r9086) -Feature/Fix: [win32] Rewrite keyboard input and handle all keypresses in a WM_CHAR event. This saves us from doing translation (ToUnicode[Ex], ToAscii[Ex]), and we get free IME-input support as a plus.
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86be8991c6
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2a2ee534e9
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@ -211,6 +211,8 @@ static void CALLBACK TrackMouseTimerProc(HWND hwnd, UINT msg, UINT event, DWORD
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static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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static uint32 keycode = 0;
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switch (msg) {
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case WM_CREATE:
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SetTimer(hwnd, TID_POLLMOUSE, MOUSE_POLL_DELAY, (TIMERPROC)TrackMouseTimerProc);
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@ -361,40 +363,40 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
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}
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#endif /* UNICODE */
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case WM_CHAR: {
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/* Silently drop all non-text messages as those were handled by WM_KEYDOWN */
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if (wParam < VK_SPACE) return 0;
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uint scancode = GB(lParam, 16, 8);
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uint charcode = wParam;
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#if !defined(UNICODE)
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wchar_t w;
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int len = MultiByteToWideChar(_codepage, 0, (char*)&charcode, 1, &w, 1);
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charcode = len == 1 ? w : 0;
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#endif /* UNICODE */
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/* No matter the keyboard layout, we will map the '~' to the console */
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scancode = scancode == 41 ? (int)WKC_BACKQUOTE : keycode;
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HandleKeypress(GB(charcode, 0, 16) | (scancode << 16));
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return 0;
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}
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case WM_KEYDOWN: {
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// this is the rewritten ascii input function
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// it disables windows deadkey handling --> more linux like :D
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wchar_t w = 0;
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#if !defined(WINCE)
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byte ks[256];
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#endif
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uint scancode;
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uint32 pressed_key;
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keycode = MapWindowsKey(wParam);
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#if defined(WINCE)
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/* On WinCE GetKeyboardState isn't supported */
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w = wParam;
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#else
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GetKeyboardState(ks);
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if (ToUnicode(wParam, 0, ks, &w, 1, 0) != 1) {
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/* On win9x ToUnicode always fails, so fall back to ToAscii */
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if (ToAscii(wParam, 0, ks, (LPWORD)&w, 0) != 1) w = 0; // no translation was possible
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}
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#endif
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/* Silently drop all text messages as those will be handled by WM_CHAR
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* WM_KEYDOWN only handles CTRL+ commands and special keys like VK_LEFT, etc. */
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if (keycode == 0 || (keycode > WKC_PAUSE && GB(keycode, 13, 4) == 0)) return 0;
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pressed_key = w | MapWindowsKey(wParam) << 16;
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scancode = GB(lParam, 16, 8);
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if (scancode == 41) pressed_key = w | WKC_BACKQUOTE << 16;
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if (GB(pressed_key, 16, 16) == ('D' | WKC_CTRL) && !_wnd.fullscreen) {
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if (keycode == ('D' | WKC_CTRL) && !_wnd.fullscreen) {
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_double_size ^= 1;
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_wnd.double_size = _double_size;
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ClientSizeChanged(_wnd.width, _wnd.height);
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MarkWholeScreenDirty();
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}
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HandleKeypress(pressed_key);
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break;
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HandleKeypress(0 | (keycode << 16));
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return 0;
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}
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case WM_SYSKEYDOWN: /* user presses F10 or Alt, both activating the title-menu */
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@ -832,6 +834,7 @@ static void Win32GdiMainLoop()
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while (PeekMessage(&mesg, NULL, 0, 0, PM_REMOVE)) {
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InteractiveRandom(); // randomness
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TranslateMessage(&mesg);
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DispatchMessage(&mesg);
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}
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if (_exit_game) return;
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