mirror of https://github.com/OpenTTD/OpenTTD
Fix: useless warning with -snull and no BaseSounds available (#8361)
If I explicitly tell the system I do not want sound, I still get presented a nice message I do not have any BaseSounds available on my system, and that I should download one to enjoy sound. Well, let me tell you, with "-snull" that is really really not going to help. So please, be quiet, and let me enjoy the game without "boooooo" and "DING DING DING". Thank you.pull/8366/head
parent
6e689e2038
commit
2864d019f0
|
@ -1111,7 +1111,7 @@ void SwitchToMode(SwitchMode new_mode)
|
||||||
|
|
||||||
case SM_MENU: // Switch to game intro menu
|
case SM_MENU: // Switch to game intro menu
|
||||||
LoadIntroGame();
|
LoadIntroGame();
|
||||||
if (BaseSounds::ini_set.empty() && BaseSounds::GetUsedSet()->fallback) {
|
if (BaseSounds::ini_set.empty() && BaseSounds::GetUsedSet()->fallback && SoundDriver::GetInstance()->HasOutput()) {
|
||||||
ShowErrorMessage(STR_WARNING_FALLBACK_SOUNDSET, INVALID_STRING_ID, WL_CRITICAL);
|
ShowErrorMessage(STR_WARNING_FALLBACK_SOUNDSET, INVALID_STRING_ID, WL_CRITICAL);
|
||||||
BaseSounds::ini_set = BaseSounds::GetUsedSet()->name;
|
BaseSounds::ini_set = BaseSounds::GetUsedSet()->name;
|
||||||
}
|
}
|
||||||
|
|
|
@ -19,6 +19,7 @@ public:
|
||||||
|
|
||||||
void Stop() override { }
|
void Stop() override { }
|
||||||
const char *GetName() const override { return "null"; }
|
const char *GetName() const override { return "null"; }
|
||||||
|
bool HasOutput() const override { return false; }
|
||||||
};
|
};
|
||||||
|
|
||||||
/** Factory for the null sound driver. */
|
/** Factory for the null sound driver. */
|
||||||
|
|
|
@ -18,6 +18,17 @@ public:
|
||||||
/** Called once every tick */
|
/** Called once every tick */
|
||||||
virtual void MainLoop() {}
|
virtual void MainLoop() {}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Whether the driver has an output from which the user can hear sound.
|
||||||
|
* Or in other words, whether we should warn the user if no soundset is
|
||||||
|
* loaded and that loading one would fix the sound problems.
|
||||||
|
* @return True for all drivers except null.
|
||||||
|
*/
|
||||||
|
virtual bool HasOutput() const
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Get the currently active instance of the sound driver.
|
* Get the currently active instance of the sound driver.
|
||||||
*/
|
*/
|
||||||
|
|
Loading…
Reference in New Issue