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(svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc.

release/0.5
rubidium 2006-08-28 18:53:03 +00:00
parent 8cc7aa9aa0
commit 27cee58ab8
56 changed files with 273 additions and 276 deletions

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@ -2499,8 +2499,8 @@ static bool AiCheckRoadResources(TileIndex tile, const AiDefaultBlockData *p, by
int rad;
if (_patches.modified_catchment) {
rad = CA_TRUCK; //Same as CA_BUS at the moment?
} else { //change that at some point?
rad = CA_TRUCK; // Same as CA_BUS at the moment?
} else { // change that at some point?
rad = 4;
}
@ -3011,9 +3011,9 @@ do_some_terraform:
bridge_len = GetBridgeLength(tile, p->ai.cur_tile_a); // tile
/* Figure out what (road)bridge type to build
start with best bridge, then go down to worse and worse bridges
unnecessary to check for worse bridge (i=0), since AI will always build that.
AI is so fucked up that fixing this small thing will probably not solve a thing
* start with best bridge, then go down to worse and worse bridges
* unnecessary to check for worse bridge (i=0), since AI will always build that.
*AI is so fucked up that fixing this small thing will probably not solve a thing
*/
for (i = 10; i != 0; i--) {
if (CheckBridge_Stuff(i, bridge_len)) {
@ -3320,8 +3320,8 @@ static bool AiCheckAirportResources(TileIndex tile, const AiDefaultBlockData *p,
int rad;
if (_patches.modified_catchment) {
rad = CA_AIR_LARGE; //I Have NFI what airport the
} else { //AI is going to build here
rad = CA_AIR_LARGE; // I Have NFI what airport the
} else { // AI is going to build here
rad = 4;
}

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@ -2105,7 +2105,7 @@ void UpdateAirplanesOnNewStation(Station *st)
if (v->type == VEH_Aircraft && v->subtype <= 2) {
if (v->u.air.targetairport == st->index) { // if heading to this airport
/* update position of airplane. If plane is not flying, landing, or taking off
you cannot delete airport, so it doesn't matter
*you cannot delete airport, so it doesn't matter
*/
if (v->u.air.state >= FLYING) { // circle around
v->u.air.pos = v->u.air.previous_pos = ap->entry_point;

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@ -340,7 +340,7 @@ static int32 ClearTile_Industry(TileIndex tile, byte flags)
{
Industry *i = GetIndustryByTile(tile);
/* * water can destroy industries
/* water can destroy industries
* in editor you can bulldoze industries
* with magic_bulldozer cheat you can destroy industries
* (area around OILRIG is water, so water shouldn't flood it

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@ -62,10 +62,6 @@ extern "C" {
#endif
/***********************************************************************
//
************************************************************************/
/* Memory required for the wrkmem parameter.
* When the required size is 0, you can also pass a NULL pointer.
*/

2
npf.c
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@ -64,7 +64,7 @@ static uint NTPHash(uint key1, uint key2)
/**
* Calculates a hash value for use in the NPF.
* @param key1 The TileIndex of the tile to hash
* @param key1 The Trackdir of the track on the tile.
* @param key2 The Trackdir of the track on the tile.
*
* @todo Think of a better hash.
*/

View File

@ -341,7 +341,7 @@ static bool ini_save(const char *filename, IniFile *ini)
assert(item->value != NULL);
if (item->comment != NULL) fputs(item->comment, f);
//*Don't give an equal sign to list items that don't have a parameter */
/* Don't give an equal sign to list items that don't have a parameter */
if (group->type == IGT_LIST && *item->value == '\0') {
fprintf(f, "%s\n", item->name);
} else {

View File

@ -30,8 +30,8 @@ static FileList files_dos = {
{ "dosdummy.grf", {0x07, 0x01, 0xe6, 0xc4, 0x07, 0x6a, 0x5b, 0xc3, 0xf4, 0x9f, 0x01, 0xad, 0x21, 0x6c, 0xa0, 0xc2} }, // 4890 - 4895 inclusive
{ "nsignalsw.grf", {0x65, 0xb9, 0xd7, 0x30, 0x56, 0x06, 0xcc, 0x9e, 0x27, 0x57, 0xc8, 0xe4, 0x9b, 0xb3, 0x66, 0x81} }, // 4896 - 5381 inclusive
{ NULL, { 0 } }
},
{ { "TRGC.GRF", {0xed, 0x44, 0x66, 0x37, 0xe0, 0x34, 0x10, 0x4c, 0x55, 0x59, 0xb3, 0x2c, 0x18, 0xaf, 0xe7, 0x8d} },
}, {
{ "TRGC.GRF", {0xed, 0x44, 0x66, 0x37, 0xe0, 0x34, 0x10, 0x4c, 0x55, 0x59, 0xb3, 0x2c, 0x18, 0xaf, 0xe7, 0x8d} },
{ "TRGH.GRF", {0xee, 0x66, 0x16, 0xfb, 0x0e, 0x6e, 0xf6, 0xb2, 0x48, 0x92, 0xc5, 0x8c, 0x93, 0xd8, 0x6f, 0xc9} },
{ "TRGT.GRF", {0xfc, 0xde, 0x1d, 0x7e, 0x8a, 0x74, 0x19, 0x7d, 0x72, 0xa6, 0x26, 0x95, 0x88, 0x4b, 0x90, 0x9e} }
}
@ -44,8 +44,8 @@ static FileList files_win = {
{ "nsignalsw.grf", {0x65, 0xb9, 0xd7, 0x30, 0x56, 0x06, 0xcc, 0x9e, 0x27, 0x57, 0xc8, 0xe4, 0x9b, 0xb3, 0x66, 0x81} }, // 4896 - 5381 inclusive
{ NULL, { 0 } },
{ NULL, { 0 } }
},
{ { "TRGCR.GRF", {0x36, 0x68, 0xf4, 0x10, 0xc7, 0x61, 0xa0, 0x50, 0xb5, 0xe7, 0x09, 0x5a, 0x2b, 0x14, 0x87, 0x9b} },
}, {
{ "TRGCR.GRF", {0x36, 0x68, 0xf4, 0x10, 0xc7, 0x61, 0xa0, 0x50, 0xb5, 0xe7, 0x09, 0x5a, 0x2b, 0x14, 0x87, 0x9b} },
{ "TRGHR.GRF", {0x06, 0xbf, 0x2b, 0x7a, 0x31, 0x76, 0x6f, 0x04, 0x8b, 0xaa, 0xc2, 0xeb, 0xe4, 0x34, 0x57, 0xb1} },
{ "TRGTR.GRF", {0xde, 0x53, 0x65, 0x05, 0x17, 0xfe, 0x66, 0x1c, 0xea, 0xa3, 0x13, 0x8c, 0x6e, 0xdb, 0x0e, 0xb8} }
}

View File

@ -454,7 +454,7 @@ static void DrawTrainDepotWindow(Window *w)
// Number of wagons relative to a standard length wagon (rounded up)
SetDParam(0, (v->u.rail.cached_total_length + 7) / 8);
DrawStringRightAligned(w->widget[6].right - 1, y + 4, STR_TINY_BLACK, 0); //Draw the counter
DrawStringRightAligned(w->widget[6].right - 1, y + 4, STR_TINY_BLACK, 0); // Draw the counter
/* Draw the pretty flag */
DrawSprite(v->vehstatus & VS_STOPPED ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, x + 15, y);
@ -474,9 +474,9 @@ static void DrawTrainDepotWindow(Window *w)
/*Draw the train counter */
i = 0;
u = v;
do i++; while ( (u=u->next) != NULL); //Determine length of train
SetDParam(0, i); //Set the counter
DrawStringRightAligned(w->widget[6].right - 1, y + 4, STR_TINY_BLACK, 0); //Draw the counter
do i++; while ( (u=u->next) != NULL); // Determine length of train
SetDParam(0, i); // Set the counter
DrawStringRightAligned(w->widget[6].right - 1, y + 4, STR_TINY_BLACK, 0); // Draw the counter
y += 14;
}
}
@ -1171,7 +1171,7 @@ static void DrawTrainDetailsWindow(Window *w)
} while ((u = GetNextVehicle(u)) != NULL);
/* set scroll-amount seperately from counting, as to not
compute num double for more carriages of the same type
* compute num double for more carriages of the same type
*/
if (det_tab == 3) {
for (i = 0; i != NUM_CARGO; i++) {

View File

@ -414,8 +414,8 @@ not_valid_below:;
YapfNotifyTrackLayoutChange(tile_start, AxisToTrack(direction));
/* for human player that builds the bridge he gets a selection to choose from bridges (DC_QUERY_COST)
It's unnecessary to execute this command every time for every bridge. So it is done only
and cost is computed in "bridge_gui.c". For AI, Towns this has to be of course calculated
* It's unnecessary to execute this command every time for every bridge. So it is done only
* and cost is computed in "bridge_gui.c". For AI, Towns this has to be of course calculated
*/
if (!(flags & DC_QUERY_COST)) {
const Bridge *b = &_bridge[bridge_type];

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@ -44,7 +44,7 @@
*/
#define CMD_BUILD_VEH(x) _veh_build_proc_table[ x - VEH_Train]
#define CMD_SELL_VEH(x) _veh_sell_proc_table[ x - VEH_Train]
#define CMD_SELL_VEH(x) _veh_sell_proc_table [ x - VEH_Train]
#define CMD_REFIT_VEH(x) _veh_refit_proc_table[ x - VEH_Train]
static const uint32 _veh_build_proc_table[] = {
@ -339,7 +339,7 @@ Vehicle *AllocateVehicle(void)
/** Allocates a lot of vehicles and frees them again
* @param vl pointer to an array of vehicles to get allocated. Can be NULL if the vehicles aren't needed (makes it test only)
* @param num number of vehicles to allocate room for
* returns true if there is room to allocate all the vehicles
* @return true if there is room to allocate all the vehicles
*/
bool AllocateVehicles(Vehicle **vl, int num)
{
@ -1759,7 +1759,7 @@ static int32 ReplaceVehicle(Vehicle **w, byte flags)
* (used to be called autorenew)
* @param v The vehicle to replace
* if the vehicle is a train, v needs to be the front engine
* return value is a pointer to the new vehicle, which is the same as the argument if nothing happened
* @return pointer to the new vehicle, which is the same as the argument if nothing happened
*/
static void MaybeReplaceVehicle(Vehicle *v)
{

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@ -465,7 +465,8 @@ static int CDECL VehicleValueSorter(const void *a, const void *b)
/* if show_outdated is selected, it do not sort psudo engines properly but it draws all engines
* if used compined with show_cars set to false, it will work as intended. Replace window do it like that
* this was a big hack even before show_outdated was added. Stupid newgrf :p */
* this was a big hack even before show_outdated was added. Stupid newgrf :p
*/
static void train_engine_drawing_loop(int *x, int *y, int *pos, int *sel, EngineID *selected_id, RailType railtype,
uint8 lines_drawn, bool is_engine, bool show_cars, bool show_outdated, bool show_compatible)
{

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@ -94,7 +94,7 @@ static const VkMapping _vk_mapping[] = {
AS(VK_ESCAPE, WKC_ESC),
AS(VK_PAUSE, WKC_PAUSE),
AS(VK_BACK, WKC_BACKSPACE),
AM(VK_INSERT,VK_DELETE,WKC_INSERT, WKC_DELETE),
AM(VK_INSERT, VK_DELETE, WKC_INSERT, WKC_DELETE),
AS(VK_SPACE, WKC_SPACE),
AS(VK_RETURN, WKC_RETURN),
@ -105,7 +105,7 @@ static const VkMapping _vk_mapping[] = {
// Numeric part.
// What is the virtual keycode for numeric enter??
AM(VK_NUMPAD0,VK_NUMPAD9, WKC_NUM_0, WKC_NUM_9),
AM(VK_NUMPAD0, VK_NUMPAD9, WKC_NUM_0, WKC_NUM_9),
AS(VK_DIVIDE, WKC_NUM_DIV),
AS(VK_MULTIPLY, WKC_NUM_MUL),
AS(VK_SUBTRACT, WKC_NUM_MINUS),