mirror of https://github.com/OpenTTD/OpenTTD
(svn r13318) -Codechange: move some functions from gui.h/misc_gui.cpp to window_gui.h/window.cpp because they belong there.
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@ -61,9 +61,6 @@ void ShowErrorMessage(StringID msg_1, StringID msg_2, int x, int y);
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void ShowSmallMap();
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void ShowSmallMap();
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void ShowExtraViewPortWindow(TileIndex tile = INVALID_TILE);
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void ShowExtraViewPortWindow(TileIndex tile = INVALID_TILE);
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void SetVScrollCount(Window *w, int num);
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void SetVScroll2Count(Window *w, int num);
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void SetHScrollCount(Window *w, int num);
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void BuildFileList();
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void BuildFileList();
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void SetFiosType(const byte fiostype);
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void SetFiosType(const byte fiostype);
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@ -717,30 +717,6 @@ void CheckRedrawStationCoverage(const Window *w)
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}
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}
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}
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}
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void SetVScrollCount(Window *w, int num)
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{
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w->vscroll.count = num;
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num -= w->vscroll.cap;
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if (num < 0) num = 0;
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if (num < w->vscroll.pos) w->vscroll.pos = num;
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}
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void SetVScroll2Count(Window *w, int num)
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{
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w->vscroll2.count = num;
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num -= w->vscroll2.cap;
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if (num < 0) num = 0;
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if (num < w->vscroll2.pos) w->vscroll2.pos = num;
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}
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void SetHScrollCount(Window *w, int num)
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{
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w->hscroll.count = num;
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num -= w->hscroll.cap;
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if (num < 0) num = 0;
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if (num < w->hscroll.pos) w->hscroll.pos = num;
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}
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/* Delete a character at the caret position in a text buf.
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/* Delete a character at the caret position in a text buf.
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* If backspace is set, delete the character before the caret,
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* If backspace is set, delete the character before the caret,
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* else delete the character after it. */
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* else delete the character after it. */
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@ -2068,6 +2068,30 @@ int PositionMainToolbar(Window *w)
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return w->left;
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return w->left;
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}
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}
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void SetVScrollCount(Window *w, int num)
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{
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w->vscroll.count = num;
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num -= w->vscroll.cap;
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if (num < 0) num = 0;
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if (num < w->vscroll.pos) w->vscroll.pos = num;
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}
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void SetVScroll2Count(Window *w, int num)
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{
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w->vscroll2.count = num;
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num -= w->vscroll2.cap;
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if (num < 0) num = 0;
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if (num < w->vscroll2.pos) w->vscroll2.pos = num;
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}
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void SetHScrollCount(Window *w, int num)
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{
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w->hscroll.count = num;
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num -= w->hscroll.cap;
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if (num < 0) num = 0;
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if (num < w->hscroll.pos) w->hscroll.pos = num;
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}
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/**
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/**
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* Relocate all windows to fit the new size of the game application screen
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* Relocate all windows to fit the new size of the game application screen
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* @param neww New width of the game application screen
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* @param neww New width of the game application screen
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@ -562,6 +562,10 @@ void ResizeButtons(Window *w, byte left, byte right);
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void ResizeWindowForWidget(Window *w, int widget, int delta_x, int delta_y);
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void ResizeWindowForWidget(Window *w, int widget, int delta_x, int delta_y);
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void SetVScrollCount(Window *w, int num);
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void SetVScroll2Count(Window *w, int num);
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void SetHScrollCount(Window *w, int num);
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/**
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/**
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* Sets the enabled/disabled status of a widget.
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* Sets the enabled/disabled status of a widget.
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