mirror of https://github.com/OpenTTD/OpenTTD
Add: [Script] ObjectType::ResolveNewGRFID to resolve object id from grfid and grf_local_id
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@ -17,6 +17,8 @@
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*
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*
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* This version is not yet released. The following changes are not set in stone yet.
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* This version is not yet released. The following changes are not set in stone yet.
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*
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*
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* \li AIObjectType::ResolveNewGRFID
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*
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* \b 12.0
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* \b 12.0
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*
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*
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* API additions:
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* API additions:
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@ -17,6 +17,8 @@
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*
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*
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* This version is not yet released. The following changes are not set in stone yet.
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* This version is not yet released. The following changes are not set in stone yet.
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*
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*
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* \li GSObjectType::ResolveNewGRFID
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*
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* \b 12.0
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* \b 12.0
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*
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*
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* API additions:
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* API additions:
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@ -44,3 +44,11 @@
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return ScriptObject::Command<CMD_BUILD_OBJECT>::Do(tile, object_type, view);
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return ScriptObject::Command<CMD_BUILD_OBJECT>::Do(tile, object_type, view);
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}
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}
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/* static */ ObjectType ScriptObjectType::ResolveNewGRFID(uint32 grfid, uint16 grf_local_id)
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{
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EnforcePrecondition(INVALID_OBJECT_TYPE, IsInsideBS(grf_local_id, 0x00, NUM_OBJECTS_PER_GRF));
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grfid = BSWAP32(grfid); // Match people's expectations.
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return _object_mngr.GetID(grf_local_id, grfid);
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}
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@ -52,6 +52,15 @@ public:
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* @return True if the object was successfully build.
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* @return True if the object was successfully build.
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*/
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*/
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static bool BuildObject(ObjectType object_type, uint8 view, TileIndex tile);
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static bool BuildObject(ObjectType object_type, uint8 view, TileIndex tile);
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/**
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* Get a specific object-type from a grf.
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* @param grf_id The ID of the NewGRF.
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* @param grf_local_id The ID of the object, local to the NewGRF.
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* @pre 0x00 <= grf_local_id < NUM_OBJECTS_PER_GRF.
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* @return the object-type ID, local to the current game (this diverges from the grf_local_id).
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*/
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static ObjectType ResolveNewGRFID(uint32 grfid, uint16 grf_local_id);
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};
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};
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#endif /* SCRIPT_OBJECTTYPE_HPP */
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#endif /* SCRIPT_OBJECTTYPE_HPP */
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