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(svn r24725) -Cleanup: Remove old editbox focus code which is already handled more generally.

release/1.3
frosch 2012-11-13 21:46:22 +00:00
parent 17025fa6ea
commit 2614ed18f9
1 changed files with 31 additions and 29 deletions

View File

@ -217,7 +217,6 @@ protected:
/* Constants for sorting servers */ /* Constants for sorting servers */
static GUIGameServerList::SortFunction * const sorter_funcs[]; static GUIGameServerList::SortFunction * const sorter_funcs[];
byte field; ///< selected text-field
NetworkGameList *server; ///< selected server NetworkGameList *server; ///< selected server
NetworkGameList *last_joined; ///< the last joined server NetworkGameList *last_joined; ///< the last joined server
GUIGameServerList servers; ///< list with game servers. GUIGameServerList servers; ///< list with game servers.
@ -450,7 +449,6 @@ public:
this->text.Initialize(this->edit_str_buf, this->edit_str_size, 120); this->text.Initialize(this->edit_str_buf, this->edit_str_size, 120);
this->SetFocusedWidget(WID_NG_CLIENT); this->SetFocusedWidget(WID_NG_CLIENT);
this->field = WID_NG_CLIENT;
this->last_joined = NetworkGameListAddItem(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port)); this->last_joined = NetworkGameListAddItem(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port));
this->server = this->last_joined; this->server = this->last_joined;
if (this->last_joined != NULL) NetworkUDPQueryServer(this->last_joined->address); if (this->last_joined != NULL) NetworkUDPQueryServer(this->last_joined->address);
@ -663,7 +661,6 @@ public:
virtual void OnClick(Point pt, int widget, int click_count) virtual void OnClick(Point pt, int widget, int click_count)
{ {
this->field = widget;
switch (widget) { switch (widget) {
case WID_NG_CANCEL: // Cancel button case WID_NG_CANCEL: // Cancel button
DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME); DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
@ -780,7 +777,7 @@ public:
virtual void OnMouseLoop() virtual void OnMouseLoop()
{ {
if (this->field == WID_NG_CLIENT) this->HandleEditBox(WID_NG_CLIENT); this->HandleEditBox(WID_NG_CLIENT);
} }
/** /**
@ -843,26 +840,31 @@ public:
return ES_HANDLED; return ES_HANDLED;
} }
if (this->field != WID_NG_CLIENT) { switch (this->HandleEditBoxKey(WID_NG_CLIENT, key, keycode, state)) {
if (this->server != NULL) { case HEBR_NOT_FOCUSED:
if (keycode == WKC_DELETE) { // Press 'delete' to remove servers if (this->server != NULL) {
NetworkGameListRemoveItem(this->server); if (keycode == WKC_DELETE) { // Press 'delete' to remove servers
if (this->server == this->last_joined) this->last_joined = NULL; NetworkGameListRemoveItem(this->server);
this->server = NULL; if (this->server == this->last_joined) this->last_joined = NULL;
this->list_pos = SLP_INVALID; this->server = NULL;
this->list_pos = SLP_INVALID;
}
} }
} break;
return state;
case HEBR_CONFIRM:
break;
default:
/* The name is only allowed when it starts with a letter! */
if (!StrEmpty(this->edit_str_buf) && this->edit_str_buf[0] != ' ') {
strecpy(_settings_client.network.client_name, this->edit_str_buf, lastof(_settings_client.network.client_name));
} else {
strecpy(_settings_client.network.client_name, "Player", lastof(_settings_client.network.client_name));
}
break;
} }
if (this->HandleEditBoxKey(WID_NG_CLIENT, key, keycode, state) == HEBR_CONFIRM) return state;
/* The name is only allowed when it starts with a letter! */
if (!StrEmpty(this->edit_str_buf) && this->edit_str_buf[0] != ' ') {
strecpy(_settings_client.network.client_name, this->edit_str_buf, lastof(_settings_client.network.client_name));
} else {
strecpy(_settings_client.network.client_name, "Player", lastof(_settings_client.network.client_name));
}
return state; return state;
} }
@ -1007,7 +1009,6 @@ void ShowNetworkGameWindow()
} }
struct NetworkStartServerWindow : public QueryStringBaseWindow { struct NetworkStartServerWindow : public QueryStringBaseWindow {
byte field; ///< Selected text-field
byte widget_id; ///< The widget that has the pop-up input menu byte widget_id; ///< The widget that has the pop-up input menu
NetworkStartServerWindow(const WindowDesc *desc) : QueryStringBaseWindow(NETWORK_NAME_LENGTH) NetworkStartServerWindow(const WindowDesc *desc) : QueryStringBaseWindow(NETWORK_NAME_LENGTH)
@ -1019,8 +1020,6 @@ struct NetworkStartServerWindow : public QueryStringBaseWindow {
this->afilter = CS_ALPHANUMERAL; this->afilter = CS_ALPHANUMERAL;
this->text.Initialize(this->edit_str_buf, this->edit_str_size, 160); this->text.Initialize(this->edit_str_buf, this->edit_str_size, 160);
this->SetFocusedWidget(WID_NSS_GAMENAME); this->SetFocusedWidget(WID_NSS_GAMENAME);
this->field = WID_NSS_GAMENAME;
} }
virtual void SetStringParameters(int widget) const virtual void SetStringParameters(int widget) const
@ -1070,7 +1069,6 @@ struct NetworkStartServerWindow : public QueryStringBaseWindow {
virtual void OnClick(Point pt, int widget, int click_count) virtual void OnClick(Point pt, int widget, int click_count)
{ {
this->field = widget;
switch (widget) { switch (widget) {
case WID_NSS_CANCEL: // Cancel button case WID_NSS_CANCEL: // Cancel button
ShowNetworkGameWindow(); ShowNetworkGameWindow();
@ -1183,16 +1181,20 @@ struct NetworkStartServerWindow : public QueryStringBaseWindow {
virtual void OnMouseLoop() virtual void OnMouseLoop()
{ {
if (this->field == WID_NSS_GAMENAME) this->HandleEditBox(WID_NSS_GAMENAME); this->HandleEditBox(WID_NSS_GAMENAME);
} }
virtual EventState OnKeyPress(uint16 key, uint16 keycode) virtual EventState OnKeyPress(uint16 key, uint16 keycode)
{ {
EventState state = ES_NOT_HANDLED; EventState state = ES_NOT_HANDLED;
if (this->field == WID_NSS_GAMENAME) { switch (this->HandleEditBoxKey(WID_NSS_GAMENAME, key, keycode, state)) {
if (this->HandleEditBoxKey(WID_NSS_GAMENAME, key, keycode, state) == HEBR_CONFIRM) return state; case HEBR_CONFIRM:
case HEBR_NOT_FOCUSED:
break;
strecpy(_settings_client.network.server_name, this->text.buf, lastof(_settings_client.network.server_name)); default:
strecpy(_settings_client.network.server_name, this->text.buf, lastof(_settings_client.network.server_name));
break;
} }
return state; return state;