mirror of https://github.com/OpenTTD/OpenTTD
(svn r134) -Fix: [976583] parent_list was too small
-Fix: [981934] Memoryleak in parent_list -Add: General protection around Spritesrelease/0.4.5
parent
25c7ae2304
commit
253dafee78
33
viewport.c
33
viewport.c
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@ -7,7 +7,7 @@
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#include "gfx.h"
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#include "gfx.h"
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#include "town.h"
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#include "town.h"
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#define VIEWPORT_DRAW_MEM (65536)
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#define VIEWPORT_DRAW_MEM (65536 * 2)
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static bool _added_tile_sprite;
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static bool _added_tile_sprite;
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static bool _offset_ground_sprites;
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static bool _offset_ground_sprites;
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@ -57,6 +57,7 @@ typedef struct ViewportDrawer {
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ChildScreenSpriteToDraw **last_child;
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ChildScreenSpriteToDraw **last_child;
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ParentSpriteToDraw **parent_list;
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ParentSpriteToDraw **parent_list;
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ParentSpriteToDraw **eof_parent_list;
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byte combine_sprites;
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byte combine_sprites;
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@ -326,7 +327,7 @@ Point GetTileZoomCenter(bool in)
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return GetTileFromScreenXY(x, y);
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return GetTileFromScreenXY(x, y);
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}
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}
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void DrawGroundSpriteAt(uint32 image, int x, int y, byte z)
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void DrawGroundSpriteAt(uint32 image, int16 x, int16 y, byte z)
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{
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{
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ViewportDrawer *vd = _cur_vd;
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ViewportDrawer *vd = _cur_vd;
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TileSpriteToDraw *ts;
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TileSpriteToDraw *ts;
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@ -410,6 +411,18 @@ void AddSortableSpriteToDraw(uint32 image, int x, int y, int w, int h, byte dz,
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DEBUG(misc, 0) ("Out of sprite mem\n");
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DEBUG(misc, 0) ("Out of sprite mem\n");
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return;
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return;
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}
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}
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if (vd->parent_list >= vd->eof_parent_list) {
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// This can happen rarely, mostly when you zoom out completely
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// and have a lot of stuff that moves (and is added to the
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// sort-list, this function). To solve it, increase
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// parent_list somewhere below to a higher number.
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// This can not really hurt you, it just gives some black
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// spots on the screen ;)
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DEBUG(misc, 0) ("Out of sprite mem (parent_list)\n");
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return;
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}
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vd->spritelist_mem += sizeof(ParentSpriteToDraw);
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ps->image = image;
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ps->image = image;
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ps->tile_x = x;
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ps->tile_x = x;
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@ -435,7 +448,6 @@ void AddSortableSpriteToDraw(uint32 image, int x, int y, int w, int h, byte dz,
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ps->child = NULL;
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ps->child = NULL;
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vd->last_child = &ps->child;
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vd->last_child = &ps->child;
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vd->spritelist_mem += sizeof(ParentSpriteToDraw);
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*vd->parent_list++ = ps;
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*vd->parent_list++ = ps;
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if (vd->combine_sprites == 1) {
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if (vd->combine_sprites == 1) {
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@ -458,6 +470,8 @@ void AddChildSpriteScreen(uint32 image, int x, int y)
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ViewportDrawer *vd = _cur_vd;
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ViewportDrawer *vd = _cur_vd;
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ChildScreenSpriteToDraw *cs;
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ChildScreenSpriteToDraw *cs;
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assert( (image & 0x3fff) < NUM_SPRITES);
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cs = (ChildScreenSpriteToDraw*) vd->spritelist_mem;
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cs = (ChildScreenSpriteToDraw*) vd->spritelist_mem;
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if ((byte*)cs >= vd->eof_spritelist_mem) {
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if ((byte*)cs >= vd->eof_spritelist_mem) {
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DEBUG(misc,0) ("Out of sprite mem\n");
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DEBUG(misc,0) ("Out of sprite mem\n");
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@ -467,11 +481,11 @@ void AddChildSpriteScreen(uint32 image, int x, int y)
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if (vd->last_child == NULL)
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if (vd->last_child == NULL)
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return;
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return;
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vd->spritelist_mem += sizeof(ChildScreenSpriteToDraw);
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*vd->last_child = cs;
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*vd->last_child = cs;
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vd->last_child = &cs->next;
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vd->last_child = &cs->next;
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vd->spritelist_mem += sizeof(ChildScreenSpriteToDraw);
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cs->image = image;
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cs->image = image;
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cs->x = x;
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cs->x = x;
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cs->y = y;
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cs->y = y;
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@ -1122,7 +1136,7 @@ void ViewportDoDraw(ViewPort *vp, int left, int top, int right, int bottom)
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DrawPixelInfo *old_dpi;
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DrawPixelInfo *old_dpi;
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byte mem[VIEWPORT_DRAW_MEM];
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byte mem[VIEWPORT_DRAW_MEM];
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ParentSpriteToDraw *parent_list[750];
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ParentSpriteToDraw *parent_list[1000];
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_cur_vd = &vd;
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_cur_vd = &vd;
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@ -1147,6 +1161,7 @@ void ViewportDoDraw(ViewPort *vp, int left, int top, int right, int bottom)
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vd.dpi.dst_ptr = old_dpi->dst_ptr + x - old_dpi->left + (y - old_dpi->top) * old_dpi->pitch;
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vd.dpi.dst_ptr = old_dpi->dst_ptr + x - old_dpi->left + (y - old_dpi->top) * old_dpi->pitch;
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vd.parent_list = parent_list;
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vd.parent_list = parent_list;
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vd.eof_parent_list = &parent_list[lengthof(parent_list)];
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vd.spritelist_mem = mem;
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vd.spritelist_mem = mem;
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vd.eof_spritelist_mem = &mem[sizeof(mem) - 0x40];
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vd.eof_spritelist_mem = &mem[sizeof(mem) - 0x40];
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vd.last_string = &vd.first_string;
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vd.last_string = &vd.first_string;
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@ -1165,11 +1180,13 @@ void ViewportDoDraw(ViewPort *vp, int left, int top, int right, int bottom)
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ViewportAddCheckpoints(&vd.dpi);
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ViewportAddCheckpoints(&vd.dpi);
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#endif
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#endif
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// This assert should never happen (because the length of the parent_list
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// is checked)
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assert(vd.parent_list - parent_list <= lengthof(parent_list));
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if (vd.first_tile != NULL)
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if (vd.first_tile != NULL)
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ViewportDrawTileSprites(vd.first_tile);
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ViewportDrawTileSprites(vd.first_tile);
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assert(vd.parent_list - parent_list <= lengthof(parent_list));
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/* null terminate parent sprite list */
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/* null terminate parent sprite list */
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*vd.parent_list = NULL;
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*vd.parent_list = NULL;
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@ -24,7 +24,7 @@ void UpdateViewportPosition(Window *w);
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void OffsetGroundSprite(int x, int y);
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void OffsetGroundSprite(int x, int y);
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void DrawGroundSprite(uint32 image);
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void DrawGroundSprite(uint32 image);
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void DrawGroundSpriteAt(uint32 image, int x, int y, byte z);
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void DrawGroundSpriteAt(uint32 image, int16 x, int16 y, byte z);
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void AddSortableSpriteToDraw(uint32 image, int x, int y, int w, int h, byte dz, byte z);
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void AddSortableSpriteToDraw(uint32 image, int x, int y, int w, int h, byte dz, byte z);
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void *AddStringToDraw(int x, int y, StringID string, uint32 params_1, uint32 params_2);
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void *AddStringToDraw(int x, int y, StringID string, uint32 params_1, uint32 params_2);
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void AddChildSpriteScreen(uint32 image, int x, int y);
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void AddChildSpriteScreen(uint32 image, int x, int y);
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