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(svn r607) -Patch: [ 985102 ] static cleanup

Thanks to lvoge
release/0.4.5
tron 2004-11-14 19:44:06 +00:00
parent 200d3fdbe8
commit 249a170ace
32 changed files with 108 additions and 118 deletions

2
ai.c
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@ -2772,7 +2772,7 @@ static const uint16 _ai_road_table_and[4] = {
0x2A00, 0x2A00,
}; };
bool AiCheckRoadFinished(Player *p) static bool AiCheckRoadFinished(Player *p)
{ {
AiRoadEnum are; AiRoadEnum are;
uint tile; uint tile;

View File

@ -77,7 +77,7 @@ void DrawAircraftEngineInfo(int engine, int x, int y, int maxw)
} }
/* Allocate many vehicles */ /* Allocate many vehicles */
bool AllocateVehicles(Vehicle **vl, int num) static bool AllocateVehicles(Vehicle **vl, int num)
{ {
int i; int i;
Vehicle *v; Vehicle *v;
@ -293,7 +293,7 @@ static bool CheckStoppedInHangar(Vehicle *v)
} }
void DoDeleteAircraft(Vehicle *v) static void DoDeleteAircraft(Vehicle *v)
{ {
DeleteWindowById(WC_VEHICLE_VIEW, v->index); DeleteWindowById(WC_VEHICLE_VIEW, v->index);
_vehicle_sort_dirty[VEHAIRCRAFT] = true; // delete aircraft _vehicle_sort_dirty[VEHAIRCRAFT] = true; // delete aircraft

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@ -761,7 +761,7 @@ static void ClickTile_Clear(uint tile)
/* not used */ /* not used */
} }
uint32 GetTileTrackStatus_Clear(uint tile, TransportType mode) static uint32 GetTileTrackStatus_Clear(uint tile, TransportType mode)
{ {
return 0; return 0;
} }

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@ -940,7 +940,7 @@ static const DisasterYears _dis_years[8] = {
}; };
void DoDisaster() static void DoDisaster()
{ {
byte buf[8]; byte buf[8];
byte year = _cur_year; byte year = _cur_year;

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@ -404,7 +404,7 @@ bool isWagon(byte index)
return false; return false;
} }
void NewVehicleAvailable(Engine *e) static void NewVehicleAvailable(Engine *e)
{ {
Vehicle *v; Vehicle *v;
Player *p; Player *p;

6
gfx.c
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@ -160,7 +160,7 @@ void GfxFillRect(int left, int top, int right, int bottom, int color) {
} }
} }
void GfxSetPixel(int x, int y, int color) static void GfxSetPixel(int x, int y, int color)
{ {
DrawPixelInfo *dpi = _cur_dpi; DrawPixelInfo *dpi = _cur_dpi;
if ((x-=dpi->left) < 0 || x>=dpi->width || (y-=dpi->top)<0 || y>=dpi->height) if ((x-=dpi->left) < 0 || x>=dpi->width || (y-=dpi->top)<0 || y>=dpi->height)
@ -1455,7 +1455,7 @@ static void GfxMainBlitter(byte *sprite, int x, int y, int mode)
} }
void GfxScalePalette(int pal, byte scaling) static void GfxScalePalette(int pal, byte scaling)
{ {
byte *dst, *src; byte *dst, *src;
size_t count; size_t count;
@ -1661,7 +1661,7 @@ void DrawMouseCursor()
_cursor.dirty = false; _cursor.dirty = false;
} }
void DbgScreenRect(int left, int top, int right, int bottom) static void DbgScreenRect(int left, int top, int right, int bottom)
{ {
DrawPixelInfo dp,*old; DrawPixelInfo dp,*old;

View File

@ -35,7 +35,7 @@ typedef struct GraphDrawer {
#define INVALID_VALUE 0x80000000 #define INVALID_VALUE 0x80000000
void DrawGraph(GraphDrawer *gw) static void DrawGraph(GraphDrawer *gw)
{ {
int i,j,k; int i,j,k;

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@ -428,7 +428,7 @@ static const byte _industry_min_cargo[] = {
5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
}; };
void TransportIndustryGoods(uint tile) static void TransportIndustryGoods(uint tile)
{ {
Industry *i; Industry *i;
int type; int type;

View File

@ -104,7 +104,7 @@ static void ToolbarFastForwardClick(Window *w)
typedef void MenuClickedProc(int index); typedef void MenuClickedProc(int index);
void MenuClickSettings(int index) static void MenuClickSettings(int index)
{ {
switch(index) { switch(index) {
case 0: ShowGameOptions(); return; case 0: ShowGameOptions(); return;
@ -120,7 +120,7 @@ void MenuClickSettings(int index)
} }
} }
void MenuClickSaveLoad(int index) static void MenuClickSaveLoad(int index)
{ {
if (_game_mode == GM_EDITOR) { if (_game_mode == GM_EDITOR) {
switch(index) { switch(index) {
@ -155,7 +155,7 @@ void MenuClickSaveLoad(int index)
} }
} }
void MenuClickMap(int index) static void MenuClickMap(int index)
{ {
switch(index) { switch(index) {
case 0: ShowSmallMap(); break; case 0: ShowSmallMap(); break;
@ -163,12 +163,12 @@ void MenuClickMap(int index)
} }
} }
void MenuClickTown(int index) static void MenuClickTown(int index)
{ {
ShowTownDirectory(); ShowTownDirectory();
} }
void MenuClickScenMap(int index) static void MenuClickScenMap(int index)
{ {
switch(index) { switch(index) {
case 0: ShowSmallMap(); break; case 0: ShowSmallMap(); break;
@ -177,28 +177,28 @@ void MenuClickScenMap(int index)
} }
} }
void MenuClickSubsidies(int index) static void MenuClickSubsidies(int index)
{ {
ShowSubsidiesList(); ShowSubsidiesList();
} }
void MenuClickStations(int index) static void MenuClickStations(int index)
{ {
ShowPlayerStations(index); ShowPlayerStations(index);
} }
void MenuClickFinances(int index) static void MenuClickFinances(int index)
{ {
ShowPlayerFinances(index); ShowPlayerFinances(index);
} }
void MenuClickCompany(int index) static void MenuClickCompany(int index)
{ {
ShowPlayerCompany(index); ShowPlayerCompany(index);
} }
void MenuClickGraphs(int index) static void MenuClickGraphs(int index)
{ {
switch(index) { switch(index) {
case 0: ShowOperatingProfitGraph(); return; case 0: ShowOperatingProfitGraph(); return;
@ -210,7 +210,7 @@ void MenuClickGraphs(int index)
} }
} }
void MenuClickLeague(int index) static void MenuClickLeague(int index)
{ {
switch(index) { switch(index) {
case 0: ShowCompanyLeagueTable(); return; case 0: ShowCompanyLeagueTable(); return;
@ -218,7 +218,7 @@ void MenuClickLeague(int index)
} }
} }
void MenuClickIndustry(int index) static void MenuClickIndustry(int index)
{ {
switch(index) { switch(index) {
case 0: ShowIndustryDirectory(); break; case 0: ShowIndustryDirectory(); break;
@ -226,44 +226,44 @@ void MenuClickIndustry(int index)
} }
} }
void MenuClickShowTrains(int index) static void MenuClickShowTrains(int index)
{ {
ShowPlayerTrains(index); ShowPlayerTrains(index);
} }
void MenuClickShowRoad(int index) static void MenuClickShowRoad(int index)
{ {
ShowPlayerRoadVehicles(index); ShowPlayerRoadVehicles(index);
} }
void MenuClickShowShips(int index) static void MenuClickShowShips(int index)
{ {
ShowPlayerShips(index); ShowPlayerShips(index);
} }
void MenuClickShowAir(int index) static void MenuClickShowAir(int index)
{ {
ShowPlayerAircraft(index); ShowPlayerAircraft(index);
} }
void MenuClickBuildRail(int index) static void MenuClickBuildRail(int index)
{ {
Player *p = DEREF_PLAYER(_local_player); Player *p = DEREF_PLAYER(_local_player);
_last_built_railtype = min(index, p->max_railtype-1); _last_built_railtype = min(index, p->max_railtype-1);
ShowBuildRailToolbar(_last_built_railtype, -1); ShowBuildRailToolbar(_last_built_railtype, -1);
} }
void MenuClickBuildRoad(int index) static void MenuClickBuildRoad(int index)
{ {
ShowBuildRoadToolbar(); ShowBuildRoadToolbar();
} }
void MenuClickBuildWater(int index) static void MenuClickBuildWater(int index)
{ {
ShowBuildDocksToolbar(); ShowBuildDocksToolbar();
} }
void MenuClickBuildAir(int index) static void MenuClickBuildAir(int index)
{ {
ShowBuildAirToolbar(); ShowBuildAirToolbar();
} }
@ -307,7 +307,7 @@ static void SelectSignTool()
} }
} }
void MenuClickForest(int index) static void MenuClickForest(int index)
{ {
switch(index) { switch(index) {
case 0: ShowTerraformToolbar(); break; case 0: ShowTerraformToolbar(); break;
@ -316,12 +316,12 @@ void MenuClickForest(int index)
} }
} }
void MenuClickMusicWindow(int index) static void MenuClickMusicWindow(int index)
{ {
ShowMusicWindow(); ShowMusicWindow();
} }
void MenuClickNewspaper(int index) static void MenuClickNewspaper(int index)
{ {
switch(index) { switch(index) {
case 0: ShowLastNewsMessage(); break; case 0: ShowLastNewsMessage(); break;
@ -331,7 +331,7 @@ void MenuClickNewspaper(int index)
} }
} }
void MenuClickHelp(int index) static void MenuClickHelp(int index)
{ {
switch(index) { switch(index) {
case 0: PlaceLandBlockInfo(); break; case 0: PlaceLandBlockInfo(); break;
@ -926,7 +926,7 @@ void ZoomInOrOutToCursorWindow(bool in, Window *w)
} }
} }
void ResetLandscape() static void ResetLandscape()
{ {
_random_seeds[0][0] = InteractiveRandom(); _random_seeds[0][0] = InteractiveRandom();
_random_seeds[0][1] = InteractiveRandom(); _random_seeds[0][1] = InteractiveRandom();
@ -1037,12 +1037,12 @@ static void CommonRaiseLowerBigLand(uint tile, int mode)
_generating_world = false; _generating_world = false;
} }
void PlaceProc_RaiseBigLand(uint tile) static void PlaceProc_RaiseBigLand(uint tile)
{ {
CommonRaiseLowerBigLand(tile, 1); CommonRaiseLowerBigLand(tile, 1);
} }
void PlaceProc_LowerBigLand(uint tile) static void PlaceProc_LowerBigLand(uint tile)
{ {
CommonRaiseLowerBigLand(tile, 0); CommonRaiseLowerBigLand(tile, 0);
} }
@ -1061,7 +1061,7 @@ void PlaceProc_LowerBigLand(uint tile)
//} //}
void PlaceProc_RockyArea(uint tile) static void PlaceProc_RockyArea(uint tile)
{ {
if (!IS_TILETYPE(tile, MP_CLEAR)) if (!IS_TILETYPE(tile, MP_CLEAR))
return; return;
@ -1071,7 +1071,7 @@ void PlaceProc_RockyArea(uint tile)
SndPlayTileFx(0x1D, tile); SndPlayTileFx(0x1D, tile);
} }
void PlaceProc_LightHouse(uint tile) static void PlaceProc_LightHouse(uint tile)
{ {
TileInfo ti; TileInfo ti;
@ -1083,7 +1083,7 @@ void PlaceProc_LightHouse(uint tile)
SndPlayTileFx(0x1D, tile); SndPlayTileFx(0x1D, tile);
} }
void PlaceProc_Transmitter(uint tile) static void PlaceProc_Transmitter(uint tile)
{ {
TileInfo ti; TileInfo ti;
@ -1095,7 +1095,7 @@ void PlaceProc_Transmitter(uint tile)
SndPlayTileFx(0x1D, tile); SndPlayTileFx(0x1D, tile);
} }
void PlaceProc_Desert(uint tile) static void PlaceProc_Desert(uint tile)
{ {
SetMapExtraBits(tile, GetMapExtraBits(tile) == 1 ? 0 : 1); SetMapExtraBits(tile, GetMapExtraBits(tile) == 1 ? 0 : 1);
} }
@ -1263,7 +1263,7 @@ static void CcBuildTown(bool success, uint tile, uint32 p1, uint32 p2)
} }
} }
void PlaceProc_Town(uint tile) static void PlaceProc_Town(uint tile)
{ {
DoCommandP(tile, 0, 0, CcBuildTown, CMD_BUILD_TOWN | CMD_MSG(STR_0236_CAN_T_BUILD_TOWN_HERE)); DoCommandP(tile, 0, 0, CcBuildTown, CMD_BUILD_TOWN | CMD_MSG(STR_0236_CAN_T_BUILD_TOWN_HERE));
} }
@ -1999,7 +1999,7 @@ static bool DrawScrollingStatusText(NewsItem *ni, int pos)
return x > 0; return x > 0;
} }
void StatusBarWndProc(Window *w, WindowEvent *e) static void StatusBarWndProc(Window *w, WindowEvent *e)
{ {
Player *p; Player *p;

8
misc.c
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@ -98,9 +98,9 @@ void InitializeLandscape();
void InitializeTowns(); void InitializeTowns();
void InitializeTrees(); void InitializeTrees();
void InitializeStations(); void InitializeStations();
void InitializeNameMgr(); static void InitializeNameMgr();
void InitializePlayers(); void InitializePlayers();
void InitializeCheats(); static void InitializeCheats();
void GenerateLandscape(); void GenerateLandscape();
void GenerateClearTile(); void GenerateClearTile();
@ -240,13 +240,13 @@ byte *GetName(int id, byte *buff)
} }
void InitializeCheats() static void InitializeCheats()
{ {
memset(&_cheats, 0, sizeof(Cheats)); memset(&_cheats, 0, sizeof(Cheats));
} }
void InitializeNameMgr() static void InitializeNameMgr()
{ {
memset(_name_array, 0, sizeof(_name_array)); memset(_name_array, 0, sizeof(_name_array));
} }

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@ -1338,14 +1338,14 @@ void AskForNewGameToStart()
w->vscroll.cap = 27; w->vscroll.cap = 27;
} }
int32 ClickMoneyCheat(int32 p1, int32 p2) static int32 ClickMoneyCheat(int32 p1, int32 p2)
{ {
DoCommandP(0, -10000000, 0, NULL, CMD_MONEY_CHEAT); DoCommandP(0, -10000000, 0, NULL, CMD_MONEY_CHEAT);
return true; return true;
} }
// p1 player to set to, p2 is -1 or +1 (down/up) // p1 player to set to, p2 is -1 or +1 (down/up)
int32 ClickChangePlayerCheat(int32 p1, int32 p2) static int32 ClickChangePlayerCheat(int32 p1, int32 p2)
{ {
while(p1 >= 0 && p1 < MAX_PLAYERS) { while(p1 >= 0 && p1 < MAX_PLAYERS) {
if (_players[p1].is_active) { if (_players[p1].is_active) {

View File

@ -1026,7 +1026,7 @@ static void FixEngine(Engine *n, OldEngine *o, int num)
} while (n++,o++,i++,--num); } while (n++,o++,i++,--num);
} }
void FixGameDifficulty(GameDifficulty *n, OldGameSettings *o) static void FixGameDifficulty(GameDifficulty *n, OldGameSettings *o)
{ {
n->max_no_competitors = o->max_no_competitors; n->max_no_competitors = o->max_no_competitors;
n->competitor_start_time = o->competitor_start_time; n->competitor_start_time = o->competitor_start_time;

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@ -122,7 +122,7 @@ extern void dbg_push_tile(uint tile, int track);
extern void dbg_pop_tile(); extern void dbg_pop_tile();
#endif #endif
void TPFMode2(TrackPathFinder *tpf, uint tile, int direction) static void TPFMode2(TrackPathFinder *tpf, uint tile, int direction)
{ {
uint bits; uint bits;
int i; int i;
@ -254,7 +254,7 @@ const byte _ffb_64[128] = {
48,56,56,58,56,60,60,62, 48,56,56,58,56,60,60,62,
}; };
void TPFMode1(TrackPathFinder *tpf, uint tile, int direction) static void TPFMode1(TrackPathFinder *tpf, uint tile, int direction)
{ {
uint bits; uint bits;
int i; int i;
@ -581,7 +581,7 @@ static bool NtpCheck(NewTrackPathFinder *tpf, uint tile, uint dir, uint length)
// new more optimized pathfinder for trains... // new more optimized pathfinder for trains...
void NTPEnum(NewTrackPathFinder *tpf, uint tile, uint direction) static void NTPEnum(NewTrackPathFinder *tpf, uint tile, uint direction)
{ {
uint bits, tile_org; uint bits, tile_org;
int i; int i;

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@ -1868,7 +1868,7 @@ void SetSignalsOnBothDir(uint tile, byte track)
UpdateSignalsOnSegment(tile, _search_dir_2[track]); UpdateSignalsOnSegment(tile, _search_dir_2[track]);
} }
uint GetSlopeZ_Track(TileInfo *ti) static uint GetSlopeZ_Track(TileInfo *ti)
{ {
uint z = ti->z; uint z = ti->z;
int th = ti->tileh; int th = ti->tileh;
@ -2111,7 +2111,7 @@ static const byte _enter_directions[4] = {5, 7, 1, 3};
static const byte _leave_directions[4] = {1, 3, 5, 7}; static const byte _leave_directions[4] = {1, 3, 5, 7};
static const byte _depot_track_mask[4] = {1, 2, 1, 2}; static const byte _depot_track_mask[4] = {1, 2, 1, 2};
uint32 VehicleEnter_Track(Vehicle *v, uint tile, int x, int y) static uint32 VehicleEnter_Track(Vehicle *v, uint tile, int x, int y)
{ {
byte fract_coord; byte fract_coord;
int dir; int dir;

View File

@ -377,7 +377,7 @@ static int GetBestArea(int x, int y)
return r; return r;
} }
int GetBestFit1x1(int x, int y) static int GetBestFit1x1(int x, int y)
{ {
byte m[5]; byte m[5];
const BestFitStruct *bfs; const BestFitStruct *bfs;

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@ -855,7 +855,7 @@ void DrawRoadDepotSprite(int x, int y, int image)
} }
} }
uint GetSlopeZ_Road(TileInfo *ti) static uint GetSlopeZ_Road(TileInfo *ti)
{ {
uint z = ti->z; uint z = ti->z;
int th = ti->tileh; int th = ti->tileh;

View File

@ -113,38 +113,38 @@ void SlWriteByte(byte v)
*_sl.bufp++ = v; *_sl.bufp++ = v;
} }
int SlReadUint16() static int SlReadUint16()
{ {
int x = SlReadByte() << 8; int x = SlReadByte() << 8;
return x | SlReadByte(); return x | SlReadByte();
} }
uint32 SlReadUint32() static uint32 SlReadUint32()
{ {
uint32 x = SlReadUint16() << 16; uint32 x = SlReadUint16() << 16;
return x | SlReadUint16(); return x | SlReadUint16();
} }
uint64 SlReadUint64() static uint64 SlReadUint64()
{ {
uint32 x = SlReadUint32(); uint32 x = SlReadUint32();
uint32 y = SlReadUint32(); uint32 y = SlReadUint32();
return (uint64)x << 32 | y; return (uint64)x << 32 | y;
} }
void SlWriteUint16(uint16 v) static void SlWriteUint16(uint16 v)
{ {
SlWriteByte((byte)(v >> 8)); SlWriteByte((byte)(v >> 8));
SlWriteByte((byte)v); SlWriteByte((byte)v);
} }
void SlWriteUint32(uint32 v) static void SlWriteUint32(uint32 v)
{ {
SlWriteUint16((uint16)(v >> 16)); SlWriteUint16((uint16)(v >> 16));
SlWriteUint16((uint16)v); SlWriteUint16((uint16)v);
} }
void SlWriteUint64(uint64 x) static void SlWriteUint64(uint64 x)
{ {
SlWriteUint32((uint32)(x >> 32)); SlWriteUint32((uint32)(x >> 32));
SlWriteUint32((uint32)x); SlWriteUint32((uint32)x);
@ -260,7 +260,7 @@ void SlSetLength(uint length)
} }
} }
void SlCopyBytes(void *ptr, size_t length) static void SlCopyBytes(void *ptr, size_t length)
{ {
byte *p = (byte*)ptr; byte *p = (byte*)ptr;
@ -664,7 +664,7 @@ static void SlSaveChunk(const ChunkHandler *ch)
} }
} }
void SlSaveChunks() static void SlSaveChunks()
{ {
const ChunkHandler *ch; const ChunkHandler *ch;
const ChunkHandler * const * chsc; const ChunkHandler * const * chsc;
@ -702,7 +702,7 @@ static const ChunkHandler *SlFindChunkHandler(uint32 id)
return NULL; return NULL;
} }
void SlLoadChunks() static void SlLoadChunks()
{ {
uint32 id; uint32 id;
const ChunkHandler *ch; const ChunkHandler *ch;
@ -953,7 +953,7 @@ static const ReferenceSetup _ref_setup[] = {
{_towns,sizeof(_towns[0])}, {_towns,sizeof(_towns[0])},
}; };
uint ReferenceToInt(void *v, uint t) static uint ReferenceToInt(void *v, uint t)
{ {
if (v == NULL) return 0; if (v == NULL) return 0;
return ((byte*)v - (byte*)_ref_setup[t].base) / _ref_setup[t].size + 1; return ((byte*)v - (byte*)_ref_setup[t].base) / _ref_setup[t].size + 1;

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@ -374,7 +374,7 @@ void SetScreenshotFormat(int i)
} }
// screenshot generator that dumps the current video buffer // screenshot generator that dumps the current video buffer
void CurrentScreenCallback(void *userdata, byte *buf, uint y, uint pitch, uint n) static void CurrentScreenCallback(void *userdata, byte *buf, uint y, uint pitch, uint n)
{ {
for (; n > 0; --n) for (; n > 0; --n)
{ {
@ -387,7 +387,7 @@ void CurrentScreenCallback(void *userdata, byte *buf, uint y, uint pitch, uint n
extern void ViewportDoDraw(ViewPort *vp, int left, int top, int right, int bottom); extern void ViewportDoDraw(ViewPort *vp, int left, int top, int right, int bottom);
// generate a large piece of the world // generate a large piece of the world
void LargeWorldCallback(void *userdata, byte *buf, uint y, uint pitch, uint n) static void LargeWorldCallback(void *userdata, byte *buf, uint y, uint pitch, uint n)
{ {
ViewPort *vp = (ViewPort *)userdata; ViewPort *vp = (ViewPort *)userdata;
DrawPixelInfo dpi, *old_dpi; DrawPixelInfo dpi, *old_dpi;

2
sdl.c
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@ -659,7 +659,7 @@ void redsq_debug(int tile)
DrawSurfaceToScreen(); DrawSurfaceToScreen();
} }
void DbgRedraw() static void DbgRedraw()
{ {
SdlVideoMakeDirty(0,0,_screen.width,_screen.height); SdlVideoMakeDirty(0,0,_screen.width,_screen.height);
DrawSurfaceToScreen(); DrawSurfaceToScreen();

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@ -899,7 +899,7 @@ static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc)
proc(ini, debug_settings, "debug", NULL); proc(ini, debug_settings, "debug", NULL);
} }
void LoadGrfSettings(IniFile *ini) static void LoadGrfSettings(IniFile *ini)
{ {
IniGroup *group = ini_getgroup(ini, "newgrf", -1); IniGroup *group = ini_getgroup(ini, "newgrf", -1);
IniItem *item; IniItem *item;

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@ -759,12 +759,6 @@ void Ship_Tick(Vehicle *v)
ShipController(v); ShipController(v);
} }
void OnTick_Ship()
{
// unused
}
void HandleClickOnShip(Vehicle *v) void HandleClickOnShip(Vehicle *v)
{ {
ShowShipViewWindow(v); ShowShipViewWindow(v);

View File

@ -687,7 +687,7 @@ restart:
#define MAP(from,to,map) else if (s >= from && s <= to) { s = map[s - from] + from; } #define MAP(from,to,map) else if (s >= from && s <= to) { s = map[s - from] + from; }
uint RotateSprite(uint s) static uint RotateSprite(uint s)
{ {
static const byte _rotate_tile_sprite[19] = { 0,2,4,6,8,10,12,14,1,3,5,7,9,11,13,17,18,16,15 }; static const byte _rotate_tile_sprite[19] = { 0,2,4,6,8,10,12,14,1,3,5,7,9,11,13,17,18,16,15 };
static const byte _coast_map[9] = {0, 4, 3, 1, 2, 6, 8, 5, 7}; static const byte _coast_map[9] = {0, 4, 3, 1, 2, 6, 8, 5, 7};

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@ -186,7 +186,7 @@ int32 GetParamInt32()
return result; return result;
} }
int64 GetParamInt64() static int64 GetParamInt64()
{ {
int64 result = GET_DPARAM32(0) + ((uint64)GET_DPARAM32(1) << 32); int64 result = GET_DPARAM32(0) + ((uint64)GET_DPARAM32(1) << 32);
memcpy_overlapping(&_decode_parameters[0], &_decode_parameters[2], sizeof(uint32) * (lengthof(_decode_parameters)-2)); memcpy_overlapping(&_decode_parameters[0], &_decode_parameters[2], sizeof(uint32) * (lengthof(_decode_parameters)-2));

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@ -209,7 +209,7 @@ static const WindowDesc _town_authority_desc = {
TownAuthorityWndProc TownAuthorityWndProc
}; };
void ShowTownAuthorityWindow(uint town) static void ShowTownAuthorityWindow(uint town)
{ {
Window *w; Window *w;

View File

@ -82,7 +82,7 @@ void UpdateTrainAcceleration(Vehicle *v)
#define F_CURVE_FACTOR (1/96.f) #define F_CURVE_FACTOR (1/96.f)
bool IsTunnelTile(TileIndex tile); static bool IsTunnelTile(TileIndex tile);
static int GetRealisticAcceleration(Vehicle *v) static int GetRealisticAcceleration(Vehicle *v)
{ {
@ -219,7 +219,7 @@ void DrawTrainEngineInfo(int engine, int x, int y, int maxw)
} }
int32 CmdBuildRailWagon(uint engine, uint tile, uint32 flags) static int32 CmdBuildRailWagon(uint engine, uint tile, uint32 flags)
{ {
int32 value; int32 value;
Vehicle *v; Vehicle *v;
@ -513,7 +513,7 @@ bool IsTrainDepotTile(TileIndex tile)
(_map5[tile] & 0xFC) == 0xC0; (_map5[tile] & 0xFC) == 0xC0;
} }
bool IsTunnelTile(TileIndex tile) static bool IsTunnelTile(TileIndex tile)
{ {
return IS_TILETYPE(tile, MP_TUNNELBRIDGE) && return IS_TILETYPE(tile, MP_TUNNELBRIDGE) &&
(_map5[tile]&0x80) == 0; (_map5[tile]&0x80) == 0;

12
ttd.c
View File

@ -288,10 +288,6 @@ void LoadDriver(int driver, const char *name)
*var = drv; *var = drv;
} }
void PrintDriverList()
{
}
static void showhelp() static void showhelp()
{ {
char buf[4096], *p; char buf[4096], *p;
@ -640,7 +636,7 @@ static void ShowScreenshotResult(bool b)
} }
void LoadIntroGame() static void LoadIntroGame()
{ {
char filename[256]; char filename[256];
_game_mode = GM_MENU; _game_mode = GM_MENU;
@ -696,7 +692,7 @@ void MakeNewGame()
MarkWholeScreenDirty(); MarkWholeScreenDirty();
} }
void MakeNewEditorWorld() static void MakeNewEditorWorld()
{ {
_game_mode = GM_EDITOR; _game_mode = GM_EDITOR;
@ -768,7 +764,7 @@ void StartScenario()
MarkWholeScreenDirty(); MarkWholeScreenDirty();
} }
bool SafeSaveOrLoad(const char *filename, int mode, int newgm) static bool SafeSaveOrLoad(const char *filename, int mode, int newgm)
{ {
byte ogm = _game_mode; byte ogm = _game_mode;
int r; int r;
@ -879,7 +875,7 @@ normal_load:
// The state must not be changed from anywhere // The state must not be changed from anywhere
// but here. // but here.
// That check is enforced in DoCommand. // That check is enforced in DoCommand.
void StateGameLoop() static void StateGameLoop()
{ {
// dont execute the state loop during pause // dont execute the state loop during pause
if (_pause) return; if (_pause) return;

2
unix.c
View File

@ -401,7 +401,7 @@ int GetLanguageList(char **languages, int max)
return num; return num;
} }
void ChangeWorkingDirectory(char *exe) static void ChangeWorkingDirectory(char *exe)
{ {
char *s = strrchr(exe, '/'); char *s = strrchr(exe, '/');
if (s != NULL) { if (s != NULL) {

View File

@ -234,7 +234,7 @@ static const TileIndexDiff _tile_add[4] = {
}; };
/* checks, if a radio tower is within a 9x9 tile square around tile */ /* checks, if a radio tower is within a 9x9 tile square around tile */
bool checkRadioTowerNearby(uint tile) static bool checkRadioTowerNearby(uint tile)
{ {
uint tile_s; uint tile_s;

View File

@ -514,7 +514,7 @@ void Aircraft_Tick(Vehicle *v);
void RoadVeh_Tick(Vehicle *v); void RoadVeh_Tick(Vehicle *v);
void Ship_Tick(Vehicle *v); void Ship_Tick(Vehicle *v);
void Train_Tick(Vehicle *v); void Train_Tick(Vehicle *v);
void EffectVehicle_Tick(Vehicle *v); static void EffectVehicle_Tick(Vehicle *v);
void DisasterVehicle_Tick(Vehicle *v); void DisasterVehicle_Tick(Vehicle *v);
VehicleTickProc *_vehicle_tick_procs[] = { VehicleTickProc *_vehicle_tick_procs[] = {
@ -1196,7 +1196,7 @@ Vehicle *CreateEffectVehicleRel(Vehicle *v, int x, int y, int z, int type)
return CreateEffectVehicle(v->x_pos + x, v->y_pos + y, v->z_pos + z, type); return CreateEffectVehicle(v->x_pos + x, v->y_pos + y, v->z_pos + z, type);
} }
void EffectVehicle_Tick(Vehicle *v) static void EffectVehicle_Tick(Vehicle *v)
{ {
_effect_tick_procs[v->subtype](v); _effect_tick_procs[v->subtype](v);
} }

View File

@ -564,7 +564,7 @@ static const uint16 _dbg_track_sprite[] = {
0x3F7, 0x3F7,
}; };
int dbg_draw_pushed(const TileInfo *ti) static int dbg_draw_pushed(const TileInfo *ti)
{ {
int i; int i;
if (ti->tile==0) if (ti->tile==0)
@ -663,7 +663,7 @@ static void DrawTileSelection(const TileInfo *ti)
} }
} }
void ViewportAddLandscape() static void ViewportAddLandscape()
{ {
ViewportDrawer *vd = _cur_vd; ViewportDrawer *vd = _cur_vd;
int x, y, width, height; int x, y, width, height;
@ -728,7 +728,7 @@ void ViewportAddLandscape()
} }
void ViewportAddTownNames(DrawPixelInfo *dpi) static void ViewportAddTownNames(DrawPixelInfo *dpi)
{ {
Town *t; Town *t;
int left, top, right, bottom; int left, top, right, bottom;
@ -785,7 +785,7 @@ void ViewportAddTownNames(DrawPixelInfo *dpi)
} }
} }
void ViewportAddStationNames(DrawPixelInfo *dpi) static void ViewportAddStationNames(DrawPixelInfo *dpi)
{ {
int left, top, right, bottom; int left, top, right, bottom;
Station *st; Station *st;
@ -856,7 +856,7 @@ void ViewportAddStationNames(DrawPixelInfo *dpi)
} }
} }
void ViewportAddSigns(DrawPixelInfo *dpi) static void ViewportAddSigns(DrawPixelInfo *dpi)
{ {
SignStruct *ss; SignStruct *ss;
int left, top, right, bottom; int left, top, right, bottom;
@ -923,7 +923,7 @@ void ViewportAddSigns(DrawPixelInfo *dpi)
} }
} }
void ViewportAddWaypoints(DrawPixelInfo *dpi) static void ViewportAddWaypoints(DrawPixelInfo *dpi)
{ {
Waypoint *cp; Waypoint *cp;
@ -1010,7 +1010,7 @@ void UpdateViewportSignPos(ViewportSign *sign, int left, int top, StringID str)
} }
void ViewportDrawTileSprites(TileSpriteToDraw *ts) static void ViewportDrawTileSprites(TileSpriteToDraw *ts)
{ {
do { do {
Point pt = RemapCoords(ts->x, ts->y, ts->z); Point pt = RemapCoords(ts->x, ts->y, ts->z);
@ -1018,7 +1018,7 @@ void ViewportDrawTileSprites(TileSpriteToDraw *ts)
} while ( (ts = ts->next) != NULL); } while ( (ts = ts->next) != NULL);
} }
void ViewportSortParentSprites(ParentSpriteToDraw **psd) static void ViewportSortParentSprites(ParentSpriteToDraw **psd)
{ {
ParentSpriteToDraw *ps, *ps2,*ps3, **psd2, **psd3; ParentSpriteToDraw *ps, *ps2,*ps3, **psd2, **psd3;
@ -1054,7 +1054,7 @@ void ViewportSortParentSprites(ParentSpriteToDraw **psd)
} }
} }
void ViewportDrawParentSprites(ParentSpriteToDraw **psd) static void ViewportDrawParentSprites(ParentSpriteToDraw **psd)
{ {
ParentSpriteToDraw *ps; ParentSpriteToDraw *ps;
ChildScreenSpriteToDraw *cs; ChildScreenSpriteToDraw *cs;
@ -1071,7 +1071,7 @@ void ViewportDrawParentSprites(ParentSpriteToDraw **psd)
} }
} }
void ViewportDrawStrings(DrawPixelInfo *dpi, StringSpriteToDraw *ss) static void ViewportDrawStrings(DrawPixelInfo *dpi, StringSpriteToDraw *ss)
{ {
DrawPixelInfo dp; DrawPixelInfo dp;
byte zoom; byte zoom;
@ -1309,7 +1309,7 @@ void UpdateViewportPosition(Window *w)
} }
} }
void MarkViewportDirty(ViewPort *vp, int left, int top, int right, int bottom) static void MarkViewportDirty(ViewPort *vp, int left, int top, int right, int bottom)
{ {
if ( (right -= vp->virtual_left) <= 0) if ( (right -= vp->virtual_left) <= 0)
return; return;
@ -1375,7 +1375,7 @@ void MarkTileDirty(int x, int y)
); );
} }
void SetSelectionTilesDirty() static void SetSelectionTilesDirty()
{ {
int y_size, x_size; int y_size, x_size;
TileHighlightData *thd = _thd_ptr; TileHighlightData *thd = _thd_ptr;

View File

@ -14,7 +14,7 @@ bool IsShipDepotTile(TileIndex tile)
return IS_TILETYPE(tile, MP_WATER) && (_map5[tile]&~3) == 0x80; return IS_TILETYPE(tile, MP_WATER) && (_map5[tile]&~3) == 0x80;
} }
bool IsClearWaterTile(uint tile) static bool IsClearWaterTile(uint tile)
{ {
TileInfo ti; TileInfo ti;
FindLandscapeHeightByTile(&ti, tile); FindLandscapeHeightByTile(&ti, tile);
@ -440,12 +440,12 @@ void DrawShipDepotSprite(int x, int y, int image)
} }
uint GetSlopeZ_Water(TileInfo *ti) static uint GetSlopeZ_Water(TileInfo *ti)
{ {
return GetPartialZ(ti->x&0xF, ti->y&0xF, ti->tileh) + ti->z; return GetPartialZ(ti->x&0xF, ti->y&0xF, ti->tileh) + ti->z;
} }
uint GetSlopeTileh_Water(TileInfo *ti) static uint GetSlopeTileh_Water(TileInfo *ti)
{ {
return ti->tileh; return ti->tileh;
} }

View File

@ -585,7 +585,7 @@ void InitWindowSystem()
_active_viewports = 0; _active_viewports = 0;
} }
void DecreaseWindowCounters() static void DecreaseWindowCounters()
{ {
Window *w; Window *w;
@ -616,7 +616,7 @@ Window *GetCallbackWnd()
return FindWindowById(_thd.window_class, _thd.window_number); return FindWindowById(_thd.window_class, _thd.window_number);
} }
void HandlePlacePresize() static void HandlePlacePresize()
{ {
Window *w; Window *w;
WindowEvent e; WindowEvent e;
@ -637,7 +637,7 @@ void HandlePlacePresize()
w->wndproc(w, &e); w->wndproc(w, &e);
} }
bool HandleDragDrop() static bool HandleDragDrop()
{ {
Window *w; Window *w;
WindowEvent e; WindowEvent e;
@ -663,7 +663,7 @@ bool HandleDragDrop()
return false; return false;
} }
bool HandlePopupMenu() static bool HandlePopupMenu()
{ {
Window *w; Window *w;
WindowEvent e; WindowEvent e;
@ -691,7 +691,7 @@ bool HandlePopupMenu()
return false; return false;
} }
bool HandleWindowDragging() static bool HandleWindowDragging()
{ {
Window *w; Window *w;
// Get out immediately if no window is being dragged at all. // Get out immediately if no window is being dragged at all.
@ -861,7 +861,7 @@ Window *StartWindowSizing(Window *w)
} }
bool HandleScrollbarScrolling() static bool HandleScrollbarScrolling()
{ {
Window *w; Window *w;
int i; int i;
@ -904,7 +904,7 @@ bool HandleScrollbarScrolling()
return false; return false;
} }
bool HandleViewportScroll() static bool HandleViewportScroll()
{ {
Window *w; Window *w;
ViewPort *vp; ViewPort *vp;