mirror of https://github.com/OpenTTD/OpenTTD
(svn r677) -newgrf: Fix some custom electric trains appearing in maglev depots (pasky).
parent
d51daeab1a
commit
249438be88
20
ai.c
20
ai.c
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@ -113,25 +113,19 @@ static void AiStateVehLoop(Player *p)
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p->ai.state_counter = 0;
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p->ai.state_counter = 0;
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}
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}
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// XXX
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static const byte _rail_locos_count[3] = {
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27, 3, 5
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};
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extern const byte _rail_engines_start[3];
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static int AiChooseTrainToBuild(byte railtype, int32 money, byte flag)
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static int AiChooseTrainToBuild(byte railtype, int32 money, byte flag)
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{
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{
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int best_veh_index = -1;
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int best_veh_index = -1;
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byte best_veh_score = 0;
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byte best_veh_score = 0;
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int32 r;
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int32 r;
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int i;
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int i = _rail_engines_start[railtype];
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for (i = 0; i < NUM_TRAIN_ENGINES; i++) {
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int end = i + _rail_locos_count[railtype];
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RailVehicleInfo *rvi = &rail_vehinfo(i);
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Engine *e = &_engines[i];
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Engine *e = DEREF_ENGINE(i);
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do {
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assert(!(_rail_vehicle_info[i].flags & RVI_WAGON));
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if (!HASBIT(e->player_avail, _current_player) || e->reliability < 0x8A3D)
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if (e->railtype != railtype || rvi->flags & RVI_WAGON
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|| !HASBIT(e->player_avail, _current_player) || e->reliability < 0x8A3D)
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continue;
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continue;
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r = DoCommandByTile(0, i, 0, 0, CMD_BUILD_RAIL_VEHICLE);
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r = DoCommandByTile(0, i, 0, 0, CMD_BUILD_RAIL_VEHICLE);
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@ -142,7 +136,7 @@ static int AiChooseTrainToBuild(byte railtype, int32 money, byte flag)
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best_veh_score = _cmd_build_rail_veh_score;
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best_veh_score = _cmd_build_rail_veh_score;
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best_veh_index = i;
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best_veh_index = i;
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}
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}
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} while (++e, ++i != end);
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}
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return best_veh_index;
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return best_veh_index;
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}
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}
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18
engine_gui.c
18
engine_gui.c
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@ -15,14 +15,16 @@ void DrawShipEngineInfo(int engine, int x, int y, int maxw);
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StringID GetEngineCategoryName(byte engine)
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StringID GetEngineCategoryName(byte engine)
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{
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{
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if (engine < NUM_NORMAL_RAIL_ENGINES)
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if (engine < NUM_TRAIN_ENGINES) {
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return STR_8102_RAILROAD_LOCOMOTIVE;
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switch (_engines[engine].railtype) {
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case 0:
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if (engine < NUM_NORMAL_RAIL_ENGINES + NUM_MONORAIL_ENGINES)
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return STR_8102_RAILROAD_LOCOMOTIVE;
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return STR_8106_MONORAIL_LOCOMOTIVE;
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case 1:
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return STR_8106_MONORAIL_LOCOMOTIVE;
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if (engine < NUM_TRAIN_ENGINES)
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case 2:
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return STR_8107_MAGLEV_LOCOMOTIVE;
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return STR_8107_MAGLEV_LOCOMOTIVE;
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}
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}
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if (engine < NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES)
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if (engine < NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES)
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return STR_8103_ROAD_VEHICLE;
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return STR_8103_ROAD_VEHICLE;
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69
train_gui.c
69
train_gui.c
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@ -14,23 +14,6 @@
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int _traininfo_vehicle_pitch = 0;
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int _traininfo_vehicle_pitch = 0;
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static Engine * const _rail_engines[3] = {
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&_engines[0],
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&_engines[NUM_NORMAL_RAIL_ENGINES],
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&_engines[NUM_MONORAIL_ENGINES + NUM_NORMAL_RAIL_ENGINES],
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};
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const byte _rail_engines_count[3] = {
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NUM_NORMAL_RAIL_ENGINES,
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NUM_MONORAIL_ENGINES,
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NUM_MAGLEV_ENGINES,
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};
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const byte _rail_engines_start[3] = {
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0,
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NUM_NORMAL_RAIL_ENGINES,
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NUM_MONORAIL_ENGINES + NUM_NORMAL_RAIL_ENGINES,
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};
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static void CcBuildWagon(bool success, uint tile, uint32 p1, uint32 p2)
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static void CcBuildWagon(bool success, uint tile, uint32 p1, uint32 p2)
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{
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{
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@ -85,12 +68,15 @@ static void NewRailVehicleWndProc(Window *w, WindowEvent *e)
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{
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{
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int count = 0;
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int count = 0;
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int num = _rail_engines_count[WP(w,buildtrain_d).railtype];
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byte railtype = WP(w,buildtrain_d).railtype;
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Engine *e = _rail_engines[WP(w,buildtrain_d).railtype];
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int i;
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do {
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if (HASBIT(e->player_avail, _local_player))
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for (i = 0; i < NUM_TRAIN_ENGINES; i++) {
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Engine *e = &_engines[i];
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if (e->railtype == railtype
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&& HASBIT(e->player_avail, _local_player))
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count++;
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count++;
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} while (++e,--num);
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}
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SetVScrollCount(w, count);
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SetVScrollCount(w, count);
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}
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}
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@ -98,26 +84,37 @@ static void NewRailVehicleWndProc(Window *w, WindowEvent *e)
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DrawWindowWidgets(w);
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DrawWindowWidgets(w);
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{
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{
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int num = _rail_engines_count[WP(w,buildtrain_d).railtype];
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byte railtype = WP(w,buildtrain_d).railtype;
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Engine *e = _rail_engines[WP(w,buildtrain_d).railtype];
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int sel = WP(w,buildtrain_d).sel_index;
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int sel = WP(w,buildtrain_d).sel_index;
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int pos = w->vscroll.pos;
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int pos = w->vscroll.pos;
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int x = 1;
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int x = 1;
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int y = 15;
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int y = 15;
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int engine_id = _rail_engines_start[WP(w,buildtrain_d).railtype];
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int selected_id = -1;
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int selected_id = -1;
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int i;
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do {
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/* Ensure that custom engines which substituted wagons
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if (HASBIT(e->player_avail, _local_player)) {
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* are sorted correctly. */
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if (sel==0) selected_id = engine_id;
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#define engine_drawing_loop(cmp_) \
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if (IS_INT_INSIDE(--pos, -8, 0)) {
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for (i = 0; i < NUM_TRAIN_ENGINES; i++) { \
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DrawString(x+59, y+2, GetCustomEngineName(engine_id), sel==0 ? 0xC : 0x10);
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Engine *e = DEREF_ENGINE(i); \
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DrawTrainEngine(x+29, y+6+_traininfo_vehicle_pitch, engine_id, SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player)));
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RailVehicleInfo *rvi = &rail_vehinfo(i); \
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y += 14;
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\
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}
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if (e->railtype != railtype || (rvi->flags & RVI_WAGON) cmp_ 0 \
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sel--;
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|| !HASBIT(e->player_avail, _local_player)) \
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}
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continue; \
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} while (++engine_id, ++e,--num);
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\
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if (sel == 0) selected_id = i; \
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if (IS_INT_INSIDE(--pos, -8, 0)) { \
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DrawString(x+59, y+2, GetCustomEngineName(i), sel == 0 ? 0xC : 0x10); \
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DrawTrainEngine(x+29, y+6+_traininfo_vehicle_pitch, i, \
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SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player))); \
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y += 14; \
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} \
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sel--; \
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}
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engine_drawing_loop(!=); // True engines
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engine_drawing_loop(==); // Feeble wagons
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WP(w,buildtrain_d).sel_engine = selected_id;
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WP(w,buildtrain_d).sel_engine = selected_id;
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