mirror of https://github.com/OpenTTD/OpenTTD
(svn r12693) -Documentation: add some documentation to some window related stuff. Based on a patch by Albert.
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@ -22,8 +22,7 @@
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#include "table/sprites.h"
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/** delta between mouse cursor and upper left corner of dragged window */
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static Point _drag_delta;
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static Point _drag_delta; //< delta between mouse cursor and upper left corner of dragged window
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static Window _windows[MAX_NUMBER_OF_WINDOWS];
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@ -1047,6 +1046,9 @@ Window *FindWindowFromPt(int x, int y)
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return NULL;
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}
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/**
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* (re)initialize the windowing system
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*/
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void InitWindowSystem()
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{
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IConsoleClose();
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@ -1057,6 +1059,9 @@ void InitWindowSystem()
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_no_scroll = 0;
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}
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/**
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* Close down the windowing system
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*/
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void UnInitWindowSystem()
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{
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Window **wz;
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@ -1075,6 +1080,9 @@ restart_search:
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assert(_last_z_window == _z_windows);
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}
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/**
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* Reset the windowing system, by means of shutting it down followed by re-initialization
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*/
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void ResetWindowSystem()
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{
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UnInitWindowSystem();
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@ -307,7 +307,7 @@ struct Window {
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byte caption_color; ///< Background color of the window caption, contains PlayerID
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WindowProc *wndproc; ///< Event handler function for the window
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ViewPort *viewport; ///< Pointer to viewport, if present (structure is part of derived class)
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ViewPort *viewport; ///< Pointer to viewport, if present
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const Widget *original_widget; ///< Original widget layout, copied from WindowDesc
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Widget *widget; ///< Widgets of the window
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uint widget_count; ///< Number of widgets of the window
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@ -7,6 +7,9 @@
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#include "core/enum_type.hpp"
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/**
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* Window classes
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*/
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enum WindowClass {
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WC_NONE,
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WC_MAIN_WINDOW = WC_NONE,
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