mirror of https://github.com/OpenTTD/OpenTTD
(svn r19521) -Codechange: Use a IndustryType array to sort industries by name instead of a LegendAndColour array.
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5193ed0fc1
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217a98e69b
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@ -96,6 +96,40 @@ static inline void GetAllCargoSuffixes(uint cb_offset, CargoSuffixType cst, cons
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}
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}
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}
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}
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IndustryType _sorted_industry_types[NUM_INDUSTRYTYPES];
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/** Sort industry types by their name. */
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static int CDECL IndustryTypeNameSorter(const IndustryType *a, const IndustryType *b)
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{
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static char industry_name[2][64];
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const IndustrySpec *indsp1 = GetIndustrySpec(*a);
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SetDParam(0, indsp1->name);
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GetString(industry_name[0], STR_JUST_STRING, lastof(industry_name[0]));
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const IndustrySpec *indsp2 = GetIndustrySpec(*b);
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SetDParam(0, indsp2->name);
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GetString(industry_name[1], STR_JUST_STRING, lastof(industry_name[1]));
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int r = strcmp(industry_name[0], industry_name[1]);
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/* If the names are equal, sort by industry type. */
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return (r != 0) ? r : (*a - *b);
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}
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/** Initialize the list of sorted industry types.
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*/
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void SortIndustryTypes()
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{
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/* Add each industry type to the list. */
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for (IndustryType i = 0; i < NUM_INDUSTRYTYPES; i++) {
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_sorted_industry_types[i] = i;
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}
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/* Sort industry types by name. */
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QSortT(_sorted_industry_types, NUM_INDUSTRYTYPES, &IndustryTypeNameSorter);
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}
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/** Command callback. In case of failure to build an industry, show an error message.
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/** Command callback. In case of failure to build an industry, show an error message.
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* @param result Result of the command.
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* @param result Result of the command.
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* @param tile Tile where the industry is placed.
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* @param tile Tile where the industry is placed.
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@ -183,6 +183,11 @@ void ResetIndustries();
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extern IndustrySpec _industry_specs[NUM_INDUSTRYTYPES];
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extern IndustrySpec _industry_specs[NUM_INDUSTRYTYPES];
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extern IndustryTileSpec _industry_tile_specs[NUM_INDUSTRYTILES];
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extern IndustryTileSpec _industry_tile_specs[NUM_INDUSTRYTILES];
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/* industry_gui.cpp */
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void SortIndustryTypes();
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/* Industry types sorted alphabetically by name. */
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extern IndustryType _sorted_industry_types[NUM_INDUSTRYTYPES];
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/**
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/**
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* Do industry gfx ID translation for NewGRFs.
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* Do industry gfx ID translation for NewGRFs.
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* @param gfx the type to get the override for.
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* @param gfx the type to get the override for.
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@ -6809,6 +6809,9 @@ static void AfterLoadGRFs()
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/* Add all new industries to the industry array. */
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/* Add all new industries to the industry array. */
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FinaliseIndustriesArray();
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FinaliseIndustriesArray();
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/* Sort the list of industry types. */
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SortIndustryTypes();
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/* Create dynamic list of industry legends for smallmap_gui.cpp */
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/* Create dynamic list of industry legends for smallmap_gui.cpp */
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BuildIndustriesLegend();
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BuildIndustriesLegend();
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@ -26,7 +26,6 @@
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#include "sound_func.h"
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#include "sound_func.h"
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#include "window_func.h"
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#include "window_func.h"
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#include "company_base.h"
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#include "company_base.h"
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#include "core/sort_func.hpp"
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#include "table/strings.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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#include "table/sprites.h"
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@ -152,33 +151,6 @@ static uint _industry_to_list_pos[NUM_INDUSTRYTYPES];
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/** Show heightmap in industry mode of smallmap window. */
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/** Show heightmap in industry mode of smallmap window. */
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static bool _smallmap_industry_show_heightmap;
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static bool _smallmap_industry_show_heightmap;
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/** Sort legends by their name. */
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static int CDECL LegendNameSorter(const LegendAndColour *a, const LegendAndColour *b)
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{
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static char industry_name[2][64];
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SetDParam(0, a->legend);
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GetString(industry_name[0], STR_JUST_STRING, lastof(industry_name[0]));
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SetDParam(0, b->legend);
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GetString(industry_name[1], STR_JUST_STRING, lastof(industry_name[1]));
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int r = strcmp(industry_name[0], industry_name[1]);
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/* If the names are equal, sort by industry type. */
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return (r != 0) ? r : (a->type - b->type);
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}
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void SortIndustriesLegend()
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{
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/* Sort industries by name. */
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GSortT(_legend_from_industries, _smallmap_industry_count, &LegendNameSorter);
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/* Store widget number for each industry type. */
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for (int i = 0; i < _smallmap_industry_count; i++) {
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_industry_to_list_pos[_legend_from_industries[i].type] = i;
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}
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}
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/**
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/**
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* Fills an array for the industries legends.
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* Fills an array for the industries legends.
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*/
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*/
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@ -187,16 +159,19 @@ void BuildIndustriesLegend()
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uint j = 0;
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uint j = 0;
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/* Add each name */
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/* Add each name */
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for (IndustryType i = 0; i < NUM_INDUSTRYTYPES; i++) {
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for (uint8 i = 0; i < NUM_INDUSTRYTYPES; i++) {
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const IndustrySpec *indsp = GetIndustrySpec(i);
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IndustryType ind = _sorted_industry_types[i];
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const IndustrySpec *indsp = GetIndustrySpec(ind);
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if (indsp->enabled) {
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if (indsp->enabled) {
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_legend_from_industries[j].legend = indsp->name;
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_legend_from_industries[j].legend = indsp->name;
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_legend_from_industries[j].colour = indsp->map_colour;
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_legend_from_industries[j].colour = indsp->map_colour;
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_legend_from_industries[j].type = i;
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_legend_from_industries[j].type = ind;
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_legend_from_industries[j].show_on_map = true;
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_legend_from_industries[j].show_on_map = true;
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_legend_from_industries[j].col_break = false;
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_legend_from_industries[j].col_break = false;
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_legend_from_industries[j].end = false;
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_legend_from_industries[j].end = false;
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/* Store widget number for this industry type. */
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_industry_to_list_pos[ind] = j;
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j++;
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j++;
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}
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}
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}
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}
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@ -1050,7 +1025,6 @@ public:
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virtual void OnInit()
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virtual void OnInit()
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{
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{
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SortIndustriesLegend();
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uint min_width = 0;
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uint min_width = 0;
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this->min_number_of_columns = INDUSTRY_MIN_NUMBER_OF_COLUMNS;
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this->min_number_of_columns = INDUSTRY_MIN_NUMBER_OF_COLUMNS;
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this->min_number_of_fixed_rows = 0;
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this->min_number_of_fixed_rows = 0;
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@ -33,6 +33,8 @@
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#include "townname_func.h"
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#include "townname_func.h"
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#include "string_func.h"
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#include "string_func.h"
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#include "company_base.h"
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#include "company_base.h"
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#include "industrytype.h"
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#include "smallmap_gui.h"
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#include "table/strings.h"
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#include "table/strings.h"
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#include "table/control_codes.h"
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#include "table/control_codes.h"
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@ -1324,6 +1326,8 @@ bool ReadLanguagePack(int lang_index)
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_dynlang.curr = lang_index;
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_dynlang.curr = lang_index;
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_dynlang.text_dir = (TextDirection)lang_pack->text_dir;
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_dynlang.text_dir = (TextDirection)lang_pack->text_dir;
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SetCurrentGrfLangID(_langpack->newgrflangid);
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SetCurrentGrfLangID(_langpack->newgrflangid);
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SortIndustryTypes();
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BuildIndustriesLegend();
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SortNetworkLanguages();
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SortNetworkLanguages();
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return true;
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return true;
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}
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}
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