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(svn r189) -Fix: [1024750] Fix: network.c - timeout error. When one client timed out, all clients were disconnected (sign_de)

release/0.4.5
darkvater 2004-09-09 16:20:33 +00:00
parent 5ecaebcc6c
commit 216abe4e93
3 changed files with 11 additions and 7 deletions

View File

@ -1096,6 +1096,7 @@ void NetworkSend()
SyncPacket sp;
uint new_max;
_network_ahead_frames = _network_sync_freq + 1;
ready_all=false;
@ -1106,7 +1107,7 @@ void NetworkSend()
for(cs=_clients;cs->socket != INVALID_SOCKET; cs++) {
count++;
ready_all = ready_all && (cs->ready || cs->inactive || (cs->xmitpos>0));
cs->timeout-=5;
if (!cs->ready) cs->timeout-=5;
if (cs->timeout == 0) {
SET_DPARAM16(0,count);
ShowErrorMessage(-1,STR_NETWORK_ERR_TIMEOUT,0,0);
@ -1122,7 +1123,9 @@ void NetworkSend()
_not_packet = 0;
new_max = max(_frame_counter + (int)_network_ahead_frames, _frame_counter_max);
DEBUG(net,3) ("net: serv: sync max=%i, seed1=%i, seed2=%i",new_max,_sync_seed_1,_sync_seed_2);
sp.packet_length = sizeof(sp);
sp.packet_type = 1;
sp.frames = new_max - _frame_counter_max;
@ -1511,6 +1514,7 @@ if (_network_available) {
IConsoleCmdRegister("connect",NetworkConsoleCmdConnect);
IConsoleVarRegister("net_client_timeout",&_network_client_timeout,ICONSOLE_VAR_UINT16);
IConsoleVarRegister("net_ready_ahead",&_network_ready_ahead,ICONSOLE_VAR_UINT16);
IConsoleVarRegister("net_sync_freq",&_network_sync_freq,ICONSOLE_VAR_UINT16);
} else {
DEBUG(net, 3) ("[NET][Core] FAILED: multiplayer not available");
}
@ -1636,7 +1640,7 @@ if (incomming) {
if ((_networking) && (!_networking_server) && (_frame_counter+_network_ready_ahead >= _frame_counter_max)) {
// send the "i" am ready message to the server
// [_network_ready_ahead] frame before "i" reach the frame-limit
// [_network_ready_ahead] frames before "i" reach the frame-limit
NetworkSendReadyPacket();
}

View File

@ -762,8 +762,8 @@ static const SettingDesc misc_settings[] = {
static const SettingDesc network_settings[] = {
{"port", SDT_UINT | SDT_NOSAVE, (void*)3978, &_network_client_port, NULL},
{"server_port", SDT_UINT | SDT_NOSAVE, (void*)3979, &_network_server_port, NULL},
{"sync_freq", SDT_UINT | SDT_NOSAVE, (void*)4, &_network_sync_freq, NULL},
{"ahead_frames", SDT_UINT | SDT_NOSAVE, (void*)5, &_network_ahead_frames, NULL},
{"sync_freq", SDT_UINT16 | SDT_NOSAVE, (void*)4, &_network_sync_freq, NULL},
{"ahead_frames", SDT_UINT16 | SDT_NOSAVE, (void*)5, &_network_ahead_frames, NULL},
{NULL, 0, NULL, NULL, NULL}
};

View File

@ -227,8 +227,8 @@ VARDEF uint16 _network_game_count;
VARDEF uint _network_client_port;
VARDEF uint _network_server_port;
VARDEF uint _network_sync_freq;
VARDEF uint _network_ahead_frames;
VARDEF uint16 _network_sync_freq;
VARDEF uint16 _network_ahead_frames;
VARDEF uint32 _sync_seed_1, _sync_seed_2;