mirror of https://github.com/OpenTTD/OpenTTD
(svn r20022) -Doc: Add some doxygen comments.
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ef17c6042f
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@ -42,7 +42,7 @@
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#endif /* ENABLE_NETWORK */
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#endif /* ENABLE_NETWORK */
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/* scriptfile handling */
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/* scriptfile handling */
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static bool _script_running;
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static bool _script_running; ///< Script is running (used to abort execution when #ConReturn is encountered).
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/* console command defines */
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/* console command defines */
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#define DEF_CONSOLE_CMD(function) static bool function(byte argc, char *argv[])
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#define DEF_CONSOLE_CMD(function) static bool function(byte argc, char *argv[])
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@ -168,7 +168,7 @@ static const WindowDesc _console_window_desc(
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struct IConsoleWindow : Window
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struct IConsoleWindow : Window
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{
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{
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static int scroll;
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static int scroll;
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int line_height;
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int line_height; ///< Height of one line of text in the console.
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int line_offset;
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int line_offset;
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IConsoleWindow() : Window()
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IConsoleWindow() : Window()
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@ -375,6 +375,7 @@ void IConsoleGUIFree()
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IConsoleClearBuffer();
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IConsoleClearBuffer();
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}
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}
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/** Change the size of the in-game console window after the screen size changed, or the window state changed. */
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void IConsoleResize(Window *w)
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void IConsoleResize(Window *w)
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{
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{
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switch (_iconsole_mode) {
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switch (_iconsole_mode) {
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@ -392,6 +393,7 @@ void IConsoleResize(Window *w)
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MarkWholeScreenDirty();
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MarkWholeScreenDirty();
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}
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}
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/** Toggle in-game console between opened and closed. */
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void IConsoleSwitch()
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void IConsoleSwitch()
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{
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{
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switch (_iconsole_mode) {
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switch (_iconsole_mode) {
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@ -60,8 +60,8 @@ struct IConsoleAlias {
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};
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};
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/* console parser */
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/* console parser */
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extern IConsoleCmd *_iconsole_cmds; ///< list of registred commands
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extern IConsoleCmd *_iconsole_cmds; ///< List of registered commands.
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extern IConsoleAlias *_iconsole_aliases; ///< list of registred aliases
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extern IConsoleAlias *_iconsole_aliases; ///< List of registered aliases.
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/* console functions */
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/* console functions */
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void IConsoleClearBuffer();
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void IConsoleClearBuffer();
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@ -12,12 +12,14 @@
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#ifndef CONSOLE_TYPE_H
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#ifndef CONSOLE_TYPE_H
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#define CONSOLE_TYPE_H
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#define CONSOLE_TYPE_H
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/** Modes of the in-game console. */
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enum IConsoleModes {
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enum IConsoleModes {
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ICONSOLE_FULL,
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ICONSOLE_FULL, ///< In-game console is closed.
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ICONSOLE_OPENED,
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ICONSOLE_OPENED, ///< In-game console is opened, upper 1/3 of the screen.
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ICONSOLE_CLOSED
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ICONSOLE_CLOSED ///< In-game console is opened, whole screen.
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};
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};
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/** Colours of the console messages. */
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enum ConsoleColour {
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enum ConsoleColour {
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CC_DEFAULT = 1,
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CC_DEFAULT = 1,
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CC_ERROR = 3,
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CC_ERROR = 3,
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@ -14,7 +14,7 @@
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#include "company_type.h"
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#include "company_type.h"
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/* List of different livery schemes. */
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/** List of different livery schemes. */
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enum LiveryScheme {
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enum LiveryScheme {
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LS_BEGIN = 0,
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LS_BEGIN = 0,
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LS_DEFAULT = 0,
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LS_DEFAULT = 0,
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@ -57,7 +57,7 @@ enum LiveryScheme {
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DECLARE_POSTFIX_INCREMENT(LiveryScheme)
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DECLARE_POSTFIX_INCREMENT(LiveryScheme)
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template <> struct EnumPropsT<LiveryScheme> : MakeEnumPropsT<LiveryScheme, byte, LS_BEGIN, LS_END, LS_END, 8> {};
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template <> struct EnumPropsT<LiveryScheme> : MakeEnumPropsT<LiveryScheme, byte, LS_BEGIN, LS_END, LS_END, 8> {};
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/* List of different livery classes, used only by the livery GUI. */
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/** List of different livery classes, used only by the livery GUI. */
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enum LiveryClass {
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enum LiveryClass {
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LC_OTHER,
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LC_OTHER,
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LC_RAIL,
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LC_RAIL,
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