mirror of https://github.com/OpenTTD/OpenTTD
Codechange: move locale settings to std::string
parent
16437b7c0d
commit
2022e34824
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@ -221,9 +221,9 @@ struct LocaleSettings {
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byte units_volume; ///< unit system for volume
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byte units_force; ///< unit system for force
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byte units_height; ///< unit system for height
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char *digit_group_separator; ///< thousand separator for non-currencies
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char *digit_group_separator_currency; ///< thousand separator for currencies
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char *digit_decimal_separator; ///< decimal separator
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std::string digit_group_separator; ///< thousand separator for non-currencies
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std::string digit_group_separator_currency; ///< thousand separator for currencies
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std::string digit_decimal_separator; ///< decimal separator
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};
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/** Settings related to news */
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@ -343,8 +343,8 @@ static char *FormatNumber(char *buff, int64 number, const char *last, const char
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uint64 tot = 0;
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for (int i = 0; i < max_digits; i++) {
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if (i == max_digits - fractional_digits) {
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const char *decimal_separator = _settings_game.locale.digit_decimal_separator;
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if (decimal_separator == nullptr) decimal_separator = _langpack.langpack->digit_decimal_separator;
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const char *decimal_separator = _settings_game.locale.digit_decimal_separator.c_str();
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if (StrEmpty(decimal_separator)) decimal_separator = _langpack.langpack->digit_decimal_separator;
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buff += seprintf(buff, last, "%s", decimal_separator);
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}
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@ -368,8 +368,8 @@ static char *FormatNumber(char *buff, int64 number, const char *last, const char
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static char *FormatCommaNumber(char *buff, int64 number, const char *last, int fractional_digits = 0)
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{
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const char *separator = _settings_game.locale.digit_group_separator;
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if (separator == nullptr) separator = _langpack.langpack->digit_group_separator;
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const char *separator = _settings_game.locale.digit_group_separator.c_str();
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if (StrEmpty(separator)) separator = _langpack.langpack->digit_group_separator;
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return FormatNumber(buff, number, last, separator, 1, fractional_digits);
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}
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@ -407,8 +407,8 @@ static char *FormatBytes(char *buff, int64 number, const char *last)
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id++;
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}
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const char *decimal_separator = _settings_game.locale.digit_decimal_separator;
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if (decimal_separator == nullptr) decimal_separator = _langpack.langpack->digit_decimal_separator;
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const char *decimal_separator = _settings_game.locale.digit_decimal_separator.c_str();
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if (StrEmpty(decimal_separator)) decimal_separator = _langpack.langpack->digit_decimal_separator;
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if (number < 1024) {
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id = 0;
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@ -501,9 +501,9 @@ static char *FormatGenericCurrency(char *buff, const CurrencySpec *spec, Money n
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}
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}
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const char *separator = _settings_game.locale.digit_group_separator_currency;
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if (separator == nullptr && !StrEmpty(_currency->separator)) separator = _currency->separator;
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if (separator == nullptr) separator = _langpack.langpack->digit_group_separator_currency;
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const char *separator = _settings_game.locale.digit_group_separator_currency.c_str();
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if (StrEmpty(separator)) separator = _currency->separator;
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if (StrEmpty(separator)) separator = _langpack.langpack->digit_group_separator_currency;
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buff = FormatNumber(buff, number, last, separator);
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buff = strecpy(buff, multiplier, last);
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@ -107,6 +107,9 @@ static size_t ConvertLandscape(const char *value);
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#define SDT_STR(base, var, type, flags, guiflags, def, str, strhelp, strval, proc, from, to, cat, extra, startup)\
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SDT_GENERAL(#var, SDT_STRING, SL_STR, type, flags, guiflags, base, var, sizeof(((base*)8)->var), def, 0, 0, 0, nullptr, str, strhelp, strval, proc, nullptr, from, to, cat, extra, startup)
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#define SDT_SSTR(base, var, type, flags, guiflags, def, str, strhelp, strval, proc, from, to, cat, extra, startup)\
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SDT_GENERAL(#var, SDT_STDSTRING, SL_STDSTR, type, flags, guiflags, base, var, sizeof(((base*)8)->var), def, 0, 0, 0, nullptr, str, strhelp, strval, proc, nullptr, from, to, cat, extra, startup)
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#define SDT_OMANY(base, var, type, flags, guiflags, def, max, full, str, strhelp, strval, proc, from, to, load, cat, extra, startup)\
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SDT_GENERAL(#var, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, base, var, 1, def, 0, max, 0, full, str, strhelp, strval, proc, load, from, to, cat, extra, startup)
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@ -73,7 +73,7 @@ SDTC_SSTR = SDTC_SSTR( $var, $type, $flags, $guiflags, $def,
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SDTC_VAR = SDTC_VAR( $var, $type, $flags, $guiflags, $def, $min, $max, $interval, $str, $strhelp, $strval, $proc, $from, $to, $cat, $extra, $startup),
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SDT_BOOL = SDT_BOOL($base, $var, $flags, $guiflags, $def, $str, $strhelp, $strval, $proc, $from, $to, $cat, $extra, $startup),
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SDT_OMANY = SDT_OMANY($base, $var, $type, $flags, $guiflags, $def, $max, $full, $str, $strhelp, $strval, $proc, $from, $to, $load, $cat, $extra, $startup),
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SDT_STR = SDT_STR($base, $var, $type, $flags, $guiflags, $def, $str, $strhelp, $strval, $proc, $from, $to, $cat, $extra, $startup),
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SDT_SSTR = SDT_SSTR($base, $var, $type, $flags, $guiflags, $def, $str, $strhelp, $strval, $proc, $from, $to, $cat, $extra, $startup),
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SDT_VAR = SDT_VAR($base, $var, $type, $flags, $guiflags, $def, $min, $max, $interval, $str, $strhelp, $strval, $proc, $from, $to, $cat, $extra, $startup),
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SDT_NULL = SDT_NULL($length, $from, $to),
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SDT_END = SDT_END()
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@ -2640,7 +2640,7 @@ str = STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT
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strhelp = STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT
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strval = STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL
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[SDT_STR]
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[SDT_SSTR]
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base = GameSettings
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var = locale.digit_group_separator
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type = SLE_STRQ
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@ -2650,7 +2650,7 @@ def = nullptr
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proc = RedrawScreen
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cat = SC_BASIC
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[SDT_STR]
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[SDT_SSTR]
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base = GameSettings
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var = locale.digit_group_separator_currency
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type = SLE_STRQ
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@ -2660,7 +2660,7 @@ def = nullptr
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proc = RedrawScreen
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cat = SC_BASIC
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[SDT_STR]
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[SDT_SSTR]
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base = GameSettings
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var = locale.digit_decimal_separator
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type = SLE_STRQ
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