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(svn r18576) -Codechange: use the function to determine the width of digits for determining the width of the unitnumber in vehicle lists.

release/1.0
rubidium 2009-12-20 16:44:41 +00:00
parent 90b7f0f3cb
commit 1ea8cb4fc4
2 changed files with 5 additions and 6 deletions

View File

@ -110,11 +110,11 @@ void BaseVehicleListWindow::BuildVehicleList(Owner owner, uint16 index, uint16 w
* wider numbers to determine the width instead of just
* the random number that it seems to be. */
if (unitnumber >= 1000) {
this->max_unitnumber = 9999;
this->unitnumber_digits = 4;
} else if (unitnumber >= 100) {
this->max_unitnumber = 999;
this->unitnumber_digits = 3;
} else {
this->max_unitnumber = 99;
this->unitnumber_digits = 2;
}
this->vehicles.RebuildDone();
@ -908,8 +908,7 @@ void BaseVehicleListWindow::DrawVehicleListItems(VehicleID selected_vehicle, int
int width = right - left;
bool rtl = _dynlang.text_dir == TD_RTL;
SetDParam(0, this->max_unitnumber);
int text_offset = GetStringBoundingBox(STR_JUST_INT).width + WD_FRAMERECT_RIGHT;
int text_offset = GetDigitWidth() * this->unitnumber_digits + WD_FRAMERECT_RIGHT;
int text_left = left + (rtl ? 0 : text_offset);
int text_right = right - (rtl ? text_offset : 0);

View File

@ -20,7 +20,7 @@ struct BaseVehicleListWindow : public Window {
GUIVehicleList vehicles; ///< The list of vehicles
Listing *sorting; ///< Pointer to the vehicle type related sorting.
VehicleType vehicle_type; ///< The vehicle type that is sorted
UnitID max_unitnumber; ///< The maximum UnitID
byte unitnumber_digits; ///< The number of digits of the highest unit number
static const StringID vehicle_sorter_names[];
static GUIVehicleList::SortFunction * const vehicle_sorter_funcs[];