mirror of https://github.com/OpenTTD/OpenTTD
Fix #7635: Game crash on exit scenario editor.
parent
48fd7b2792
commit
1e5029563c
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@ -105,7 +105,7 @@ struct BuildDocksToolbarWindow : Window {
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~BuildDocksToolbarWindow()
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~BuildDocksToolbarWindow()
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{
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{
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if (_game_mode != GM_EDITOR && this->IsWidgetLowered(WID_DT_STATION)) SetViewportCatchmentStation(nullptr, true);
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if (_game_mode == GM_NORMAL && this->IsWidgetLowered(WID_DT_STATION)) SetViewportCatchmentStation(nullptr, true);
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if (_settings_client.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0, false);
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if (_settings_client.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0, false);
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}
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}
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@ -293,7 +293,7 @@ struct BuildRoadToolbarWindow : Window {
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~BuildRoadToolbarWindow()
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~BuildRoadToolbarWindow()
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{
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{
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if (_game_mode != GM_EDITOR && (this->IsWidgetLowered(WID_ROT_BUS_STATION) || this->IsWidgetLowered(WID_ROT_TRUCK_STATION))) SetViewportCatchmentStation(nullptr, true);
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if (_game_mode == GM_NORMAL && (this->IsWidgetLowered(WID_ROT_BUS_STATION) || this->IsWidgetLowered(WID_ROT_TRUCK_STATION))) SetViewportCatchmentStation(nullptr, true);
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if (_settings_client.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0, false);
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if (_settings_client.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0, false);
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}
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}
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