mirror of https://github.com/OpenTTD/OpenTTD
Fix: don't walk out of the map when trying to build tunnels (#8600)
parent
0e54c32452
commit
1dda7d6486
|
@ -1256,6 +1256,7 @@ static bool GrowTownWithTunnel(const Town* t, const TileIndex tile, const DiagDi
|
||||||
/* Only tunnel under a mountain if the slope is continuous for at least 4 tiles. We want tunneling to be a last resort for large hills. */
|
/* Only tunnel under a mountain if the slope is continuous for at least 4 tiles. We want tunneling to be a last resort for large hills. */
|
||||||
TileIndex slope_tile = tile;
|
TileIndex slope_tile = tile;
|
||||||
for (uint8 tiles = 0; tiles < 4; tiles++) {
|
for (uint8 tiles = 0; tiles < 4; tiles++) {
|
||||||
|
if (!IsValidTile(slope_tile)) return false;
|
||||||
slope = GetTileSlope(slope_tile);
|
slope = GetTileSlope(slope_tile);
|
||||||
if (slope != InclinedSlope(tunnel_dir) && !IsSteepSlope(slope) && !IsSlopeWithOneCornerRaised(slope)) return false;
|
if (slope != InclinedSlope(tunnel_dir) && !IsSteepSlope(slope) && !IsSlopeWithOneCornerRaised(slope)) return false;
|
||||||
slope_tile += delta;
|
slope_tile += delta;
|
||||||
|
|
Loading…
Reference in New Issue