mirror of https://github.com/OpenTTD/OpenTTD
(svn r14329) -Fix (r14306): selections in the group GUI weren't shown anymore.
parent
6be25eabb3
commit
1ce4e5721b
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@ -440,7 +440,7 @@ public:
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this->DrawSortButtonState(GRP_WIDGET_SORT_BY_ORDER, this->vehicles.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
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this->DrawVehicleListItems(x);
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this->DrawVehicleListItems(x, this->vehicle_sel);
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}
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virtual void OnClick(Point pt, int widget)
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@ -741,8 +741,9 @@ static void DrawVehicleImage(const Vehicle *v, int x, int y, VehicleID selection
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/**
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* Draw all the vehicle list items.
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* @param x the position from where to draw the items.
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* @param selected_vehicle the vehicle that is to be selected
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*/
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void BaseVehicleListWindow::DrawVehicleListItems(int x)
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void BaseVehicleListWindow::DrawVehicleListItems(int x, VehicleID selected_vehicle)
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{
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int y = PLY_WND_PRC__OFFSET_TOP_WIDGET;
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uint max = min(this->vscroll.pos + this->vscroll.cap, this->vehicles.Length());
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@ -753,7 +754,7 @@ void BaseVehicleListWindow::DrawVehicleListItems(int x)
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SetDParam(0, v->GetDisplayProfitThisYear());
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SetDParam(1, v->GetDisplayProfitLastYear());
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DrawVehicleImage(v, x + 19, y + 6, INVALID_VEHICLE, this->widget[VLW_WIDGET_LIST].right - this->widget[VLW_WIDGET_LIST].left - 20, 0);
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DrawVehicleImage(v, x + 19, y + 6, selected_vehicle, this->widget[VLW_WIDGET_LIST].right - this->widget[VLW_WIDGET_LIST].left - 20, 0);
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DrawString(x + 19, y + this->resize.step_height - 8, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, TC_FROMSTRING);
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if (v->name != NULL) {
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@ -992,7 +993,7 @@ struct VehicleListWindow : public BaseVehicleListWindow {
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/* draw arrow pointing up/down for ascending/descending sorting */
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this->DrawSortButtonState(VLW_WIDGET_SORT_ORDER, this->vehicles.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
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this->DrawVehicleListItems(x);
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this->DrawVehicleListItems(x, INVALID_VEHICLE);
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}
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virtual void OnClick(Point pt, int widget)
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@ -30,7 +30,7 @@ struct BaseVehicleListWindow: public Window {
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this->vehicles.SetSortFuncs(this->vehicle_sorter_funcs);
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}
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void DrawVehicleListItems(int x);
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void DrawVehicleListItems(int x, VehicleID selected_vehicle);
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void SortVehicleList();
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void BuildVehicleList(PlayerID owner, uint16 index, uint16 window_type);
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};
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