mirror of https://github.com/OpenTTD/OpenTTD
(svn r3661) -Fix [PPC computers] quick dirty fix for failure to start the game on BE CPUs
3626 broke the game on Big endian CPUs and this is a quick dirty fix so the nightly builds for OSX and MorphOS will work again the game will still fail on 64 bit BE CPUs note: the game runs in 32 bit mode on G5, so it will work on G5 we need to make a better fix for this, but we also need the nightly builds to workrelease/0.5
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6a74cb2787
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@ -136,7 +136,7 @@ enum SaveLoadTypes {
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};
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};
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typedef byte SaveLoadType;
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typedef byte SaveLoadType;
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typedef uint16 OffSetType;
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typedef uint32 OffSetType;
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/** SaveLoad type struct. Do NOT use this directly but use the SLE_ macros defined just below! */
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/** SaveLoad type struct. Do NOT use this directly but use the SLE_ macros defined just below! */
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typedef struct SaveLoad {
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typedef struct SaveLoad {
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