mirror of https://github.com/OpenTTD/OpenTTD
(svn r10637) -Fix: Enable the Random Industries in scenario editor if setting Number of Industries is not NONE.
Spotted by skiddl13. Thanks to glx for help in finding and better looking code :)release/0.6
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c0b044ac45
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1b1fbdd331
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@ -153,9 +153,7 @@ static void BuildDynamicIndustryWndProc(Window *w, WindowEvent *e)
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* In Editor, you just build, while ingame, or you fund or you prospect */
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if (_game_mode == GM_EDITOR) {
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/* We've chosen many random industries but no industries have been specified */
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if (indsp == NULL && _patches.raw_industry_construction == 0) {
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_fund_gui.enabled[WP(w, fnd_d).index] = false;
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}
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if (indsp == NULL) _fund_gui.enabled[WP(w, fnd_d).index] = _opt.diff.number_industries != 0;
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w->widget[DYNA_INDU_FUND_WIDGET].data = STR_BUILD_NEW_INDUSTRY;
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} else {
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w->widget[DYNA_INDU_FUND_WIDGET].data = (_patches.raw_industry_construction == 2 && indsp->IsRawIndustry()) ? STR_PROSPECT_NEW_INDUSTRY : STR_FUND_NEW_INDUSTRY;
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