mirror of https://github.com/OpenTTD/OpenTTD
(svn r24159) -Fix: If you spent hard work on finding an available object ID, you should probably also use it instead of always 0.
parent
c8ec47130d
commit
1b0d3e3034
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@ -326,7 +326,7 @@ public:
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for (uint i = 0; i < ObjectClass::GetCount(_selected_object_class); i++) {
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for (uint i = 0; i < ObjectClass::GetCount(_selected_object_class); i++) {
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const ObjectSpec *spec = ObjectClass::Get(_selected_object_class, i);
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const ObjectSpec *spec = ObjectClass::Get(_selected_object_class, i);
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if (spec->IsAvailable()) {
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if (spec->IsAvailable()) {
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this->SelectOtherObject(0);
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this->SelectOtherObject(i);
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return;
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return;
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}
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}
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}
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}
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