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(svn r3107) -NewGRF: Move train y-position offset adjustment to remove code duplication, and make it apply only to vehicles with a custom image.

release/0.4.5
peter1138 2005-10-30 21:47:42 +00:00
parent 328158395b
commit 1a2ad83b00
2 changed files with 10 additions and 5 deletions

View File

@ -364,6 +364,8 @@ int GetTrainImage(const Vehicle *v, byte direction)
return base;
}
extern int _traininfo_vehicle_pitch;
void DrawTrainEngine(int x, int y, EngineID engine, uint32 image_ormod)
{
const RailVehicleInfo *rvi = RailVehInfo(engine);
@ -373,7 +375,11 @@ void DrawTrainEngine(int x, int y, EngineID engine, uint32 image_ormod)
if (is_custom_sprite(img)) {
image = GetCustomVehicleIcon(engine, 6);
if (image == 0) img = orig_rail_vehicle_info[engine].image_index;
if (image == 0) {
img = orig_rail_vehicle_info[engine].image_index;
} else {
y += _traininfo_vehicle_pitch;
}
}
if (image == 0) {
image = (6 & _engine_sprite_and[img]) + _engine_sprite_base[img];

View File

@ -188,7 +188,7 @@ static void engine_drawing_loop(int *x, int *y, int *pos, int *sel,
if (IS_INT_INSIDE(--*pos, -show_max, 0)) {
DrawString(*x + 59, *y + 2, GetCustomEngineName(i), *sel == 0 ? 0xC : 0x10);
DrawTrainEngine(*x + 29, *y + 6 + _traininfo_vehicle_pitch, i,
DrawTrainEngine(*x + 29, *y + 6, i,
SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player)));
*y += 14;
}
@ -358,7 +358,7 @@ static void DrawTrainImage(const Vehicle *v, int x, int y, int count, int skip,
if (x + width + 4 <= max_x) {
if (v->vehstatus & VS_CRASHED)
ormod = PALETTE_CRASH;
DrawSprite(image | ormod, x + 14, y + 6 + _traininfo_vehicle_pitch);
DrawSprite(image | ormod, x + 14, y + 6 + (is_custom_sprite(RailVehInfo(v->engine_type)->image_index) ? _traininfo_vehicle_pitch : 0));
if (v->index == selection)
DrawFrameRect(x - 1, y - 1, x + width + 4, y + 12, 15, FR_BORDERONLY);
}
@ -1409,8 +1409,7 @@ static void PlayerTrainsWndProc(Window *w, WindowEvent *e)
assert(v->type == VEH_Train && v->owner == owner);
DrawTrainImage(
v, x + 21, y + 6 + _traininfo_vehicle_pitch, w->hscroll.cap, 0, INVALID_VEHICLE);
DrawTrainImage(v, x + 21, y + 6, w->hscroll.cap, 0, INVALID_VEHICLE);
DrawVehicleProfitButton(v, x, y + 13);
SetDParam(0, v->unitnumber);