mirror of https://github.com/OpenTTD/OpenTTD
(svn r3107) -NewGRF: Move train y-position offset adjustment to remove code duplication, and make it apply only to vehicles with a custom image.
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328158395b
commit
1a2ad83b00
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@ -364,6 +364,8 @@ int GetTrainImage(const Vehicle *v, byte direction)
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return base;
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}
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extern int _traininfo_vehicle_pitch;
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void DrawTrainEngine(int x, int y, EngineID engine, uint32 image_ormod)
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{
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const RailVehicleInfo *rvi = RailVehInfo(engine);
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@ -373,7 +375,11 @@ void DrawTrainEngine(int x, int y, EngineID engine, uint32 image_ormod)
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if (is_custom_sprite(img)) {
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image = GetCustomVehicleIcon(engine, 6);
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if (image == 0) img = orig_rail_vehicle_info[engine].image_index;
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if (image == 0) {
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img = orig_rail_vehicle_info[engine].image_index;
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} else {
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y += _traininfo_vehicle_pitch;
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}
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}
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if (image == 0) {
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image = (6 & _engine_sprite_and[img]) + _engine_sprite_base[img];
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@ -188,7 +188,7 @@ static void engine_drawing_loop(int *x, int *y, int *pos, int *sel,
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if (IS_INT_INSIDE(--*pos, -show_max, 0)) {
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DrawString(*x + 59, *y + 2, GetCustomEngineName(i), *sel == 0 ? 0xC : 0x10);
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DrawTrainEngine(*x + 29, *y + 6 + _traininfo_vehicle_pitch, i,
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DrawTrainEngine(*x + 29, *y + 6, i,
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SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player)));
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*y += 14;
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}
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@ -358,7 +358,7 @@ static void DrawTrainImage(const Vehicle *v, int x, int y, int count, int skip,
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if (x + width + 4 <= max_x) {
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if (v->vehstatus & VS_CRASHED)
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ormod = PALETTE_CRASH;
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DrawSprite(image | ormod, x + 14, y + 6 + _traininfo_vehicle_pitch);
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DrawSprite(image | ormod, x + 14, y + 6 + (is_custom_sprite(RailVehInfo(v->engine_type)->image_index) ? _traininfo_vehicle_pitch : 0));
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if (v->index == selection)
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DrawFrameRect(x - 1, y - 1, x + width + 4, y + 12, 15, FR_BORDERONLY);
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}
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@ -1409,8 +1409,7 @@ static void PlayerTrainsWndProc(Window *w, WindowEvent *e)
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assert(v->type == VEH_Train && v->owner == owner);
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DrawTrainImage(
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v, x + 21, y + 6 + _traininfo_vehicle_pitch, w->hscroll.cap, 0, INVALID_VEHICLE);
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DrawTrainImage(v, x + 21, y + 6, w->hscroll.cap, 0, INVALID_VEHICLE);
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DrawVehicleProfitButton(v, x, y + 13);
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SetDParam(0, v->unitnumber);
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