mirror of https://github.com/OpenTTD/OpenTTD
(svn r6243) -Codechange: made SortVehicleList() static as well since that one is not used in any other files either (Thanks Tron for pointing this out)
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2a07ed9d46
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1983c07955
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@ -198,7 +198,7 @@ static void BuildVehicleList(vehiclelist_d* vl, int type, PlayerID owner, Statio
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vl->flags |= VL_RESORT;
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}
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void SortVehicleList(vehiclelist_d *vl)
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static void SortVehicleList(vehiclelist_d *vl)
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{
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if (!(vl->flags & VL_RESORT)) return;
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@ -17,8 +17,6 @@ void InitializeVehiclesGuiList(void);
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void RebuildVehicleLists(void);
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void ResortVehicleLists(void);
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void SortVehicleList(struct vehiclelist_d *vl);
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#define PERIODIC_RESORT_DAYS 10
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#define SORT_BY_UNSORTED 0
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extern const StringID _vehicle_sort_listing[];
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