mirror of https://github.com/OpenTTD/OpenTTD
Feature: Add setting to disable vehicle intro date randomisation
parent
b6f7503c98
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18e403aad1
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@ -737,7 +737,11 @@ void StartupOneEngine(Engine *e, const TimerGameCalendar::YearMonthDay &aging_ym
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/* Don't randomise the start-date in the first two years after gamestart to ensure availability
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/* Don't randomise the start-date in the first two years after gamestart to ensure availability
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* of engines in early starting games.
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* of engines in early starting games.
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* Note: TTDP uses fixed 1922 */
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* Note: TTDP uses fixed 1922 */
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e->intro_date = ei->base_intro <= TimerGameCalendar::ConvertYMDToDate(_settings_game.game_creation.starting_year + 2, 0, 1) ? ei->base_intro : (TimerGameCalendar::Date)GB(r, 0, 9) + ei->base_intro;
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if (_settings_game.vehicle.vehicle_intro_randomisation) {
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e->intro_date = ei->base_intro <= TimerGameCalendar::ConvertYMDToDate(_settings_game.game_creation.starting_year + 2, 0, 1) ? ei->base_intro : (TimerGameCalendar::Date)GB(r, 0, 9) + ei->base_intro;
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} else {
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e->intro_date = ei->base_intro;
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}
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if (e->intro_date <= TimerGameCalendar::date) {
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if (e->intro_date <= TimerGameCalendar::date) {
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TimerGameCalendar::YearMonthDay intro_ymd = TimerGameCalendar::ConvertDateToYMD(e->intro_date);
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TimerGameCalendar::YearMonthDay intro_ymd = TimerGameCalendar::ConvertDateToYMD(e->intro_date);
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int aging_months = aging_ymd.year.base() * 12 + aging_ymd.month;
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int aging_months = aging_ymd.year.base() * 12 + aging_ymd.month;
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@ -1511,6 +1511,9 @@ STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :When enabled, a
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STR_CONFIG_SETTING_OFFER_VEHICLE_PREVIEW :Show vehicle previews: {STRING2}
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STR_CONFIG_SETTING_OFFER_VEHICLE_PREVIEW :Show vehicle previews: {STRING2}
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STR_CONFIG_SETTING_OFFER_VEHICLE_PREVIEW_HELPTEXT :When enabled, the top performing company is sometimes offered a 1 year exclusive preview of a vehicle
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STR_CONFIG_SETTING_OFFER_VEHICLE_PREVIEW_HELPTEXT :When enabled, the top performing company is sometimes offered a 1 year exclusive preview of a vehicle
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STR_CONFIG_SETTING_VEHICLE_INTRO_RANDOMISATION :Randomise vehicle introduction dates: {STRING2}
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STR_CONFIG_SETTING_VEHICLE_INTRO_RANDOMISATION_HELPTEXT :When enabled, randomises vehicle introduction dates by up to 511 extra days from their original date
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STR_CONFIG_SETTING_TIMEKEEPING_UNITS :Timekeeping: {STRING2}
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STR_CONFIG_SETTING_TIMEKEEPING_UNITS :Timekeeping: {STRING2}
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STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT :Select the timekeeping units of the game. This cannot be changed later.{}{}Calendar-based is the classic OpenTTD experience, with a year consisting of 12 months, and each month having 28-31 days.{}{}In Wallclock-based time, cargo production and financials are instead based on one-minute increments, which is about as long as a 30 day month takes in Calendar-based mode. These are grouped into 12-minute periods, equivalent to a year in Calendar-based mode.{}{}In either mode there is always a classic calendar, which is used for introduction dates of vehicles, houses, and other infrastructure
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STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT :Select the timekeeping units of the game. This cannot be changed later.{}{}Calendar-based is the classic OpenTTD experience, with a year consisting of 12 months, and each month having 28-31 days.{}{}In Wallclock-based time, cargo production and financials are instead based on one-minute increments, which is about as long as a 30 day month takes in Calendar-based mode. These are grouped into 12-minute periods, equivalent to a year in Calendar-based mode.{}{}In either mode there is always a classic calendar, which is used for introduction dates of vehicles, houses, and other infrastructure
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###length 2
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###length 2
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@ -821,6 +821,7 @@ SettingsContainer &GetSettingsTree()
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limitations->Add(new SettingEntry("station.never_expire_airports"));
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limitations->Add(new SettingEntry("station.never_expire_airports"));
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limitations->Add(new SettingEntry("vehicle.never_expire_vehicles"));
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limitations->Add(new SettingEntry("vehicle.never_expire_vehicles"));
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limitations->Add(new SettingEntry("vehicle.offer_vehicle_preview"));
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limitations->Add(new SettingEntry("vehicle.offer_vehicle_preview"));
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limitations->Add(new SettingEntry("vehicle.vehicle_intro_randomisation"));
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limitations->Add(new SettingEntry("vehicle.max_trains"));
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limitations->Add(new SettingEntry("vehicle.max_trains"));
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limitations->Add(new SettingEntry("vehicle.max_roadveh"));
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limitations->Add(new SettingEntry("vehicle.max_roadveh"));
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limitations->Add(new SettingEntry("vehicle.max_aircraft"));
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limitations->Add(new SettingEntry("vehicle.max_aircraft"));
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@ -512,6 +512,7 @@ struct VehicleSettings {
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bool dynamic_engines; ///< enable dynamic allocation of engine data
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bool dynamic_engines; ///< enable dynamic allocation of engine data
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bool never_expire_vehicles; ///< never expire vehicles
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bool never_expire_vehicles; ///< never expire vehicles
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bool offer_vehicle_preview; ///< offer vehicle preview to companies
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bool offer_vehicle_preview; ///< offer vehicle preview to companies
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bool vehicle_intro_randomisation; ///< randomise the introduction dates of vehicles
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uint8_t extend_vehicle_life; ///< extend vehicle life by this many years
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uint8_t extend_vehicle_life; ///< extend vehicle life by this many years
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uint8_t road_side; ///< the side of the road vehicles drive on
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uint8_t road_side; ///< the side of the road vehicles drive on
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uint8_t plane_crashes; ///< number of plane crashes, 0 = none, 1 = reduced, 2 = normal
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uint8_t plane_crashes; ///< number of plane crashes, 0 = none, 1 = reduced, 2 = normal
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@ -248,6 +248,13 @@ def = true
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str = STR_CONFIG_SETTING_OFFER_VEHICLE_PREVIEW
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str = STR_CONFIG_SETTING_OFFER_VEHICLE_PREVIEW
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strhelp = STR_CONFIG_SETTING_OFFER_VEHICLE_PREVIEW_HELPTEXT
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strhelp = STR_CONFIG_SETTING_OFFER_VEHICLE_PREVIEW_HELPTEXT
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[SDT_BOOL]
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var = vehicle.vehicle_intro_randomisation
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flags = SettingFlag::NoNetwork
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def = true
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str = STR_CONFIG_SETTING_VEHICLE_INTRO_RANDOMISATION
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strhelp = STR_CONFIG_SETTING_VEHICLE_INTRO_RANDOMISATION_HELPTEXT
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[SDT_VAR]
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[SDT_VAR]
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var = vehicle.max_trains
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var = vehicle.max_trains
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type = SLE_UINT16
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type = SLE_UINT16
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