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(svn r2657) -Codechange: The available railtypes per player are now a bitmask, so
that railtypes do not be in ascending order of appearance. Allows easier implementation or more railtypes
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@@ -1020,7 +1020,7 @@ static const OldChunks player_chunk[] = {
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OCL_SVAR( OC_UINT8, Player, block_preview ),
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OCL_SVAR( OC_UINT8, Player, ai.tick ),
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OCL_SVAR( OC_UINT8, Player, max_railtype ),
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OCL_SVAR( OC_UINT8, Player, avail_railtypes ),
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OCL_SVAR( OC_TILE, Player, location_of_house ),
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OCL_SVAR( OC_UINT8, Player, share_owners[0] ),
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OCL_SVAR( OC_UINT8, Player, share_owners[1] ),
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