mirror of https://github.com/OpenTTD/OpenTTD
(svn r13133) -Codechange: Add a base class (descending from Window) for all new windows that are going to require a ResetObjectToPlace to be performed on closing.
This will allow to free the said window only once, and not twice otherwiserelease/0.7
parent
5199f5ff47
commit
17bd325574
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@ -2350,3 +2350,13 @@ void RelocateAllWindows(int neww, int newh)
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w->top = top;
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}
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}
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/** Destructor of the base class PickerWindowBase
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* Main utility is to stop the base Window destructor from triggering
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* a free while the child will already be free, in this case by the ResetObjectToPlace().
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*/
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PickerWindowBase::~PickerWindowBase()
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{
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this->window_class = WC_INVALID; // stop the ancestor from freeing the already (to be) child
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ResetObjectToPlace();
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}
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@ -256,7 +256,7 @@ struct ViewportData : ViewPort {
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int32 dest_scrollpos_y;
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};
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/**
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/**
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* Data structure for an opened window
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*/
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struct Window : ZeroedMemoryAllocator {
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@ -493,6 +493,17 @@ public:
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/*** End of the event handling ***/
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};
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/**
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* Data structure for a window opened from a toolbar
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*/
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class PickerWindowBase : public Window {
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public:
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PickerWindowBase(const WindowDesc *desc) : Window(desc) {}; // nothing special yet, just propagation
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virtual ~PickerWindowBase();
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};
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enum SortListFlags {
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VL_NONE = 0, ///< no sort
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VL_DESC = 1 << 0, ///< sort descending or ascending
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