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(svn r16916) -Fix (r16909): station acceptance was reset after game load
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@@ -608,6 +608,9 @@ bool AfterLoadGame()
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Station *st = Station::GetByTile(t);
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Station *st = Station::GetByTile(t);
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if (st == NULL) break;
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if (st == NULL) break;
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/* Set up station spread; waypoints do not have one */
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st->rect.BeforeAddTile(t, StationRect::ADD_FORCE);
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switch (GetStationType(t)) {
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switch (GetStationType(t)) {
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case STATION_TRUCK:
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case STATION_TRUCK:
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case STATION_BUS:
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case STATION_BUS:
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