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Fix: store the recent new game_creation settings in savegames

This allows us to later on see what someone did, and makes sure
that "restart" command still knows how the game was created.
pull/8899/head
Patric Stout 2021-03-25 23:10:38 +01:00 committed by Patric Stout
parent f05e2e0d40
commit 13a5264438
2 changed files with 7 additions and 6 deletions

View File

@ -323,7 +323,8 @@ enum SaveLoadVersion : uint16 {
SLV_GS_INDUSTRY_CONTROL, ///< 287 PR#7912 and PR#8115 GS industry control.
SLV_VEH_MOTION_COUNTER, ///< 288 PR#8591 Desync safe motion counter
SLV_INDUSTRY_TEXT, ///< 289 PR#8576 v1.11 Additional GS text for industries.
SLV_INDUSTRY_TEXT, ///< 289 PR#8576 v1.11.0-RC1 Additional GS text for industries.
SLV_MAPGEN_SETTINGS_REVAMP, ///< 290 PR#8891 v1.11 Revamp of some mapgen settings (snow coverage, desert coverage, heightmap height, custom terrain type).
SL_MAX_VERSION, ///< Highest possible saveload version
};

View File

@ -409,7 +409,7 @@ cat = SC_ADVANCED
base = GameSettings
var = game_creation.heightmap_height
type = SLE_UINT8
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
from = SLV_MAPGEN_SETTINGS_REVAMP
guiflags = SGF_NEWGAME_ONLY
def = MAP_HEIGHT_LIMIT_AUTO_MINIMUM
min = MIN_HEIGHTMAP_HEIGHT
@ -1433,7 +1433,7 @@ cat = SC_BASIC
base = GameSettings
var = game_creation.snow_coverage
type = SLE_UINT8
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
from = SLV_MAPGEN_SETTINGS_REVAMP
guiflags = SGF_NEWGAME_ONLY
def = DEF_SNOW_COVERAGE
min = 0
@ -1448,7 +1448,7 @@ cat = SC_BASIC
base = GameSettings
var = game_creation.desert_coverage
type = SLE_UINT8
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
from = SLV_MAPGEN_SETTINGS_REVAMP
guiflags = SGF_NEWGAME_ONLY
def = DEF_DESERT_COVERAGE
min = 0
@ -2467,7 +2467,7 @@ cat = SC_BASIC
base = GameSettings
var = game_creation.custom_terrain_type
type = SLE_UINT8
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
from = SLV_MAPGEN_SETTINGS_REVAMP
guiflags = SGF_NEWGAME_ONLY
def = MAP_HEIGHT_LIMIT_AUTO_MINIMUM
min = MIN_CUSTOM_TERRAIN_TYPE