mirror of https://github.com/OpenTTD/OpenTTD
Codechange: [OSX] Replace #define with modern code.
parent
88f6c7a9f3
commit
13134f9d64
|
@ -32,9 +32,10 @@ private:
|
||||||
void *pixel_buffer; ///< used for direct pixel access
|
void *pixel_buffer; ///< used for direct pixel access
|
||||||
void *window_buffer; ///< Colour translation from palette to screen
|
void *window_buffer; ///< Colour translation from palette to screen
|
||||||
|
|
||||||
# define MAX_DIRTY_RECTS 100
|
static const int MAX_DIRTY_RECTS = 100;
|
||||||
|
|
||||||
Rect dirty_rects[MAX_DIRTY_RECTS]; ///< dirty rectangles
|
Rect dirty_rects[MAX_DIRTY_RECTS]; ///< dirty rectangles
|
||||||
int num_dirty_rects = MAX_DIRTY_RECTS; ///< Number of dirty rectangles
|
uint num_dirty_rects; ///< Number of dirty rectangles
|
||||||
uint32 palette[256]; ///< Colour Palette
|
uint32 palette[256]; ///< Colour Palette
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
|
@ -92,7 +92,7 @@ VideoDriver_Cocoa::VideoDriver_Cocoa()
|
||||||
this->color_space = nullptr;
|
this->color_space = nullptr;
|
||||||
this->cgcontext = nullptr;
|
this->cgcontext = nullptr;
|
||||||
|
|
||||||
this->num_dirty_rects = MAX_DIRTY_RECTS;
|
this->num_dirty_rects = lengthof(this->dirty_rects);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -164,7 +164,7 @@ const char *VideoDriver_Cocoa::Start(const StringList &parm)
|
||||||
*/
|
*/
|
||||||
void VideoDriver_Cocoa::MakeDirty(int left, int top, int width, int height)
|
void VideoDriver_Cocoa::MakeDirty(int left, int top, int width, int height)
|
||||||
{
|
{
|
||||||
if (this->num_dirty_rects < MAX_DIRTY_RECTS) {
|
if (this->num_dirty_rects < lengthof(this->dirty_rects)) {
|
||||||
dirty_rects[this->num_dirty_rects].left = left;
|
dirty_rects[this->num_dirty_rects].left = left;
|
||||||
dirty_rects[this->num_dirty_rects].top = top;
|
dirty_rects[this->num_dirty_rects].top = top;
|
||||||
dirty_rects[this->num_dirty_rects].right = left + width;
|
dirty_rects[this->num_dirty_rects].right = left + width;
|
||||||
|
@ -539,7 +539,7 @@ void VideoDriver_Cocoa::Draw(bool force_update)
|
||||||
/* Check if we need to do anything */
|
/* Check if we need to do anything */
|
||||||
if (this->num_dirty_rects == 0 || [ this->window isMiniaturized ]) return;
|
if (this->num_dirty_rects == 0 || [ this->window isMiniaturized ]) return;
|
||||||
|
|
||||||
if (this->num_dirty_rects >= MAX_DIRTY_RECTS) {
|
if (this->num_dirty_rects >= lengthof(this->dirty_rects)) {
|
||||||
this->num_dirty_rects = 1;
|
this->num_dirty_rects = 1;
|
||||||
this->dirty_rects[0].left = 0;
|
this->dirty_rects[0].left = 0;
|
||||||
this->dirty_rects[0].top = 0;
|
this->dirty_rects[0].top = 0;
|
||||||
|
@ -548,7 +548,7 @@ void VideoDriver_Cocoa::Draw(bool force_update)
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Build the region of dirty rectangles */
|
/* Build the region of dirty rectangles */
|
||||||
for (int i = 0; i < this->num_dirty_rects; i++) {
|
for (uint i = 0; i < this->num_dirty_rects; i++) {
|
||||||
/* We only need to blit in indexed mode since in 32bpp mode the game draws directly to the image. */
|
/* We only need to blit in indexed mode since in 32bpp mode the game draws directly to the image. */
|
||||||
if (this->buffer_depth == 8) {
|
if (this->buffer_depth == 8) {
|
||||||
BlitIndexedToView32(
|
BlitIndexedToView32(
|
||||||
|
@ -586,7 +586,7 @@ void VideoDriver_Cocoa::UpdatePalette(uint first_color, uint num_colors)
|
||||||
this->palette[i] = clr;
|
this->palette[i] = clr;
|
||||||
}
|
}
|
||||||
|
|
||||||
this->num_dirty_rects = MAX_DIRTY_RECTS;
|
this->num_dirty_rects = lengthof(this->dirty_rects);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool VideoDriver_Cocoa::ChangeResolution(int w, int h, int bpp)
|
bool VideoDriver_Cocoa::ChangeResolution(int w, int h, int bpp)
|
||||||
|
@ -692,7 +692,7 @@ bool VideoDriver_Cocoa::WindowResized()
|
||||||
this->GameSizeChanged();
|
this->GameSizeChanged();
|
||||||
|
|
||||||
/* Redraw screen */
|
/* Redraw screen */
|
||||||
this->num_dirty_rects = MAX_DIRTY_RECTS;
|
this->num_dirty_rects = lengthof(this->dirty_rects);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue