mirror of https://github.com/OpenTTD/OpenTTD
(svn r17443) -Fix (r17442): clear the depot tile after removing the depot in all cases instead of only for ships; makes removing road/rail depots not crash :)
parent
6593e4490a
commit
130781102e
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@ -1442,8 +1442,8 @@ static CommandCost RemoveTrainDepot(TileIndex tile, DoCommandFlag flags)
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if (v != NULL) FreeTrainTrackReservation(v);
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if (v != NULL) FreeTrainTrackReservation(v);
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}
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}
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DoClearSquare(tile);
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delete Depot::GetByTile(tile);
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delete Depot::GetByTile(tile);
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DoClearSquare(tile);
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AddSideToSignalBuffer(tile, dir, owner);
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AddSideToSignalBuffer(tile, dir, owner);
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YapfNotifyTrackLayoutChange(tile, DiagDirToDiagTrack(dir));
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YapfNotifyTrackLayoutChange(tile, DiagDirToDiagTrack(dir));
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if (v != NULL) TryPathReserve(v, true);
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if (v != NULL) TryPathReserve(v, true);
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@ -895,8 +895,8 @@ static CommandCost RemoveRoadDepot(TileIndex tile, DoCommandFlag flags)
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if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
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if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
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if (flags & DC_EXEC) {
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if (flags & DC_EXEC) {
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DoClearSquare(tile);
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delete Depot::GetByTile(tile);
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delete Depot::GetByTile(tile);
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DoClearSquare(tile);
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}
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}
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return CommandCost(EXPENSES_CONSTRUCTION, _price.remove_road_depot);
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return CommandCost(EXPENSES_CONSTRUCTION, _price.remove_road_depot);
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