mirror of https://github.com/OpenTTD/OpenTTD
(svn r19607) -Codechange: use different packet types instead of packet subtypes
parent
d2dc3a2e2b
commit
11d6e21c3a
|
@ -35,8 +35,10 @@ enum {
|
|||
PACKET_CLIENT_COMPANY_INFO,
|
||||
PACKET_SERVER_COMPANY_INFO,
|
||||
PACKET_SERVER_CLIENT_INFO,
|
||||
PACKET_SERVER_NEED_PASSWORD,
|
||||
PACKET_CLIENT_PASSWORD,
|
||||
PACKET_SERVER_NEED_GAME_PASSWORD,
|
||||
PACKET_SERVER_NEED_COMPANY_PASSWORD,
|
||||
PACKET_CLIENT_GAME_PASSWORD,
|
||||
PACKET_CLIENT_COMPANY_PASSWORD,
|
||||
PACKET_SERVER_WELCOME,
|
||||
PACKET_CLIENT_GETMAP,
|
||||
PACKET_SERVER_WAIT,
|
||||
|
@ -75,7 +77,8 @@ struct CommandPacket;
|
|||
/** Status of a client */
|
||||
enum ClientStatus {
|
||||
STATUS_INACTIVE, ///< The client is not connected nor active
|
||||
STATUS_AUTHORIZING,///< The client is authorizing
|
||||
STATUS_AUTH_GAME, ///< The client is authorizing with game (server) password
|
||||
STATUS_AUTH_COMPANY, ///< The client is authorizing with company password
|
||||
STATUS_AUTH, ///< The client is authorized
|
||||
STATUS_MAP_WAIT, ///< The client is waiting as someone else is downloading the map
|
||||
STATUS_MAP, ///< The client is downloading the map
|
||||
|
|
|
@ -167,18 +167,32 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED)
|
|||
return NETWORK_RECV_STATUS_OKAY;
|
||||
}
|
||||
|
||||
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_PASSWORD)(NetworkPasswordType type, const char *password)
|
||||
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_GAME_PASSWORD)(const char *password)
|
||||
{
|
||||
/*
|
||||
* Packet: CLIENT_PASSWORD
|
||||
* Packet: CLIENT_GAME_PASSWORD
|
||||
* Function: Send a password to the server to authorize
|
||||
* Data:
|
||||
* uint8: NetworkPasswordType
|
||||
* String: Password
|
||||
*/
|
||||
Packet *p = new Packet(PACKET_CLIENT_PASSWORD);
|
||||
p->Send_uint8 (type);
|
||||
p->Send_string(type == NETWORK_GAME_PASSWORD ? password : GenerateCompanyPasswordHash(password));
|
||||
Packet *p = new Packet(PACKET_CLIENT_GAME_PASSWORD);
|
||||
p->Send_string(password);
|
||||
MY_CLIENT->Send_Packet(p);
|
||||
return NETWORK_RECV_STATUS_OKAY;
|
||||
}
|
||||
|
||||
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMPANY_PASSWORD)(const char *password)
|
||||
{
|
||||
/*
|
||||
* Packet: CLIENT_COMPANY_PASSWORD
|
||||
* Function: Send a password to the server to authorize
|
||||
* Data:
|
||||
* uint8: NetworkPasswordType
|
||||
* String: Password
|
||||
*/
|
||||
Packet *p = new Packet(PACKET_CLIENT_COMPANY_PASSWORD);
|
||||
p->Send_string(GenerateCompanyPasswordHash(password));
|
||||
MY_CLIENT->Send_Packet(p);
|
||||
return NETWORK_RECV_STATUS_OKAY;
|
||||
}
|
||||
|
@ -535,30 +549,32 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CHECK_NEWGRFS)
|
|||
return ret;
|
||||
}
|
||||
|
||||
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_NEED_PASSWORD)
|
||||
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_NEED_GAME_PASSWORD)
|
||||
{
|
||||
NetworkPasswordType type = (NetworkPasswordType)p->Recv_uint8();
|
||||
|
||||
const char *password = _network_join_server_password;
|
||||
if (!StrEmpty(password)) {
|
||||
return SEND_COMMAND(PACKET_CLIENT_GAME_PASSWORD)(password);
|
||||
}
|
||||
|
||||
switch (type) {
|
||||
case NETWORK_COMPANY_PASSWORD:
|
||||
/* Initialize the password hash salting variables. */
|
||||
ShowNetworkNeedPassword(NETWORK_GAME_PASSWORD);
|
||||
|
||||
return NETWORK_RECV_STATUS_OKAY;
|
||||
}
|
||||
|
||||
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_NEED_COMPANY_PASSWORD)
|
||||
{
|
||||
_password_game_seed = p->Recv_uint32();
|
||||
p->Recv_string(_password_server_id, sizeof(_password_server_id));
|
||||
if (MY_CLIENT->HasClientQuit()) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
|
||||
password = _network_join_company_password;
|
||||
/* FALL THROUGH */
|
||||
case NETWORK_GAME_PASSWORD:
|
||||
if (StrEmpty(password)) {
|
||||
ShowNetworkNeedPassword(type);
|
||||
} else {
|
||||
return SEND_COMMAND(PACKET_CLIENT_PASSWORD)(type, password);
|
||||
}
|
||||
return NETWORK_RECV_STATUS_OKAY;
|
||||
|
||||
default: return NETWORK_RECV_STATUS_MALFORMED_PACKET;
|
||||
const char *password = _network_join_company_password;
|
||||
if (!StrEmpty(password)) {
|
||||
return SEND_COMMAND(PACKET_CLIENT_COMPANY_PASSWORD)(password);
|
||||
}
|
||||
|
||||
ShowNetworkNeedPassword(NETWORK_COMPANY_PASSWORD);
|
||||
|
||||
return NETWORK_RECV_STATUS_OKAY;
|
||||
}
|
||||
|
||||
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_WELCOME)
|
||||
|
@ -921,8 +937,10 @@ static NetworkClientPacket * const _network_client_packet[] = {
|
|||
NULL, // PACKET_CLIENT_COMPANY_INFO,
|
||||
RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO),
|
||||
RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO),
|
||||
RECEIVE_COMMAND(PACKET_SERVER_NEED_PASSWORD),
|
||||
NULL, // PACKET_CLIENT_PASSWORD,
|
||||
RECEIVE_COMMAND(PACKET_SERVER_NEED_GAME_PASSWORD),
|
||||
RECEIVE_COMMAND(PACKET_SERVER_NEED_COMPANY_PASSWORD),
|
||||
NULL, // PACKET_CLIENT_GAME_PASSWORD,
|
||||
NULL, // PACKET_CLIENT_COMPANY_PASSWORD,
|
||||
RECEIVE_COMMAND(PACKET_SERVER_WELCOME),
|
||||
NULL, // PACKET_CLIENT_GETMAP,
|
||||
RECEIVE_COMMAND(PACKET_SERVER_WAIT),
|
||||
|
|
|
@ -22,7 +22,8 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMMAND)(const CommandPacket *cp);
|
|||
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_ERROR)(NetworkErrorCode errorno);
|
||||
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_QUIT)();
|
||||
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_CHAT)(NetworkAction action, DestType desttype, int dest, const char *msg, int64 data);
|
||||
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_PASSWORD)(NetworkPasswordType type, const char *password);
|
||||
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_GAME_PASSWORD)(const char *password);
|
||||
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMPANY_PASSWORD)(const char *password);
|
||||
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_PASSWORD)(const char *password);
|
||||
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_NAME)(const char *name);
|
||||
DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_ACK);
|
||||
|
|
|
@ -2210,8 +2210,13 @@ struct NetworkJoinStatusWindow : Window {
|
|||
if (StrEmpty(str)) {
|
||||
NetworkDisconnect();
|
||||
ShowNetworkGameWindow();
|
||||
} else {
|
||||
SEND_COMMAND(PACKET_CLIENT_PASSWORD)(this->password_type, str);
|
||||
return;
|
||||
}
|
||||
|
||||
switch (this->password_type) {
|
||||
case NETWORK_GAME_PASSWORD: SEND_COMMAND(PACKET_CLIENT_GAME_PASSWORD) (str); break;
|
||||
case NETWORK_COMPANY_PASSWORD: SEND_COMMAND(PACKET_CLIENT_COMPANY_PASSWORD)(str); break;
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
|
|
@ -209,22 +209,39 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHECK_NEWGRFS)(NetworkClientSocket *
|
|||
return NETWORK_RECV_STATUS_OKAY;
|
||||
}
|
||||
|
||||
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_NEED_PASSWORD)(NetworkClientSocket *cs, NetworkPasswordType type)
|
||||
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_NEED_GAME_PASSWORD)(NetworkClientSocket *cs)
|
||||
{
|
||||
/*
|
||||
* Packet: SERVER_NEED_PASSWORD
|
||||
* Function: Indication to the client that the server needs a password
|
||||
* Data:
|
||||
* uint8: Type of password
|
||||
* Packet: PACKET_SERVER_NEED_GAME_PASSWORD
|
||||
* Function: Indication to the client that the server needs a game password
|
||||
*/
|
||||
|
||||
/* Invalid packet when status is AUTH or higher */
|
||||
if (cs->status >= STATUS_AUTH) return NetworkCloseClient(cs, NETWORK_RECV_STATUS_MALFORMED_PACKET);
|
||||
/* Invalid packet when status is STATUS_AUTH_GAME or higher */
|
||||
if (cs->status >= STATUS_AUTH_GAME) return NetworkCloseClient(cs, NETWORK_RECV_STATUS_MALFORMED_PACKET);
|
||||
|
||||
cs->status = STATUS_AUTHORIZING;
|
||||
cs->status = STATUS_AUTH_GAME;
|
||||
|
||||
Packet *p = new Packet(PACKET_SERVER_NEED_PASSWORD);
|
||||
p->Send_uint8(type);
|
||||
Packet *p = new Packet(PACKET_SERVER_NEED_GAME_PASSWORD);
|
||||
cs->Send_Packet(p);
|
||||
return NETWORK_RECV_STATUS_OKAY;
|
||||
}
|
||||
|
||||
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_NEED_COMPANY_PASSWORD)(NetworkClientSocket *cs)
|
||||
{
|
||||
/*
|
||||
* Packet: PACKET_SERVER_NEED_COMPANY_PASSWORD
|
||||
* Function: Indication to the client that the server needs a company password
|
||||
* Data:
|
||||
* uint32: Generation seed
|
||||
* string: Network ID of the server
|
||||
*/
|
||||
|
||||
/* Invalid packet when status is STATUS_AUTH_COMPANY or higher */
|
||||
if (cs->status >= STATUS_AUTH_COMPANY) return NetworkCloseClient(cs, NETWORK_RECV_STATUS_MALFORMED_PACKET);
|
||||
|
||||
cs->status = STATUS_AUTH_COMPANY;
|
||||
|
||||
Packet *p = new Packet(PACKET_SERVER_NEED_COMPANY_PASSWORD);
|
||||
p->Send_uint32(_settings_game.game_creation.generation_seed);
|
||||
p->Send_string(_settings_client.network.network_id);
|
||||
cs->Send_Packet(p);
|
||||
|
@ -647,11 +664,11 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED)
|
|||
|
||||
/* We now want a password from the client else we do not allow him in! */
|
||||
if (!StrEmpty(_settings_client.network.server_password)) {
|
||||
return SEND_COMMAND(PACKET_SERVER_NEED_PASSWORD)(cs, NETWORK_GAME_PASSWORD);
|
||||
return SEND_COMMAND(PACKET_SERVER_NEED_GAME_PASSWORD)(cs);
|
||||
}
|
||||
|
||||
if (Company::IsValidID(ci->client_playas) && !StrEmpty(_network_company_states[ci->client_playas].password)) {
|
||||
return SEND_COMMAND(PACKET_SERVER_NEED_PASSWORD)(cs, NETWORK_COMPANY_PASSWORD);
|
||||
return SEND_COMMAND(PACKET_SERVER_NEED_COMPANY_PASSWORD)(cs);
|
||||
}
|
||||
|
||||
return SEND_COMMAND(PACKET_SERVER_WELCOME)(cs);
|
||||
|
@ -728,42 +745,47 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
|
|||
return SEND_COMMAND(PACKET_SERVER_CHECK_NEWGRFS)(cs);
|
||||
}
|
||||
|
||||
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD)
|
||||
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_GAME_PASSWORD)
|
||||
{
|
||||
NetworkPasswordType type;
|
||||
char password[NETWORK_PASSWORD_LENGTH];
|
||||
const NetworkClientInfo *ci;
|
||||
if (cs->status != STATUS_AUTH_GAME) {
|
||||
return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
|
||||
}
|
||||
|
||||
type = (NetworkPasswordType)p->Recv_uint8();
|
||||
char password[NETWORK_PASSWORD_LENGTH];
|
||||
p->Recv_string(password, sizeof(password));
|
||||
|
||||
if (cs->status == STATUS_AUTHORIZING && type == NETWORK_GAME_PASSWORD) {
|
||||
/* Check game-password */
|
||||
/* Check game password */
|
||||
if (strcmp(password, _settings_client.network.server_password) != 0) {
|
||||
/* Password is invalid */
|
||||
return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_WRONG_PASSWORD);
|
||||
}
|
||||
|
||||
ci = cs->GetInfo();
|
||||
|
||||
const NetworkClientInfo *ci = cs->GetInfo();
|
||||
if (Company::IsValidID(ci->client_playas) && !StrEmpty(_network_company_states[ci->client_playas].password)) {
|
||||
return SEND_COMMAND(PACKET_SERVER_NEED_PASSWORD)(cs, NETWORK_COMPANY_PASSWORD);
|
||||
return SEND_COMMAND(PACKET_SERVER_NEED_COMPANY_PASSWORD)(cs);
|
||||
}
|
||||
|
||||
/* Valid password, allow user */
|
||||
return SEND_COMMAND(PACKET_SERVER_WELCOME)(cs);
|
||||
} else if (cs->status == STATUS_AUTHORIZING && type == NETWORK_COMPANY_PASSWORD) {
|
||||
ci = cs->GetInfo();
|
||||
}
|
||||
|
||||
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_PASSWORD)
|
||||
{
|
||||
if (cs->status != STATUS_AUTH_COMPANY) {
|
||||
return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
|
||||
}
|
||||
|
||||
char password[NETWORK_PASSWORD_LENGTH];
|
||||
p->Recv_string(password, sizeof(password));
|
||||
|
||||
/* Check company password */
|
||||
const NetworkClientInfo *ci = cs->GetInfo();
|
||||
if (strcmp(password, _network_company_states[ci->client_playas].password) != 0) {
|
||||
/* Password is invalid */
|
||||
return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_WRONG_PASSWORD);
|
||||
}
|
||||
|
||||
return SEND_COMMAND(PACKET_SERVER_WELCOME)(cs);
|
||||
}
|
||||
|
||||
return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
|
||||
}
|
||||
|
||||
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_GETMAP)
|
||||
|
@ -1271,8 +1293,10 @@ static NetworkServerPacket * const _network_server_packet[] = {
|
|||
RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_INFO),
|
||||
NULL, // PACKET_SERVER_COMPANY_INFO,
|
||||
NULL, // PACKET_SERVER_CLIENT_INFO,
|
||||
NULL, // PACKET_SERVER_NEED_PASSWORD,
|
||||
RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD),
|
||||
NULL, // PACKET_SERVER_NEED_GAME_PASSWORD,
|
||||
NULL, // PACKET_SERVER_NEED_COMPANY_PASSWORD,
|
||||
RECEIVE_COMMAND(PACKET_CLIENT_GAME_PASSWORD),
|
||||
RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_PASSWORD),
|
||||
NULL, // PACKET_SERVER_WELCOME,
|
||||
RECEIVE_COMMAND(PACKET_CLIENT_GETMAP),
|
||||
NULL, // PACKET_SERVER_WAIT,
|
||||
|
|
Loading…
Reference in New Issue