mirror of https://github.com/OpenTTD/OpenTTD
Change: Allow building canal by area outside editor (#10173)
parent
53682b4b6b
commit
0fc7cdb1e4
|
@ -192,7 +192,7 @@ struct BuildDocksToolbarWindow : Window {
|
||||||
{
|
{
|
||||||
switch (this->last_clicked_widget) {
|
switch (this->last_clicked_widget) {
|
||||||
case WID_DT_CANAL: // Build canal button
|
case WID_DT_CANAL: // Build canal button
|
||||||
VpStartPlaceSizing(tile, (_game_mode == GM_EDITOR) ? VPM_X_AND_Y : VPM_X_OR_Y, DDSP_CREATE_WATER);
|
VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_WATER);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case WID_DT_LOCK: // Build lock button
|
case WID_DT_LOCK: // Build lock button
|
||||||
|
|
|
@ -443,12 +443,6 @@ CommandCost CmdBuildCanal(DoCommandFlag flags, TileIndex tile, TileIndex start_t
|
||||||
/* Outside of the editor you can only build canals, not oceans */
|
/* Outside of the editor you can only build canals, not oceans */
|
||||||
if (wc != WATER_CLASS_CANAL && _game_mode != GM_EDITOR) return CMD_ERROR;
|
if (wc != WATER_CLASS_CANAL && _game_mode != GM_EDITOR) return CMD_ERROR;
|
||||||
|
|
||||||
/* Outside the editor you can only drag canals, and not areas */
|
|
||||||
if (_game_mode != GM_EDITOR) {
|
|
||||||
TileArea ta(tile, start_tile);
|
|
||||||
if (ta.w != 1 && ta.h != 1) return CMD_ERROR;
|
|
||||||
}
|
|
||||||
|
|
||||||
CommandCost cost(EXPENSES_CONSTRUCTION);
|
CommandCost cost(EXPENSES_CONSTRUCTION);
|
||||||
|
|
||||||
std::unique_ptr<TileIterator> iter;
|
std::unique_ptr<TileIterator> iter;
|
||||||
|
|
Loading…
Reference in New Issue