mirror of https://github.com/OpenTTD/OpenTTD
Codechange: Additional type safety for saveload version variables.
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9de12521ec
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0f37a683a2
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@ -23,12 +23,12 @@
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#include "safeguards.h"
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extern const uint16 SAVEGAME_VERSION; ///< current savegame version
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extern const SaveLoadVersion SAVEGAME_VERSION; ///< current savegame version
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extern SavegameType _savegame_type; ///< type of savegame we are loading
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extern uint32 _ttdp_version; ///< version of TTDP savegame (if applicable)
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extern uint16 _sl_version; ///< the major savegame version identifier
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extern SaveLoadVersion _sl_version; ///< the major savegame version identifier
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extern byte _sl_minor_version; ///< the minor savegame version, DO NOT USE!
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@ -223,7 +223,7 @@ static void ShowHelp()
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static void WriteSavegameInfo(const char *name)
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{
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extern uint16 _sl_version;
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extern SaveLoadVersion _sl_version;
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uint32 last_ottd_rev = 0;
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byte ever_modified = 0;
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bool removed_newgrfs = false;
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@ -53,13 +53,13 @@
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#include "../safeguards.h"
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extern const uint16 SAVEGAME_VERSION = SL_MAX_VERSION - 1; ///< Current savegame version of OpenTTD.
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extern const SaveLoadVersion SAVEGAME_VERSION = (SaveLoadVersion)(SL_MAX_VERSION - 1); ///< Current savegame version of OpenTTD.
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SavegameType _savegame_type; ///< type of savegame we are loading
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FileToSaveLoad _file_to_saveload; ///< File to save or load in the openttd loop.
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uint32 _ttdp_version; ///< version of TTDP savegame (if applicable)
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uint16 _sl_version; ///< the major savegame version identifier
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SaveLoadVersion _sl_version; ///< the major savegame version identifier
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byte _sl_minor_version; ///< the minor savegame version, DO NOT USE!
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char _savegame_format[8]; ///< how to compress savegames
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bool _do_autosave; ///< are we doing an autosave at the moment?
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@ -1915,7 +1915,7 @@ struct LZOLoadFilter : LoadFilter {
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/* Check if size is bad */
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((uint32*)out)[0] = size = tmp[1];
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if (_sl_version != 0) {
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if (_sl_version != SL_MIN_VERSION) {
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tmp[0] = TO_BE32(tmp[0]);
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size = TO_BE32(size);
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}
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@ -2562,7 +2562,7 @@ static SaveOrLoadResult DoLoad(LoadFilter *reader, bool load_check)
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if (fmt == endof(_saveload_formats)) {
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DEBUG(sl, 0, "Unknown savegame type, trying to load it as the buggy format");
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_sl.lf->Reset();
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_sl_version = 0;
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_sl_version = SL_MIN_VERSION;
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_sl_minor_version = 0;
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/* Try to find the LZO savegame format; it uses 'OTTD' as tag. */
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@ -2580,7 +2580,7 @@ static SaveOrLoadResult DoLoad(LoadFilter *reader, bool load_check)
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if (fmt->tag == hdr[0]) {
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/* check version number */
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_sl_version = TO_BE32(hdr[1]) >> 16;
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_sl_version = (SaveLoadVersion)(TO_BE32(hdr[1]) >> 16);
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/* Minor is not used anymore from version 18.0, but it is still needed
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* in versions before that (4 cases) which can't be removed easy.
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* Therefore it is loaded, but never saved (or, it saves a 0 in any scenario). */
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@ -2721,7 +2721,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, SaveLoadOperation fop, Detaile
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ClearGRFConfigList(&_grfconfig);
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GamelogReset();
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if (!LoadOldSaveGame(filename)) return SL_REINIT;
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_sl_version = 0;
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_sl_version = SL_MIN_VERSION;
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_sl_minor_version = 0;
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GamelogStartAction(GLAT_LOAD);
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if (!AfterLoadGame()) {
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@ -750,7 +750,7 @@ typedef SaveLoad SaveLoadGlobVarList;
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*/
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static inline bool IsSavegameVersionBefore(SaveLoadVersion major, byte minor = 0)
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{
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extern uint16 _sl_version;
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extern SaveLoadVersion _sl_version;
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extern byte _sl_minor_version;
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return _sl_version < major || (minor > 0 && _sl_version == major && _sl_minor_version < minor);
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}
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@ -764,7 +764,7 @@ static inline bool IsSavegameVersionBefore(SaveLoadVersion major, byte minor = 0
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*/
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static inline bool SlIsObjectCurrentlyValid(SaveLoadVersion version_from, SaveLoadVersion version_to)
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{
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extern const uint16 SAVEGAME_VERSION;
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extern const SaveLoadVersion SAVEGAME_VERSION;
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if (SAVEGAME_VERSION < version_from || SAVEGAME_VERSION >= version_to) return false;
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return true;
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