mirror of https://github.com/OpenTTD/OpenTTD
(svn r8095) -Codechange: stuff that is not related to HAL moved from hal.h to gfx.h
parent
57a366e6d8
commit
0edc029f9f
|
@ -3,6 +3,8 @@
|
||||||
#ifndef FUNCTIONS_H
|
#ifndef FUNCTIONS_H
|
||||||
#define FUNCTIONS_H
|
#define FUNCTIONS_H
|
||||||
|
|
||||||
|
#include "gfx.h"
|
||||||
|
|
||||||
void DoClearSquare(TileIndex tile);
|
void DoClearSquare(TileIndex tile);
|
||||||
void RunTileLoop(void);
|
void RunTileLoop(void);
|
||||||
|
|
||||||
|
|
18
src/gfx.cpp
18
src/gfx.cpp
|
@ -21,6 +21,24 @@
|
||||||
bool _dbg_screen_rect;
|
bool _dbg_screen_rect;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
byte _dirkeys; // 1 = left, 2 = up, 4 = right, 8 = down
|
||||||
|
bool _fullscreen;
|
||||||
|
CursorVars _cursor;
|
||||||
|
bool _ctrl_pressed; // Is Ctrl pressed?
|
||||||
|
bool _shift_pressed; // Is Shift pressed?
|
||||||
|
byte _fast_forward;
|
||||||
|
bool _left_button_down;
|
||||||
|
bool _left_button_clicked;
|
||||||
|
bool _right_button_down;
|
||||||
|
bool _right_button_clicked;
|
||||||
|
DrawPixelInfo _screen;
|
||||||
|
bool _exit_game;
|
||||||
|
bool _networking; ///< are we in networking mode?
|
||||||
|
byte _game_mode;
|
||||||
|
byte _pause;
|
||||||
|
int _pal_first_dirty;
|
||||||
|
int _pal_last_dirty;
|
||||||
|
|
||||||
Colour _cur_palette[256];
|
Colour _cur_palette[256];
|
||||||
byte _stringwidth_table[FS_END][224];
|
byte _stringwidth_table[FS_END][224];
|
||||||
|
|
||||||
|
|
178
src/gfx.h
178
src/gfx.h
|
@ -3,6 +3,181 @@
|
||||||
#ifndef GFX_H
|
#ifndef GFX_H
|
||||||
#define GFX_H
|
#define GFX_H
|
||||||
|
|
||||||
|
/* !!! Note that the first part of this file if enclosed in extern "C" due to cocoa/obj-C !!! */
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif /* __cplusplus */
|
||||||
|
|
||||||
|
enum WindowKeyCodes {
|
||||||
|
WKC_SHIFT = 0x8000,
|
||||||
|
WKC_CTRL = 0x4000,
|
||||||
|
WKC_ALT = 0x2000,
|
||||||
|
WKC_META = 0x1000,
|
||||||
|
|
||||||
|
// Special ones
|
||||||
|
WKC_NONE = 0,
|
||||||
|
WKC_ESC = 1,
|
||||||
|
WKC_BACKSPACE = 2,
|
||||||
|
WKC_INSERT = 3,
|
||||||
|
WKC_DELETE = 4,
|
||||||
|
|
||||||
|
WKC_PAGEUP = 5,
|
||||||
|
WKC_PAGEDOWN = 6,
|
||||||
|
WKC_END = 7,
|
||||||
|
WKC_HOME = 8,
|
||||||
|
|
||||||
|
// Arrow keys
|
||||||
|
WKC_LEFT = 9,
|
||||||
|
WKC_UP = 10,
|
||||||
|
WKC_RIGHT = 11,
|
||||||
|
WKC_DOWN = 12,
|
||||||
|
|
||||||
|
// Return & tab
|
||||||
|
WKC_RETURN = 13,
|
||||||
|
WKC_TAB = 14,
|
||||||
|
|
||||||
|
// Numerical keyboard
|
||||||
|
WKC_NUM_0 = 16,
|
||||||
|
WKC_NUM_1 = 17,
|
||||||
|
WKC_NUM_2 = 18,
|
||||||
|
WKC_NUM_3 = 19,
|
||||||
|
WKC_NUM_4 = 20,
|
||||||
|
WKC_NUM_5 = 21,
|
||||||
|
WKC_NUM_6 = 22,
|
||||||
|
WKC_NUM_7 = 23,
|
||||||
|
WKC_NUM_8 = 24,
|
||||||
|
WKC_NUM_9 = 25,
|
||||||
|
WKC_NUM_DIV = 26,
|
||||||
|
WKC_NUM_MUL = 27,
|
||||||
|
WKC_NUM_MINUS = 28,
|
||||||
|
WKC_NUM_PLUS = 29,
|
||||||
|
WKC_NUM_ENTER = 30,
|
||||||
|
WKC_NUM_DECIMAL = 31,
|
||||||
|
|
||||||
|
// Space
|
||||||
|
WKC_SPACE = 32,
|
||||||
|
|
||||||
|
// Function keys
|
||||||
|
WKC_F1 = 33,
|
||||||
|
WKC_F2 = 34,
|
||||||
|
WKC_F3 = 35,
|
||||||
|
WKC_F4 = 36,
|
||||||
|
WKC_F5 = 37,
|
||||||
|
WKC_F6 = 38,
|
||||||
|
WKC_F7 = 39,
|
||||||
|
WKC_F8 = 40,
|
||||||
|
WKC_F9 = 41,
|
||||||
|
WKC_F10 = 42,
|
||||||
|
WKC_F11 = 43,
|
||||||
|
WKC_F12 = 44,
|
||||||
|
|
||||||
|
// backquote is the key left of "1"
|
||||||
|
// we only store this key here, no matter what character is really mapped to it
|
||||||
|
// on a particular keyboard. (US keyboard: ` and ~ ; German keyboard: ^ and °)
|
||||||
|
WKC_BACKQUOTE = 45,
|
||||||
|
WKC_PAUSE = 46,
|
||||||
|
|
||||||
|
// 0-9 are mapped to 48-57
|
||||||
|
// A-Z are mapped to 65-90
|
||||||
|
// a-z are mapped to 97-122
|
||||||
|
};
|
||||||
|
|
||||||
|
enum GameModes {
|
||||||
|
GM_MENU,
|
||||||
|
GM_NORMAL,
|
||||||
|
GM_EDITOR
|
||||||
|
};
|
||||||
|
|
||||||
|
void GameLoop(void);
|
||||||
|
|
||||||
|
void CreateConsole(void);
|
||||||
|
|
||||||
|
typedef int32 CursorID;
|
||||||
|
typedef byte Pixel;
|
||||||
|
|
||||||
|
typedef struct Point {
|
||||||
|
int x,y;
|
||||||
|
} Point;
|
||||||
|
|
||||||
|
typedef struct Rect {
|
||||||
|
int left,top,right,bottom;
|
||||||
|
} Rect;
|
||||||
|
|
||||||
|
|
||||||
|
typedef struct CursorVars {
|
||||||
|
Point pos, size, offs, delta; ///< position, size, offset from top-left, and movement
|
||||||
|
Point draw_pos, draw_size; ///< position and size bounding-box for drawing
|
||||||
|
CursorID sprite; ///< current image of cursor
|
||||||
|
|
||||||
|
int wheel; ///< mouse wheel movement
|
||||||
|
const CursorID *animate_list, *animate_cur; ///< in case of animated cursor, list of frames
|
||||||
|
uint animate_timeout; ///< current frame in list of animated cursor
|
||||||
|
|
||||||
|
bool visible; ///< cursor is visible
|
||||||
|
bool dirty; ///< the rect occupied by the mouse is dirty (redraw)
|
||||||
|
bool fix_at; ///< mouse is moving, but cursor is not (used for scrolling)
|
||||||
|
bool in_window; ///< mouse inside this window, determines drawing logic
|
||||||
|
} CursorVars;
|
||||||
|
|
||||||
|
typedef struct DrawPixelInfo {
|
||||||
|
Pixel *dst_ptr;
|
||||||
|
int left, top, width, height;
|
||||||
|
int pitch;
|
||||||
|
uint16 zoom;
|
||||||
|
} DrawPixelInfo;
|
||||||
|
|
||||||
|
typedef struct Colour {
|
||||||
|
byte r;
|
||||||
|
byte g;
|
||||||
|
byte b;
|
||||||
|
} Colour;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
extern byte _dirkeys; // 1 = left, 2 = up, 4 = right, 8 = down
|
||||||
|
extern bool _fullscreen;
|
||||||
|
extern CursorVars _cursor;
|
||||||
|
extern bool _ctrl_pressed; // Is Ctrl pressed?
|
||||||
|
extern bool _shift_pressed; // Is Shift pressed?
|
||||||
|
extern byte _fast_forward;
|
||||||
|
|
||||||
|
extern bool _left_button_down;
|
||||||
|
extern bool _left_button_clicked;
|
||||||
|
extern bool _right_button_down;
|
||||||
|
extern bool _right_button_clicked;
|
||||||
|
|
||||||
|
extern DrawPixelInfo _screen;
|
||||||
|
extern bool _exit_game;
|
||||||
|
extern bool _networking; ///< are we in networking mode?
|
||||||
|
extern byte _game_mode;
|
||||||
|
extern byte _pause;
|
||||||
|
|
||||||
|
extern int _pal_first_dirty;
|
||||||
|
extern int _pal_last_dirty;
|
||||||
|
extern int _num_resolutions;
|
||||||
|
extern uint16 _resolutions[32][2];
|
||||||
|
extern uint16 _cur_resolution[2];
|
||||||
|
extern Colour _cur_palette[256];
|
||||||
|
|
||||||
|
void HandleKeypress(uint32 key);
|
||||||
|
void HandleMouseEvents(void);
|
||||||
|
void CSleep(int milliseconds);
|
||||||
|
void UpdateWindows(void);
|
||||||
|
|
||||||
|
uint32 InteractiveRandom(void); /* Used for random sequences that are not the same on the other end of the multiplayer link */
|
||||||
|
uint InteractiveRandomRange(uint max);
|
||||||
|
void DrawTextMessage(void);
|
||||||
|
void DrawMouseCursor(void);
|
||||||
|
void ScreenSizeChanged(void);
|
||||||
|
void HandleExitGameRequest(void);
|
||||||
|
void GameSizeChanged(void);
|
||||||
|
void UndrawMouseCursor(void);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}; //extern "C"
|
||||||
|
/* Following part is only for C++ */
|
||||||
|
|
||||||
#include "helpers.hpp"
|
#include "helpers.hpp"
|
||||||
|
|
||||||
typedef enum FontSizes {
|
typedef enum FontSizes {
|
||||||
|
@ -119,8 +294,11 @@ typedef enum StringColorFlags {
|
||||||
IS_PALETTE_COLOR = 0x100, // color value is already a real palette color index, not an index of a StringColor
|
IS_PALETTE_COLOR = 0x100, // color value is already a real palette color index, not an index of a StringColor
|
||||||
} StringColorFlags;
|
} StringColorFlags;
|
||||||
|
|
||||||
|
|
||||||
#ifdef _DEBUG
|
#ifdef _DEBUG
|
||||||
extern bool _dbg_screen_rect;
|
extern bool _dbg_screen_rect;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#endif /* __cplusplus */
|
||||||
|
|
||||||
#endif /* GFX_H */
|
#endif /* GFX_H */
|
||||||
|
|
166
src/hal.h
166
src/hal.h
|
@ -7,81 +7,6 @@
|
||||||
extern "C" {
|
extern "C" {
|
||||||
#endif //__cplusplus
|
#endif //__cplusplus
|
||||||
|
|
||||||
enum WindowKeyCodes {
|
|
||||||
WKC_SHIFT = 0x8000,
|
|
||||||
WKC_CTRL = 0x4000,
|
|
||||||
WKC_ALT = 0x2000,
|
|
||||||
WKC_META = 0x1000,
|
|
||||||
|
|
||||||
// Special ones
|
|
||||||
WKC_NONE = 0,
|
|
||||||
WKC_ESC = 1,
|
|
||||||
WKC_BACKSPACE = 2,
|
|
||||||
WKC_INSERT = 3,
|
|
||||||
WKC_DELETE = 4,
|
|
||||||
|
|
||||||
WKC_PAGEUP = 5,
|
|
||||||
WKC_PAGEDOWN = 6,
|
|
||||||
WKC_END = 7,
|
|
||||||
WKC_HOME = 8,
|
|
||||||
|
|
||||||
// Arrow keys
|
|
||||||
WKC_LEFT = 9,
|
|
||||||
WKC_UP = 10,
|
|
||||||
WKC_RIGHT = 11,
|
|
||||||
WKC_DOWN = 12,
|
|
||||||
|
|
||||||
// Return & tab
|
|
||||||
WKC_RETURN = 13,
|
|
||||||
WKC_TAB = 14,
|
|
||||||
|
|
||||||
// Numerical keyboard
|
|
||||||
WKC_NUM_0 = 16,
|
|
||||||
WKC_NUM_1 = 17,
|
|
||||||
WKC_NUM_2 = 18,
|
|
||||||
WKC_NUM_3 = 19,
|
|
||||||
WKC_NUM_4 = 20,
|
|
||||||
WKC_NUM_5 = 21,
|
|
||||||
WKC_NUM_6 = 22,
|
|
||||||
WKC_NUM_7 = 23,
|
|
||||||
WKC_NUM_8 = 24,
|
|
||||||
WKC_NUM_9 = 25,
|
|
||||||
WKC_NUM_DIV = 26,
|
|
||||||
WKC_NUM_MUL = 27,
|
|
||||||
WKC_NUM_MINUS = 28,
|
|
||||||
WKC_NUM_PLUS = 29,
|
|
||||||
WKC_NUM_ENTER = 30,
|
|
||||||
WKC_NUM_DECIMAL = 31,
|
|
||||||
|
|
||||||
// Space
|
|
||||||
WKC_SPACE = 32,
|
|
||||||
|
|
||||||
// Function keys
|
|
||||||
WKC_F1 = 33,
|
|
||||||
WKC_F2 = 34,
|
|
||||||
WKC_F3 = 35,
|
|
||||||
WKC_F4 = 36,
|
|
||||||
WKC_F5 = 37,
|
|
||||||
WKC_F6 = 38,
|
|
||||||
WKC_F7 = 39,
|
|
||||||
WKC_F8 = 40,
|
|
||||||
WKC_F9 = 41,
|
|
||||||
WKC_F10 = 42,
|
|
||||||
WKC_F11 = 43,
|
|
||||||
WKC_F12 = 44,
|
|
||||||
|
|
||||||
// backquote is the key left of "1"
|
|
||||||
// we only store this key here, no matter what character is really mapped to it
|
|
||||||
// on a particular keyboard. (US keyboard: ` and ~ ; German keyboard: ^ and °)
|
|
||||||
WKC_BACKQUOTE = 45,
|
|
||||||
WKC_PAUSE = 46,
|
|
||||||
|
|
||||||
// 0-9 are mapped to 48-57
|
|
||||||
// A-Z are mapped to 65-90
|
|
||||||
// a-z are mapped to 97-122
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
const char *(*start)(const char * const *parm);
|
const char *(*start)(const char * const *parm);
|
||||||
void (*stop)(void);
|
void (*stop)(void);
|
||||||
|
@ -121,97 +46,6 @@ enum DriverType {
|
||||||
MUSIC_DRIVER = 2,
|
MUSIC_DRIVER = 2,
|
||||||
};
|
};
|
||||||
|
|
||||||
enum GameModes {
|
|
||||||
GM_MENU,
|
|
||||||
GM_NORMAL,
|
|
||||||
GM_EDITOR
|
|
||||||
};
|
|
||||||
|
|
||||||
void GameLoop(void);
|
|
||||||
|
|
||||||
void CreateConsole(void);
|
|
||||||
|
|
||||||
typedef int32 CursorID;
|
|
||||||
typedef byte Pixel;
|
|
||||||
|
|
||||||
typedef struct Point {
|
|
||||||
int x,y;
|
|
||||||
} Point;
|
|
||||||
|
|
||||||
typedef struct Rect {
|
|
||||||
int left,top,right,bottom;
|
|
||||||
} Rect;
|
|
||||||
|
|
||||||
|
|
||||||
typedef struct CursorVars {
|
|
||||||
Point pos, size, offs, delta; ///< position, size, offset from top-left, and movement
|
|
||||||
Point draw_pos, draw_size; ///< position and size bounding-box for drawing
|
|
||||||
CursorID sprite; ///< current image of cursor
|
|
||||||
|
|
||||||
int wheel; ///< mouse wheel movement
|
|
||||||
const CursorID *animate_list, *animate_cur; ///< in case of animated cursor, list of frames
|
|
||||||
uint animate_timeout; ///< current frame in list of animated cursor
|
|
||||||
|
|
||||||
bool visible; ///< cursor is visible
|
|
||||||
bool dirty; ///< the rect occupied by the mouse is dirty (redraw)
|
|
||||||
bool fix_at; ///< mouse is moving, but cursor is not (used for scrolling)
|
|
||||||
bool in_window; ///< mouse inside this window, determines drawing logic
|
|
||||||
} CursorVars;
|
|
||||||
|
|
||||||
typedef struct DrawPixelInfo {
|
|
||||||
Pixel *dst_ptr;
|
|
||||||
int left, top, width, height;
|
|
||||||
int pitch;
|
|
||||||
uint16 zoom;
|
|
||||||
} DrawPixelInfo;
|
|
||||||
|
|
||||||
|
|
||||||
extern byte _dirkeys; // 1 = left, 2 = up, 4 = right, 8 = down
|
|
||||||
extern bool _fullscreen;
|
|
||||||
extern CursorVars _cursor;
|
|
||||||
extern bool _ctrl_pressed; // Is Ctrl pressed?
|
|
||||||
extern bool _shift_pressed; // Is Shift pressed?
|
|
||||||
extern byte _fast_forward;
|
|
||||||
|
|
||||||
extern bool _left_button_down;
|
|
||||||
extern bool _left_button_clicked;
|
|
||||||
extern bool _right_button_down;
|
|
||||||
extern bool _right_button_clicked;
|
|
||||||
|
|
||||||
extern DrawPixelInfo _screen;
|
|
||||||
extern bool _exit_game;
|
|
||||||
extern bool _networking; ///< are we in networking mode?
|
|
||||||
extern byte _game_mode;
|
|
||||||
extern byte _pause;
|
|
||||||
|
|
||||||
|
|
||||||
void HandleKeypress(uint32 key);
|
|
||||||
void HandleMouseEvents(void);
|
|
||||||
void CSleep(int milliseconds);
|
|
||||||
void UpdateWindows(void);
|
|
||||||
|
|
||||||
uint32 InteractiveRandom(void); /* Used for random sequences that are not the same on the other end of the multiplayer link */
|
|
||||||
uint InteractiveRandomRange(uint max);
|
|
||||||
void DrawTextMessage(void);
|
|
||||||
void DrawMouseCursor(void);
|
|
||||||
void ScreenSizeChanged(void);
|
|
||||||
void HandleExitGameRequest(void);
|
|
||||||
void GameSizeChanged(void);
|
|
||||||
void UndrawMouseCursor(void);
|
|
||||||
|
|
||||||
extern int _pal_first_dirty;
|
|
||||||
extern int _pal_last_dirty;
|
|
||||||
extern int _num_resolutions;
|
|
||||||
extern uint16 _resolutions[32][2];
|
|
||||||
extern uint16 _cur_resolution[2];
|
|
||||||
|
|
||||||
typedef struct Colour {
|
|
||||||
byte r;
|
|
||||||
byte g;
|
|
||||||
byte b;
|
|
||||||
} Colour;
|
|
||||||
extern Colour _cur_palette[256];
|
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
} // extern "C"
|
} // extern "C"
|
||||||
#endif //__cplusplus
|
#endif //__cplusplus
|
||||||
|
|
|
@ -1708,20 +1708,3 @@ HalMusicDriver *_music_driver;
|
||||||
HalSoundDriver *_sound_driver;
|
HalSoundDriver *_sound_driver;
|
||||||
HalVideoDriver *_video_driver;
|
HalVideoDriver *_video_driver;
|
||||||
|
|
||||||
byte _dirkeys; // 1 = left, 2 = up, 4 = right, 8 = down
|
|
||||||
bool _fullscreen;
|
|
||||||
CursorVars _cursor;
|
|
||||||
bool _ctrl_pressed; // Is Ctrl pressed?
|
|
||||||
bool _shift_pressed; // Is Shift pressed?
|
|
||||||
byte _fast_forward;
|
|
||||||
bool _left_button_down;
|
|
||||||
bool _left_button_clicked;
|
|
||||||
bool _right_button_down;
|
|
||||||
bool _right_button_clicked;
|
|
||||||
DrawPixelInfo _screen;
|
|
||||||
bool _exit_game;
|
|
||||||
bool _networking; ///< are we in networking mode?
|
|
||||||
byte _game_mode;
|
|
||||||
byte _pause;
|
|
||||||
int _pal_first_dirty;
|
|
||||||
int _pal_last_dirty;
|
|
||||||
|
|
|
@ -5,6 +5,7 @@
|
||||||
#ifndef RAIL_H
|
#ifndef RAIL_H
|
||||||
#define RAIL_H
|
#define RAIL_H
|
||||||
|
|
||||||
|
#include "gfx.h"
|
||||||
#include "direction.h"
|
#include "direction.h"
|
||||||
#include "tile.h"
|
#include "tile.h"
|
||||||
|
|
||||||
|
|
|
@ -4,6 +4,7 @@
|
||||||
#define VIDEO_COCOA_H
|
#define VIDEO_COCOA_H
|
||||||
|
|
||||||
#include "../hal.h"
|
#include "../hal.h"
|
||||||
|
#include "../gfx.h"
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
extern "C" {
|
extern "C" {
|
||||||
|
|
Loading…
Reference in New Issue