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(svn r8857) -Documentation: Added some doxygen @file tags, repaired others (the @file tag MUST be found before any line of code, that includes preprocessor directives).

release/0.6
celestar 2007-02-23 08:37:33 +00:00
parent 798c95a228
commit 0ed4b64e64
30 changed files with 97 additions and 65 deletions

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@ -1,6 +1,6 @@
/* $Id$ */ /* $Id$ */
/** @file aircraft_cmd.h */ /** @file aircraft.h */
#ifndef AIRCRAFT_H #ifndef AIRCRAFT_H
#define AIRCRAFT_H #define AIRCRAFT_H

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@ -1,14 +1,14 @@
/* $Id$ */ /* $Id$ */
/**
* @file config.h Configuration options of the network stuff
*/
#ifndef NETWORK_CORE_CONFIG_H #ifndef NETWORK_CORE_CONFIG_H
#define NETWORK_CORE_CONFIG_H #define NETWORK_CORE_CONFIG_H
#ifdef ENABLE_NETWORK #ifdef ENABLE_NETWORK
/**
* @file config.h Configuration options of the network stuff
*/
/** DNS hostname of the masterserver */ /** DNS hostname of the masterserver */
#define NETWORK_MASTER_SERVER_HOST "master.openttd.org" #define NETWORK_MASTER_SERVER_HOST "master.openttd.org"
/** Message sent to the masterserver to 'identify' this client as OpenTTD */ /** Message sent to the masterserver to 'identify' this client as OpenTTD */

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@ -1,5 +1,9 @@
/* $Id$ */ /* $Id$ */
/**
* @file core.cpp Functions used to initialize/shut down the core network
*/
#ifdef ENABLE_NETWORK #ifdef ENABLE_NETWORK
#include "../../stdafx.h" #include "../../stdafx.h"
@ -8,10 +12,6 @@
#include "core.h" #include "core.h"
#include "packet.h" #include "packet.h"
/**
* @file core.cpp Functions used to initialize/shut down the core network
*/
#ifdef __MORPHOS__ #ifdef __MORPHOS__
/* the library base is required here */ /* the library base is required here */
struct Library *SocketBase = NULL; struct Library *SocketBase = NULL;

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@ -1,5 +1,9 @@
/* $Id$ */ /* $Id$ */
/**
* @file core.h Base for all network types (UDP and TCP)
*/
#ifndef NETWORK_CORE_H #ifndef NETWORK_CORE_H
#define NETWORK_CORE_H #define NETWORK_CORE_H
@ -8,10 +12,6 @@
#include "os_abstraction.h" #include "os_abstraction.h"
#include "../../newgrf_config.h" #include "../../newgrf_config.h"
/**
* @file core.h Base for all network types (UDP and TCP)
*/
bool NetworkCoreInitialize(void); bool NetworkCoreInitialize(void);
void NetworkCoreShutdown(void); void NetworkCoreShutdown(void);

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@ -1,5 +1,10 @@
/* $Id$ */ /* $Id$ */
/**
* @file game.h Information about a game that is sent between a
* game server, game client and masterserver.
*/
#ifndef NETWORK_CORE_GAME_H #ifndef NETWORK_CORE_GAME_H
#define NETWORK_CORE_GAME_H #define NETWORK_CORE_GAME_H
@ -9,11 +14,6 @@
#include "../../date.h" #include "../../date.h"
#include "../../newgrf_config.h" #include "../../newgrf_config.h"
/**
* @file game.h Information about a game that is sent between a
* game server, game client and masterserver.
*/
/** /**
* This is the struct used by both client and server * This is the struct used by both client and server
* some fields will be empty on the client (like game_password) by default * some fields will be empty on the client (like game_password) by default

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@ -1,14 +1,14 @@
/* $Id$ */ /* $Id$ */
#ifndef NETWORK_CORE_OS_ABSTRACTION_H
#define NETWORK_CORE_OS_ABSTRACTION_H
/** /**
* @file os_abstraction.h Network stuff has many things that needs to be * @file os_abstraction.h Network stuff has many things that needs to be
* included and/or implemented by default. * included and/or implemented by default.
* All those things are in this file. * All those things are in this file.
*/ */
#ifndef NETWORK_CORE_OS_ABSTRACTION_H
#define NETWORK_CORE_OS_ABSTRACTION_H
/* Include standard stuff per OS */ /* Include standard stuff per OS */
#ifdef ENABLE_NETWORK #ifdef ENABLE_NETWORK

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@ -1,5 +1,9 @@
/* $Id$ */ /* $Id$ */
/**
* @file packet.cpp Basic functions to create, fill and read packets.
*/
#ifdef ENABLE_NETWORK #ifdef ENABLE_NETWORK
#include "../../stdafx.h" #include "../../stdafx.h"
@ -9,10 +13,6 @@
#include "packet.h" #include "packet.h"
/**
* @file packet.cpp Basic functions to create, fill and read packets.
*/
/* Do not want to include functions.h and all required headers */ /* Do not want to include functions.h and all required headers */
extern void NORETURN CDECL error(const char *str, ...); extern void NORETURN CDECL error(const char *str, ...);

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@ -1,5 +1,9 @@
/* $Id$ */ /* $Id$ */
/**
* @file packet.h Basic functions to create, fill and read packets.
*/
#ifndef NETWORK_CORE_PACKET_H #ifndef NETWORK_CORE_PACKET_H
#define NETWORK_CORE_PACKET_H #define NETWORK_CORE_PACKET_H
@ -8,10 +12,6 @@
#include "config.h" #include "config.h"
#include "core.h" #include "core.h"
/**
* @file packet.h Basic functions to create, fill and read packets.
*/
typedef uint16 PacketSize; ///< Size of the whole packet. typedef uint16 PacketSize; ///< Size of the whole packet.
typedef uint8 PacketType; ///< Identifier for the packet typedef uint8 PacketType; ///< Identifier for the packet

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@ -1,5 +1,9 @@
/* $Id$ */ /* $Id$ */
/**
* @file tcp.cpp Basic functions to receive and send TCP packets.
*/
#ifdef ENABLE_NETWORK #ifdef ENABLE_NETWORK
#include "../../stdafx.h" #include "../../stdafx.h"
@ -14,10 +18,6 @@
#include "tcp.h" #include "tcp.h"
#include "../../helpers.hpp" #include "../../helpers.hpp"
/**
* @file tcp.cpp Basic functions to receive and send TCP packets.
*/
/** Very ugly temporary hack !!! */ /** Very ugly temporary hack !!! */
void NetworkTCPSocketHandler::Initialize() void NetworkTCPSocketHandler::Initialize()
{ {

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@ -1,5 +1,9 @@
/* $Id$ */ /* $Id$ */
/**
* @file tcp.h Basic functions to receive and send TCP packets.
*/
#ifndef NETWORK_CORE_TCP_H #ifndef NETWORK_CORE_TCP_H
#define NETWORK_CORE_TCP_H #define NETWORK_CORE_TCP_H
@ -9,10 +13,6 @@
#include "core.h" #include "core.h"
#include "packet.h" #include "packet.h"
/**
* @file tcp.h Basic functions to receive and send TCP packets.
*/
/** /**
* Enum with all types of UDP packets. * Enum with all types of UDP packets.
* The order of the first 4 packets MUST not be changed, as * The order of the first 4 packets MUST not be changed, as

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@ -1,5 +1,9 @@
/* $Id$ */ /* $Id$ */
/**
* @file core/udp.cpp Basic functions to receive and send UDP packets.
*/
#ifdef ENABLE_NETWORK #ifdef ENABLE_NETWORK
#include "../../stdafx.h" #include "../../stdafx.h"
@ -9,10 +13,6 @@
#include "packet.h" #include "packet.h"
#include "udp.h" #include "udp.h"
/**
* @file core/udp.cpp Basic functions to receive and send UDP packets.
*/
/** /**
* Start listening on the given host and port. * Start listening on the given host and port.
* @param host the host (ip) to listen on * @param host the host (ip) to listen on

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@ -1,16 +1,5 @@
/* $Id$ */ /* $Id$ */
#ifndef NETWORK_CORE_UDP_H
#define NETWORK_CORE_UDP_H
#ifdef ENABLE_NETWORK
#include "os_abstraction.h"
#include "core.h"
#include "game.h"
#include "packet.h"
#include "../../debug.h"
/** /**
* @file udp.h Basic functions to receive and send UDP packets. * @file udp.h Basic functions to receive and send UDP packets.
* *
@ -72,6 +61,17 @@
* 1+ 1 whether the server is dedicated (0 = no, 1 = yes) * 1+ 1 whether the server is dedicated (0 = no, 1 = yes)
*/ */
#ifndef NETWORK_CORE_UDP_H
#define NETWORK_CORE_UDP_H
#ifdef ENABLE_NETWORK
#include "os_abstraction.h"
#include "core.h"
#include "game.h"
#include "packet.h"
#include "../../debug.h"
/** Enum with all types of UDP packets. The order MUST not be changed **/ /** Enum with all types of UDP packets. The order MUST not be changed **/
enum PacketUDPType { enum PacketUDPType {
PACKET_UDP_CLIENT_FIND_SERVER, ///< Queries a game server for game information PACKET_UDP_CLIENT_FIND_SERVER, ///< Queries a game server for game information

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@ -1,5 +1,10 @@
/* $Id$ */ /* $Id$ */
/**
* @file network_gamelist.cpp This file handles the GameList
* Also, it handles the request to a server for data about the server
*/
#ifdef ENABLE_NETWORK #ifdef ENABLE_NETWORK
#include "../stdafx.h" #include "../stdafx.h"
@ -11,11 +16,6 @@
#include "network_gamelist.h" #include "network_gamelist.h"
#include "network_gui.h" #include "network_gui.h"
/**
* @file network_gamelist.cpp This file handles the GameList
* Also, it handles the request to a server for data about the server
*/
NetworkGameList *_network_game_list = NULL; NetworkGameList *_network_game_list = NULL;
/** Should we stop/contiue requerying of offline servers? */ /** Should we stop/contiue requerying of offline servers? */

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@ -1,5 +1,12 @@
/* $Id$ */ /* $Id$ */
/**
* @file network_udp.cpp This file handles the UDP related communication.
*
* This is the GameServer <-> MasterServer and GameServer <-> GameClient
* communication before the game is being joined.
*/
#ifdef ENABLE_NETWORK #ifdef ENABLE_NETWORK
#include "../stdafx.h" #include "../stdafx.h"
@ -15,13 +22,6 @@
#include "core/udp.h" #include "core/udp.h"
/**
* @file network_udp.c This file handles the UDP related communication.
*
* This is the GameServer <-> MasterServer and GameServer <-> GameClient
* communication before the game is being joined.
*/
enum { enum {
ADVERTISE_NORMAL_INTERVAL = 30000, // interval between advertising in ticks (15 minutes) ADVERTISE_NORMAL_INTERVAL = 30000, // interval between advertising in ticks (15 minutes)
ADVERTISE_RETRY_INTERVAL = 300, // readvertise when no response after this many ticks (9 seconds) ADVERTISE_RETRY_INTERVAL = 300, // readvertise when no response after this many ticks (9 seconds)

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@ -1,6 +1,6 @@
/* $Id$ */ /* $Id$ */
/** @file station_cmd.cpp */ /** @file station.cpp */
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"

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@ -1,5 +1,7 @@
/* $Id$ */ /* $Id$ */
/** @file follow_track.hpp Template function for track followers */
#ifndef FOLLOW_TRACK_HPP #ifndef FOLLOW_TRACK_HPP
#define FOLLOW_TRACK_HPP #define FOLLOW_TRACK_HPP

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@ -1,5 +1,7 @@
/* $Id$ */ /* $Id$ */
/** @file nodelist.hpp */
#ifndef NODELIST_HPP #ifndef NODELIST_HPP
#define NODELIST_HPP #define NODELIST_HPP

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@ -1,5 +1,7 @@
/* $Id$ */ /* $Id$ */
/** @file yapf.h */
#ifndef YAPF_H #ifndef YAPF_H
#define YAPF_H #define YAPF_H

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@ -1,5 +1,7 @@
/* $Id$ */ /* $Id$ */
/** @file yapf_base.hpp */
#ifndef YAPF_BASE_HPP #ifndef YAPF_BASE_HPP
#define YAPF_BASE_HPP #define YAPF_BASE_HPP

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@ -1,5 +1,7 @@
/* $Id$ */ /* $Id$ */
/** @file yapf_common.hpp */
#ifndef YAPF_COMMON_HPP #ifndef YAPF_COMMON_HPP
#define YAPF_COMMON_HPP #define YAPF_COMMON_HPP

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@ -1,4 +1,7 @@
/* $Id$ */ /* $Id$ */
/** @file yapf_costcache.hpp */
#ifndef YAPF_COSTCACHE_HPP #ifndef YAPF_COSTCACHE_HPP
#define YAPF_COSTCACHE_HPP #define YAPF_COSTCACHE_HPP

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@ -1,5 +1,7 @@
/* $Id$ */ /* $Id$ */
/** @file yapf_costrail.hpp */
#ifndef YAPF_COSTRAIL_HPP #ifndef YAPF_COSTRAIL_HPP
#define YAPF_COSTRAIL_HPP #define YAPF_COSTRAIL_HPP

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@ -1,5 +1,7 @@
/* $Id$ */ /* $Id$ */
/** @file yapf_destrail.hpp */
#ifndef YAPF_DESTRAIL_HPP #ifndef YAPF_DESTRAIL_HPP
#define YAPF_DESTRAIL_HPP #define YAPF_DESTRAIL_HPP

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@ -1,5 +1,7 @@
/* $Id$ */ /* $Id$ */
/** @file yapf_node.hpp */
#ifndef YAPF_NODE_HPP #ifndef YAPF_NODE_HPP
#define YAPF_NODE_HPP #define YAPF_NODE_HPP

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@ -1,5 +1,7 @@
/* $Id$ */ /* $Id$ */
/** @file yapf_node_rail.hpp */
#ifndef YAPF_NODE_RAIL_HPP #ifndef YAPF_NODE_RAIL_HPP
#define YAPF_NODE_RAIL_HPP #define YAPF_NODE_RAIL_HPP

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@ -1,5 +1,7 @@
/* $Id$ */ /* $Id$ */
/** @file yapf_node_road.hpp */
#ifndef YAPF_NODE_ROAD_HPP #ifndef YAPF_NODE_ROAD_HPP
#define YAPF_NODE_ROAD_HPP #define YAPF_NODE_ROAD_HPP

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@ -1,5 +1,7 @@
/* $Id$ */ /* $Id$ */
/** @file yapf_rail.cpp */
#include "../stdafx.h" #include "../stdafx.h"
#include "yapf.hpp" #include "yapf.hpp"

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@ -1,5 +1,7 @@
/* $Id$ */ /* $Id$ */
/** @file yapf_road.cpp */
#include "../stdafx.h" #include "../stdafx.h"
#include "yapf.hpp" #include "yapf.hpp"

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@ -1,4 +1,7 @@
/* $Id$ */ /* $Id$ */
/** @file yapf_settings.h */
#if !defined(YAPF_SETTINGS_H) || defined(YS_DEF) #if !defined(YAPF_SETTINGS_H) || defined(YS_DEF)
# ifndef YAPF_SETTINGS_H # ifndef YAPF_SETTINGS_H

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@ -1,5 +1,7 @@
/* $Id$ */ /* $Id$ */
/** @file yapf_ship.cpp */
#include "../stdafx.h" #include "../stdafx.h"
#include "yapf.hpp" #include "yapf.hpp"