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(svn r9648) -Codechange: Use HASBIT directly rather than shifting and then using it on the first bit.

release/0.6
maedhros 2007-04-16 10:59:35 +00:00
parent 720842ba91
commit 0ec51d51b0
1 changed files with 3 additions and 10 deletions

View File

@ -325,13 +325,6 @@ static const GameSettingData _game_setting_info[] = {
{ 0, 2, 1, STR_6839_PERMISSIVE},
};
static inline bool GetBitAndShift(uint32 *b)
{
uint32 x = *b;
*b >>= 1;
return HASBIT(x, 0);
}
/*
* A: competitors
* B: start time in months / 3
@ -430,9 +423,9 @@ static void GameDifficultyWndProc(Window *w, WindowEvent *e)
y = GAMEDIFF_WND_TOP_OFFSET;
for (i = 0; i != GAME_DIFFICULTY_NUM; i++) {
DrawFrameRect( 5, y, 5 + 8, y + 8, 3, GetBitAndShift(&click_a) ? FR_LOWERED : FR_NONE);
DrawFrameRect(15, y, 15 + 8, y + 8, 3, GetBitAndShift(&click_b) ? FR_LOWERED : FR_NONE);
if (GetBitAndShift(&disabled) || (_networking && !_network_server)) {
DrawFrameRect( 5, y, 5 + 8, y + 8, 3, HASBIT(click_a, i) ? FR_LOWERED : FR_NONE);
DrawFrameRect(15, y, 15 + 8, y + 8, 3, HASBIT(click_b, i) ? FR_LOWERED : FR_NONE);
if (HASBIT(disabled, i) || (_networking && !_network_server)) {
int color = (1 << PALETTE_MODIFIER_GREYOUT) | _colour_gradient[COLOUR_YELLOW][2];
GfxFillRect( 6, y + 1, 6 + 8, y + 8, color);
GfxFillRect(16, y + 1, 16 + 8, y + 8, color);