mirror of https://github.com/OpenTTD/OpenTTD
(svn r21938) -Codechange: AfterLoadGame() is no longer friend of Vehicle.
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1a971fb6d6
commit
0ebc548a89
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@ -115,7 +115,6 @@ struct GroundVehicleCache;
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extern const SaveLoad *GetVehicleDescription(VehicleType vt);
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extern const SaveLoad *GetVehicleDescription(VehicleType vt);
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struct LoadgameState;
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struct LoadgameState;
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extern bool LoadOldVehicle(LoadgameState *ls, int num);
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extern bool LoadOldVehicle(LoadgameState *ls, int num);
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extern bool AfterLoadGame();
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extern void FixOldVehicles();
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extern void FixOldVehicles();
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/** %Vehicle data structure. */
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/** %Vehicle data structure. */
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@ -129,7 +128,6 @@ private:
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Vehicle *previous_shared; ///< NOSAVE: pointer to the previous vehicle in the shared order chain
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Vehicle *previous_shared; ///< NOSAVE: pointer to the previous vehicle in the shared order chain
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public:
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public:
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friend const SaveLoad *GetVehicleDescription(VehicleType vt); ///< So we can use private/protected variables in the saveload code
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friend const SaveLoad *GetVehicleDescription(VehicleType vt); ///< So we can use private/protected variables in the saveload code
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friend bool AfterLoadGame();
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friend void FixOldVehicles();
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friend void FixOldVehicles();
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friend void AfterLoadVehicles(bool part_of_load); ///< So we can set the previous and first pointers while loading
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friend void AfterLoadVehicles(bool part_of_load); ///< So we can set the previous and first pointers while loading
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friend bool LoadOldVehicle(LoadgameState *ls, int num); ///< So we can set the proper next pointer while loading
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friend bool LoadOldVehicle(LoadgameState *ls, int num); ///< So we can set the proper next pointer while loading
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@ -232,7 +230,7 @@ public:
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byte vehicle_flags; ///< Used for gradual loading and other miscellaneous things (@see VehicleFlags enum)
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byte vehicle_flags; ///< Used for gradual loading and other miscellaneous things (@see VehicleFlags enum)
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uint16 load_unload_ticks; ///< Ticks to wait before starting next cycle.
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uint16 load_unload_ticks; ///< Ticks to wait before starting next cycle.
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GroupID group_id; ///< Index of group Pool array
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GroupID group_id; ///< Index of group Pool array
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byte subtype; ///< subtype (Filled with values from #EffectVehicles/#TrainSubTypes/#AircraftSubTypes)
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byte subtype; ///< subtype (Filled with values from #EffectVehicles/#TrainSubTypes/#AircraftSubTypes)
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