mirror of https://github.com/OpenTTD/OpenTTD
(svn r2384) - Fix: Check selling land and setting player colour. Also an extra map-bounds check for terraforming; inspired by the monkey (and Tron :) )
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00cf2eae38
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@ -238,6 +238,9 @@ int32 CmdTerraformLand(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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tile = TILE_FROM_XY(x,y);
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tile = TILE_FROM_XY(x,y);
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/* Make an extra check for map-bounds cause we add tiles to the originating tile */
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if (tile + TILE_XY(1,1) > MapSize()) return CMD_ERROR;
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if (p1 & 1) {
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if (p1 & 1) {
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if (!TerraformTileHeight(&ts, tile+TILE_XY(1,0),
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if (!TerraformTileHeight(&ts, tile+TILE_XY(1,0),
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TileHeight(tile + TILE_XY(1, 0)) + direction))
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TileHeight(tile + TILE_XY(1, 0)) + direction))
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@ -449,8 +452,9 @@ int32 CmdSellLandArea(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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tile = TILE_FROM_XY(x,y);
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tile = TILE_FROM_XY(x,y);
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if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER)
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if (!IsTileType(tile, MP_UNMOVABLE) || _map5[tile] != 3) return CMD_ERROR;
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return CMD_ERROR;
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if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER) return CMD_ERROR;
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if (!EnsureNoVehicle(tile)) return CMD_ERROR;
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if (!EnsureNoVehicle(tile)) return CMD_ERROR;
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@ -33,18 +33,21 @@ int32 CmdSetPlayerFace(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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int32 CmdSetPlayerColor(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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int32 CmdSetPlayerColor(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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{
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Player *p, *pp;
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Player *p, *pp;
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byte colour = (byte)p2;
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if (p2 >= 16) return CMD_ERROR; // max 16 colours
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p = GetPlayer(_current_player);
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p = GetPlayer(_current_player);
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/* Ensure no two companies have the same colour */
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/* Ensure no two companies have the same colour */
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FOR_ALL_PLAYERS(pp) {
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FOR_ALL_PLAYERS(pp) {
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if (pp->is_active && pp != p && pp->player_color == (byte)p2)
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if (pp->is_active && pp != p && pp->player_color == colour)
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return CMD_ERROR;
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return CMD_ERROR;
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}
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}
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if (flags & DC_EXEC) {
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if (flags & DC_EXEC) {
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_player_colors[_current_player] = (byte)p2;
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_player_colors[_current_player] = colour;
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p->player_color = (byte)p2;
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p->player_color = colour;
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MarkWholeScreenDirty();
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MarkWholeScreenDirty();
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}
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}
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return 0;
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return 0;
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