mirror of https://github.com/OpenTTD/OpenTTD
(svn r17231) -Fix [FS#3134]: AIs that crashed during Save() weren't killed as they should
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14b5862c22
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0cb004e1d2
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@ -606,6 +606,7 @@ void AIInstance::Save()
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/* The script crashed in the Save function. We can't kill
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* it here, but do so in the next AI tick. */
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SaveEmpty();
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this->engine->CrashOccurred();
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return;
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}
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AIObject::SetAllowDoCommand(backup_allow);
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