mirror of https://github.com/OpenTTD/OpenTTD
(svn r12734) -Codechange: use a vector instead of allocating memory in a big byte array for StringSpriteToDraw.
parent
8a669f04cd
commit
0c9120a882
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@ -29,6 +29,8 @@
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#include "station_func.h"
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#include "core/alloc_type.hpp"
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#include <vector>
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#include "table/sprites.h"
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#include "table/strings.h"
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@ -77,7 +79,6 @@ assert_compile(lengthof(_viewports) < sizeof(_active_viewports) * 8);
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struct StringSpriteToDraw {
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uint16 string;
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uint16 color;
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StringSpriteToDraw *next;
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int32 x;
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int32 y;
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uint64 params[2];
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@ -128,7 +129,6 @@ struct ParentSpriteToDraw {
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/* Quick hack to know how much memory to reserve when allocating from the spritelist
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* to prevent a buffer overflow. */
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#define LARGEST_SPRITELIST_STRUCT ParentSpriteToDraw
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assert_compile(sizeof(LARGEST_SPRITELIST_STRUCT) >= sizeof(StringSpriteToDraw));
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assert_compile(sizeof(LARGEST_SPRITELIST_STRUCT) >= sizeof(TileSpriteToDraw));
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assert_compile(sizeof(LARGEST_SPRITELIST_STRUCT) >= sizeof(ChildScreenSpriteToDraw));
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assert_compile(sizeof(LARGEST_SPRITELIST_STRUCT) >= sizeof(ParentSpriteToDraw));
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@ -141,13 +141,16 @@ enum FoundationPart {
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FOUNDATION_PART_END
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};
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typedef std::vector<StringSpriteToDraw> StringSpriteToDrawVector;
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struct ViewportDrawer {
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DrawPixelInfo dpi;
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byte *spritelist_mem;
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const byte *eof_spritelist_mem;
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StringSpriteToDraw **last_string, *first_string;
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StringSpriteToDrawVector string_sprites_to_draw;
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TileSpriteToDraw **last_tile, *first_tile;
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ChildScreenSpriteToDraw **last_child;
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@ -795,31 +798,18 @@ void AddChildSpriteScreen(SpriteID image, SpriteID pal, int x, int y, bool trans
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}
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/* Returns a StringSpriteToDraw */
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void *AddStringToDraw(int x, int y, StringID string, uint64 params_1, uint64 params_2)
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void AddStringToDraw(int x, int y, StringID string, uint64 params_1, uint64 params_2, uint16 color, uint16 width)
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{
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ViewportDrawer *vd = _cur_vd;
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StringSpriteToDraw *ss;
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StringSpriteToDraw ss;
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ss.string = string;
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ss.x = x;
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ss.y = y;
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ss.params[0] = params_1;
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ss.params[1] = params_2;
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ss.width = width;
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ss.color = color;
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if (vd->spritelist_mem >= vd->eof_spritelist_mem) {
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DEBUG(sprite, 0, "Out of sprite memory");
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return NULL;
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}
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ss = (StringSpriteToDraw*)vd->spritelist_mem;
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vd->spritelist_mem += sizeof(StringSpriteToDraw);
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ss->string = string;
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ss->next = NULL;
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ss->x = x;
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ss->y = y;
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ss->params[0] = params_1;
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ss->params[1] = params_2;
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ss->width = 0;
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*vd->last_string = ss;
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vd->last_string = &ss->next;
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return ss;
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_cur_vd->string_sprites_to_draw.push_back(ss);
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}
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@ -1145,13 +1135,7 @@ static void ViewportAddTownNames(DrawPixelInfo *dpi)
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static void AddStation(const Station *st, StringID str, uint16 width)
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{
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StringSpriteToDraw *sstd;
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sstd = (StringSpriteToDraw*)AddStringToDraw(st->sign.left + 1, st->sign.top + 1, str, st->index, st->facilities);
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if (sstd != NULL) {
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sstd->color = (st->owner == OWNER_NONE || st->facilities == 0) ? 0xE : _player_colors[st->owner];
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sstd->width = width;
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}
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AddStringToDraw(st->sign.left + 1, st->sign.top + 1, str, st->index, st->facilities, (st->owner == OWNER_NONE || st->facilities == 0) ? 0xE : _player_colors[st->owner], width);
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}
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@ -1215,13 +1199,7 @@ static void ViewportAddStationNames(DrawPixelInfo *dpi)
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static void AddSign(const Sign *si, StringID str, uint16 width)
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{
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StringSpriteToDraw *sstd;
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sstd = (StringSpriteToDraw*)AddStringToDraw(si->sign.left + 1, si->sign.top + 1, str, si->index, 0);
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if (sstd != NULL) {
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sstd->color = (si->owner == OWNER_NONE) ? 14 : _player_colors[si->owner];
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sstd->width = width;
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}
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AddStringToDraw(si->sign.left + 1, si->sign.top + 1, str, si->index, 0, (si->owner == OWNER_NONE) ? 14 : _player_colors[si->owner], width);
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}
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@ -1285,13 +1263,7 @@ static void ViewportAddSigns(DrawPixelInfo *dpi)
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static void AddWaypoint(const Waypoint *wp, StringID str, uint16 width)
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{
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StringSpriteToDraw *sstd;
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sstd = (StringSpriteToDraw*)AddStringToDraw(wp->sign.left + 1, wp->sign.top + 1, str, wp->index, 0);
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if (sstd != NULL) {
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sstd->color = (wp->deleted ? 0xE : 11);
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sstd->width = width;
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}
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AddStringToDraw(wp->sign.left + 1, wp->sign.top + 1, str, wp->index, 0, (wp->deleted ? 0xE : 11), width);
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}
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@ -1475,7 +1447,7 @@ static void ViewportDrawBoundingBoxes(ParentSpriteToDraw *psd[])
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}
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}
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static void ViewportDrawStrings(DrawPixelInfo *dpi, const StringSpriteToDraw *ss)
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static void ViewportDrawStrings(DrawPixelInfo *dpi, const StringSpriteToDrawVector *sstdv)
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{
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DrawPixelInfo dp;
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ZoomLevel zoom;
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@ -1491,15 +1463,12 @@ static void ViewportDrawStrings(DrawPixelInfo *dpi, const StringSpriteToDraw *ss
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dp.width = UnScaleByZoom(dp.width, zoom);
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dp.height = UnScaleByZoom(dp.height, zoom);
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do {
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for (StringSpriteToDrawVector::const_iterator ss = sstdv->begin(); ss != sstdv->end(); ss++) {
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uint16 colour;
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if (ss->width != 0) {
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/* Do not draw signs nor station names if they are set invisible */
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if (IsInvisibilitySet(TO_SIGNS) && ss->string != STR_2806) {
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ss = ss->next;
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continue;
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}
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if (IsInvisibilitySet(TO_SIGNS) && ss->string != STR_2806) continue;
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int x = UnScaleByZoom(ss->x, zoom) - 1;
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int y = UnScaleByZoom(ss->y, zoom) - 1;
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@ -1538,9 +1507,7 @@ static void ViewportDrawStrings(DrawPixelInfo *dpi, const StringSpriteToDraw *ss
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UnScaleByZoom(ss->x, zoom), UnScaleByZoom(ss->y, zoom) - (ss->width & 0x8000 ? 2 : 0),
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ss->string, colour
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);
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ss = ss->next;
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} while (ss != NULL);
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};
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}
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void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom)
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@ -1579,8 +1546,6 @@ void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom
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vd.eof_parent_list = parent_list.EndOf();
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vd.spritelist_mem = mem;
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vd.eof_spritelist_mem = mem.EndOf() - sizeof(LARGEST_SPRITELIST_STRUCT);
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vd.last_string = &vd.first_string;
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vd.first_string = NULL;
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vd.last_tile = &vd.first_tile;
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vd.first_tile = NULL;
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@ -1607,7 +1572,7 @@ void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom
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if (_draw_bounding_boxes) ViewportDrawBoundingBoxes(parent_list);
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if (vd.first_string != NULL) ViewportDrawStrings(&vd.dpi, vd.first_string);
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if (!vd.string_sprites_to_draw.empty()) ViewportDrawStrings(&vd.dpi, &vd.string_sprites_to_draw);
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_cur_dpi = old_dpi;
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}
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@ -34,7 +34,7 @@ void OffsetGroundSprite(int x, int y);
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void DrawGroundSprite(SpriteID image, SpriteID pal, const SubSprite *sub = NULL);
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void DrawGroundSpriteAt(SpriteID image, SpriteID pal, int32 x, int32 y, byte z, const SubSprite *sub = NULL);
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void AddSortableSpriteToDraw(SpriteID image, SpriteID pal, int x, int y, int w, int h, int dz, int z, bool transparent = false, int bb_offset_x = 0, int bb_offset_y = 0, int bb_offset_z = 0, const SubSprite *sub = NULL);
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void *AddStringToDraw(int x, int y, StringID string, uint64 params_1, uint64 params_2);
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void AddStringToDraw(int x, int y, StringID string, uint64 params_1, uint64 params_2, uint16 color = 0, uint16 width = 0);
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void AddChildSpriteScreen(SpriteID image, SpriteID pal, int x, int y, bool transparent = false, const SubSprite *sub = NULL);
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